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D&D: How did Leomund's Tiny Hut work in past editions?

Started by mAcular Chaotic, November 17, 2018, 04:41:49 PM

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Omega

Quote from: Mistwell;1068369Of course you can.

Ten minutes to cast it.  

It's sounding like you don't know the rules you're bashing very well.

1: Requires one full hour of continuous combat or strenuous activity to break a long rest.

2: Casting time... 1 minute. That is 10 rounds. Admittedly that is a long time in combat. But it is doable, moreso if prepped before all hell literally breaks loose.

3: It's sounding like you don't know the rules you're citing very well.

Omega

Quote from: Spike;1068185eh. Guess I was wrong.

To be fair. Wall of Stone can actually be made permanent in 5e. If the caster keeps concentrating on it for the full duration. Once made real it can not be dispelled. A quick glance at the PBB walls and the ones in Xanithar shows that is the only one that can be made to not vanish when over.

Opaopajr

Quote from: Omega;1068356In pre-3e editions rest varied depending on the edition.
In BX you just needed rest to allow you to refresh or change your spell loadout. Casters still had to spend an hour memorising their spells. Each full day of rest healed 1d3 damage. Any interruption meant no healing for that day.
But more importantly during a dungeoncrawl the party had to take a 10 minute breather for every 50 minutes of exploration or suffer a -1 to to hit and damage rolls till they did.
In 2e had the same caster rest requirements as AD&D, get some sleep, in the morning do any refreshing. And spells took longer based on their level. 10 minutes per spell level per spell. A Caster needing to refresh their whole array could take a long long time! 340 minutes for a level 10 mage. 1620 minutes for a level 20. That is 27 hours.
Normal rest which allowed for walking and riding, healed 1 hp per day of rest, 3 if the character stayed bedridden. +CON bonus if a whole week bedridden 21+CON bonus.
Did not see at a glance anything on needing to rest regularly during dungeon crawls though.

I loved the 2e time length. It really made mages a reservoir of power, but tempered that they would prefer to conserve resources still -- instead of busting their dam of spells. So those extra low level slots were good for emergency lateral incidental spells.

However, due to the speed of rods, cross-class of potions, etc. making magic items to hoard & spread around to allies made A LOT of sense. Twenty-seven hours is a very long time to recharge your memory slots, so blowing your load is just outright dangerous. Now suddenly you had a strategic resources game: planning which tactical magically charged items to make, share, and store; figuring out which other classes could get stuff done without "all magic, all the time," etc.

Oh well, WotC 'liberated' the wizard and kids rarely see the old management style and its fun challenge. :o
Just make your fuckin\' guy and roll the dice, you pricks. Focus on what\'s interesting, not what gives you the biggest randomly generated virtual penis.  -- J Arcane
 
You know, people keep comparing non-TSR D&D to deck-building in Magic: the Gathering. But maybe it\'s more like Katamari Damacy. You keep sticking shit on your characters until they are big enough to be a star.
-- talysman

Opaopajr

#123
Quote from: Omega;10683721: Requires one full hour of continuous combat or strenuous activity to break a long rest.

2: Casting time... 1 minute. That is 10 rounds. Admittedly that is a long time in combat. But it is doable, moreso if prepped before all hell literally breaks loose.

3: It's sounding like you don't know the rules you're citing very well.

Also nothing stops the other eight (of the nine medium) creatures (&objects) within the dome from moving freely, leaving and reentering the 5e hut. Just the caster can't move out of it because it will cancel the spell. But wait!, there's new and improved, risk-free Find Familiar, so no real restrictions, yay! Oh yes, it is very abusable. :p
Just make your fuckin\' guy and roll the dice, you pricks. Focus on what\'s interesting, not what gives you the biggest randomly generated virtual penis.  -- J Arcane
 
You know, people keep comparing non-TSR D&D to deck-building in Magic: the Gathering. But maybe it\'s more like Katamari Damacy. You keep sticking shit on your characters until they are big enough to be a star.
-- talysman