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The 5e Wizard...initiate thy worship or thy fury!!

Started by Spinachcat, June 29, 2014, 01:51:15 AM

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Sacrosanct

Quote from: Brad;762578I know this might be hard to believe, but a kid would be far more interested in naming the character than they would be figuring out all the other stuff. This game is definitely being marketed toward a younger crowd.

That, and how many kids do we know would do this:

Boy: "I want to play the mage, but I don't want to be a girl!"
Girl: "I would love to play a fighter, but I don't want to be a boy."


By keeping gender neutral, I think they made the right move.  You need to know rules when creating a character.  You don't need rules giving one a name and gender is just an assumption by whoever is playing it.
D&D is not an "everyone gets a ribbon" game.  If you\'re stupid, your PC will die.  If you\'re an asshole, your PC will die (probably from the other PCs).  If you\'re unlucky, your PC may die.  Point?  PC\'s die.  Get over it and roll up a new one.

Sommerjon

Quote from: amacris;762511In playtest we found that the at-will cantrips - in particular, mage hand - were extremely powerful. Combined with four spells at 1st level, the wizard was far and away the most powerful class.

I was the wizard and rather enjoyed it, though.
True.

4 spells with the ability to cast 3 times plus all day cantriping. At level 1?  At level 5 you have 9 memorized with 8 slots.   What's not to like.
Quote from: One Horse TownFrankly, who gives a fuck. :idunno:

Quote from: Exploderwizard;789217Being offered only a single loot poor option for adventure is a railroad

Votan

Quote from: robiswrong;762581That's a great point.

I really think the starter set would have gotten less flack if it had been called the "Quickstart Set".

Yes, I think we are not the target audience for the starter set; which only makes me more interested in the Player's Handbook

jibbajibba

Quote from: Sommerjon;762621True.

4 spells with the ability to cast 3 times plus all day cantriping. At level 1?  At level 5 you have 9 memorized with 8 slots.   What's not to like.

The cantrips seem overpowered to me.
I would have dropped an attack spell to doing 1-4 damage for example.

I like the more spells early less spells later though as I think that will bring the wizard's powercurve more into allignment with the other classes.
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Marleycat

Quote from: Brad;762578I know this might be hard to believe, but a kid would be far more interested in naming the character than they would be figuring out all the other stuff. This game is definitely being marketed toward a younger crowd.

Have you not read any of the 5e supporters posts? We have been saying this ad museum since day 1 and before.
Don\'t mess with cats we kill wizards in one blow.;)

Marleycat

#35
Quote from: jibbajibba;762644The cantrips seem overpowered to me.
I would have dropped an attack spell to doing 1-4 damage for example.

I like the more spells early less spells later though as I think that will bring the wizard's powercurve more into allignment with the other classes.

And that's exactly what they did. 19 total spells of which 15 are 1-5th. What more do you want? It demands serious strategy to actually survive and contribute as is.
Don\'t mess with cats we kill wizards in one blow.;)

jibbajibba

Quote from: Marleycat;762650And that's exactly what they did. 19 total spells of which 15 are 1-5th. What more do you want? It demands serious strategy to actually survive and contribute as is.

Bit confused as I just said I liked what they did with the spell slot distribution and you pointed out that was was they had done when I knew that and was agreeing with it....

I still think that the cantrips are too powerful though.
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Marleycat

#37
Quote from: jibbajibba;762652Bit confused as I just said I liked what they did with the spell slot distribution and you pointed out that was was they had done when I knew that and was agreeing with it....

I still think that the cantrips are too powerful though.

I can understand that view. I don't agree with it but for certain playstyles not my own? You definitely have a point. Basically remove the 2-3 obvious combat cantrips and you would be mostly okay. But you do cause other issues in return if that was your choice......most obvious would be the need for more spell slots and all the issues that entails.
Don\'t mess with cats we kill wizards in one blow.;)

Brad

Quote from: Marleycat;762648Have you not read any of the 5e supporters posts? We have been saying this ad museum since day 1 and before.

I only read posts about the Taliban and pornstars playing rpgs.
It takes considerable knowledge just to realize the extent of your own ignorance.

Omega

Quote from: robiswrong;762581That's a great point.

I really think the starter set would have gotten less flack if it had been called the "Quickstart Set".

I said the same when it was finally revealed what the Starter really was and the very low target audience age.

With attendant collectible minis via a partnership with wizKids.

jibbajibba

Quote from: Omega;762678I said the same when it was finally revealed what the Starter really was and the very low target audience age.

With attendant collectible minis via a partnership with wizKids.

Since D&D went commercial its been a game aimed at 12 year old kids.
The starter set is a starter set any confusion comes from people thinking starter set meant basic version of the game
Quickstart and Starter are basically synonyms.  

The difference here is that the basic game is available for free and in all likelihood the start set includes some setting information that will remain usable beyond the starter adventure included in the book.
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Bill

Quote from: jibbajibba;762644The cantrips seem overpowered to me.
I would have dropped an attack spell to doing 1-4 damage for example.

I like the more spells early less spells later though as I think that will bring the wizard's powercurve more into allignment with the other classes.

How powerful a cantrip should be is debatable, but 1-4 is useless except maybe at level 1.

It is unlikely that low level pc's will be up against creatures immune to everything but spells.

Marleycat

Don\'t mess with cats we kill wizards in one blow.;)

Marleycat

Quote from: Bill;762689How powerful a cantrip should be is debatable, but 1-4 is useless except maybe at level 1.

It is unlikely that low level pc's will be up against creatures immune to everything but spells.

No. Useless even then monsters have no small amount of hitpoints.
Don\'t mess with cats we kill wizards in one blow.;)

Bill

Quote from: Marleycat;762700No. Useless even then monsters have no small amount of hitpoints.

Agreed; I was using the logic that some damage is better than none, but as you point out, if you die it doesn't really matter that you nicked the monsters.