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The Most Complicated RPG You Ever Played

Started by RPGPundit, June 16, 2013, 05:33:26 PM

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Omega

BECMI is another one that bugged the heck out of me way back and the reason I stuck to BX instead. The Basic rulebook in particular is a mess. Rules are scattershot all over the place which complicates things needlessly. Organization gets better in the successive books. but ugh! Basic was anything but.

Ravenswing

FGU's Space Opera.  What the hell was I thinking.
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Phillip

Quote from: Jason D;663216Definitely these.

When I tell people about the damage system (roll a d20 to hit, roll percentage dice for hit location, then roll d6s for exact hit location, roll damage, count points of damage as bullets pass through body and encounter internal organs/bones/arteries/etc., roll on subsequent tables such as "Spleen Damage" and "Bone Damage" when appropriate, then roll for hydrostatic shock, etc.) they think I'm joking or exaggerating.

Edged weapons are just as bad, with rolls to determine what percentage of a blade strikes the target, modified by a blade sharpness multiplier.

A simple fistfight between a player character an an NPC thug took almost half an hour to resolve and resulted in broken teeth, crushed noses, contusions, etc. absurdly detailed down to the specific section of the body.

It's awesomely capped off with a "This system is not recommended for NPCs" caveat.

Good times...

Apart from the hit-location subsystem, though, it was pretty simple - and who really wants all that detail even if you get it instantly from a computer program?
And we are here as on a darkling plain  ~ Swept with confused alarms of struggle and flight, ~ Where ignorant armies clash by night.

Phillip

#213
For me, probably C&S 1st/2nd ed. and LotRS, but it could be seeming complicated rather than more quantifiably so than some others.

Never actually used the full Space Opera rules set. The space battle game was excellent, but otherwise we just grabbed what bits were fun from the grand buffet.

Rolemaster was fun with one GM, but how much he used I don't know. More often it was a drag.
And we are here as on a darkling plain  ~ Swept with confused alarms of struggle and flight, ~ Where ignorant armies clash by night.

soviet

Quote from: soviet;662984RMSS edition rolemaster was pretty bad. I GMed it for two separate groups, both times only for a session or two. What made it especially bad was that in one group I was the only person who'd read any of the rules. I'm thinking of GMing it again but if I do it will definitely be the older, less fiddly edition (2nd, I think. With the red borders on the covers.)

Oh, and D&D 3e and 4e are also both way over the top complexity wise.

I'm actually running some 2e Rolemaster right now, with players who have no prior experience of any of the MERP/RM games, and it's working really well. Chargen gave them a bit of pause, when we calculated stride modifiers and potential stats and the like, but now that we're playing it we're finding it straightforward enough and we're having a lot of fun. I'm finding that the layout of the books is not very helpful, which has slowed things down a couple of times, but it's  definitely a lot lighter than D&D 3e or 4e, which have been our main games for a very long time.
Buy Other Worlds, it\'s a multi-genre storygame excuse for an RPG designed to wreck the hobby from within

tuypo1

Quote from: Phillip;807891Apart from the hit-location subsystem, though, it was pretty simple - and who really wants all that detail even if you get it instantly from a computer program?

i dont know dwarf fortress is pretty popular but nobody wants to deal with that on there tabletop

but then again in dwarf fortress you can choose where you try to hit (well in adventure mode anyway and in fortress mode its better random which it technically isent the dorfs still aim before they attack which is a good thing)
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