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The Apprentice: 'Make money out of the Spellplague'

Started by Sean, November 18, 2007, 07:04:37 PM

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Sean

Your team (fighter, thief, magic user and cleric, all 1st level) has 24 hours to make as much money as they possibly can out of the Spellplague that is affecting the Forgotten Realms.

The team who comes up with the best idea wins. :woop:

As for the losing team, well someone is gonna be fired.....:boohoo:

Sean

'So far, all we know for sure is that it begins in 1385 DR, Mystra is killed, Mages go insane, and Magic takes a holiday.'

RPGPundit

Quote from: SeanYour team (fighter, thief, magic user and cleric, all 1st level) has 24 hours to make as much money as they possibly can out of the Spellplague that is affecting the Forgotten Realms.

The team who comes up with the best idea wins. :woop:

As for the losing team, well someone is gonna be fired.....:boohoo:

Whu?? :confused:

RPGPundit
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Drew

My team of tomb robbers runs a brisk trade in holy relics from a bygone age, flogging genuine "Elminster's Teeth"  to gamers who won't let go. Hurry now, only 12 000 left in stock!

We also have several Drizz't phalluses. Ideal for the busy twelve-year-old who lacks self confidence.
 

kryyst

Would anyone care to replace your head with this 100% official Head of Vecna?  Simple sign on the dotted line, hand over your 10,000 gp (truly a bargain) and our trained technicians will remove your head and replace it with the Head of Vecna.
AccidentalSurvivors.com : The blood will put out the fire.

Drew

I hear the rougher elements of the fetish crowd go absoloutely wild for Bigby's Clenched Fist.

My tomb robbers are now looking into opening up a "special interest" nightclub in Waterdeep to better cater to such needs. 'Blackstaff's Truncheonarium' will soon become the must-not-be-seen-at hotspot on the west coast.