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The 5e Wizard...initiate thy worship or thy fury!!

Started by Spinachcat, June 29, 2014, 01:51:15 AM

Previous topic - Next topic

Sacrosanct

Regardless of the anecdotal evidence by a few forum posters, I can easily look at published material for AD&D and see that wands were everywhere.  So I think it's pretty sound to say that pew pew mages existed long before at will spells.

And for those who are saying, "well, you can just take those away"?  You can also just as easily make cantrips limited per day.  See how that works?
D&D is not an "everyone gets a ribbon" game.  If you\'re stupid, your PC will die.  If you\'re an asshole, your PC will die (probably from the other PCs).  If you\'re unlucky, your PC may die.  Point?  PC\'s die.  Get over it and roll up a new one.

Exploderwizard

Quote from: Sacrosanct;763123You can also just as easily make cantrips limited per day.  See how that works?

Exactly. That there be some limit or cost is my only opposition.

There is a place for completely at-will magic. Magical beings such as fairies & demons for example. Elves might qualify depending on your view of elves for the campaign world.
Quote from: JonWakeGamers, as a whole, are much like primitive cavemen when confronted with a new game. Rather than \'oh, neat, what\'s this do?\', the reaction is to decide if it\'s a sex hole, then hit it with a rock.

Quote from: Old Geezer;724252At some point it seems like D&D is going to disappear up its own ass.

Quote from: Kyle Aaron;766997In the randomness of the dice lies the seed for the great oak of creativity and fun. The great virtue of the dice is that they come without boxed text.

Sacrosanct

Quote from: Exploderwizard;763115Precisely. Magic is what wizards DO. The magic does not come from them directly, they channel it from some other plane and shape it to their purpose through study. Such magic is a resource which has a cost.

Maybe to your opinion.  But I have a hard time seeing how magic in a generic D&D setting is a singular resource that can run out.  As long as one mage can tap it to cast a 9th level spell, that means certainly there's plenty of magic out there for a bunch of minor spells.  Or are you saying that as soon as a mage, any mage, casts the last bit of energy, no other mage can cast a spell again anywhere in the world?

Magic is what the mage class does, just like punching things well is what a monk class does.  Magical energy is not finite, otherwise we'd know what that limit is.  No, it's an infinite resource that takes skill to tap into.  If a mage has that skill, they should be able to tap into it just like if a monk has the skill to do a flying kick, he can.  Which he does.  The only way that argument works is if you assume casting magic is more tiring than doing flying kicks, and there's nothing that explicitly says that anywhere.
D&D is not an "everyone gets a ribbon" game.  If you\'re stupid, your PC will die.  If you\'re an asshole, your PC will die (probably from the other PCs).  If you\'re unlucky, your PC may die.  Point?  PC\'s die.  Get over it and roll up a new one.

Omega

Wands in AD&D tended to have around 90 charges. (Modules varied a fair amount.)
Which was 9 times what our BX wands had which was 1d10 charges! We didnt rely on wands at all.

crkrueger

Quote from: Sacrosanct;763125Maybe to your opinion.
and your opinion is...you really like the change.

So noted.
Even the the "cutting edge" storygamers for all their talk of narrative, plot, and drama are fucking obsessed with the god damned rules they use. - Estar

Yes, Sean Connery\'s thumb does indeed do megadamage. - Spinachcat

Isuldur is a badass because he stopped Sauron with a broken sword, but Iluvatar is the badass because he stopped Sauron with a hobbit. -Malleus Arianorum

"Tangency Edition" D&D would have no classes or races, but 17 genders to choose from. -TristramEvans

Sacrosanct

Quote from: CRKrueger;763129and your opinion is...you really like the change.

So noted.

This has nothing to do with whether or not I like it.  Don't turn an objective comparison to subjective one.  Nevermind the fact the numerous times I've expressed my own concern at at will magic over the years.  Once again, you're pulling a SJW tactic.  If I'm not lockstep with you, I must love it.  That tactic gets real old real fast.  When they do it, and when you do it.

The fact is, in AD&D, wands were all over the place, with lots of charges.

That, along with scrolls and other magic items (like rings of spell storing, staves, etc) effectively meant pew pew mages have existed from darn near the get go, and not some new thing, so the argument that at-will cantrips turn mages into pew pew mages is a spurious argument based on the fact they existed long before at will cantrips did.  In fact, most want/rod/staff spells were significantly more powerful than any cantrip found in 5e.
D&D is not an "everyone gets a ribbon" game.  If you\'re stupid, your PC will die.  If you\'re an asshole, your PC will die (probably from the other PCs).  If you\'re unlucky, your PC may die.  Point?  PC\'s die.  Get over it and roll up a new one.

Exploderwizard

Quote from: Sacrosanct;763125Maybe to your opinion.  But I have a hard time seeing how magic in a generic D&D setting is a singular resource that can run out.  As long as one mage can tap it to cast a 9th level spell, that means certainly there's plenty of magic out there for a bunch of minor spells.  Or are you saying that as soon as a mage, any mage, casts the last bit of energy, no other mage can cast a spell again anywhere in the world?

Magic is what the mage class does, just like punching things well is what a monk class does.  Magical energy is not finite, otherwise we'd know what that limit is.  No, it's an infinite resource that takes skill to tap into.  If a mage has that skill, they should be able to tap into it just like if a monk has the skill to do a flying kick, he can.  Which he does.  The only way that argument works is if you assume casting magic is more tiring than doing flying kicks, and there's nothing that explicitly says that anywhere.


I see where the need for pew pew comes from if you are playing a monster fighting game (which is what WOTC has turned D&D into sadly).

Everything revolves around "the encounter" and making sure every class can contribute during them more or less on some level of parity.

That isn't how I like to play D&D. I don't want all classes feeling the same. The mage goes pew pew and the fighter goes hew hew  and monsters are killed. >>>repeat.

A wizard in an exploration game doesn't need a generic "attack" button regardless if its a crossbow or magic darts that originate from his sphincter. It is perfectly fine for a wizard to either hide or find something clever to do during combat at times, especially when low level and magic is in short supply.
Quote from: JonWakeGamers, as a whole, are much like primitive cavemen when confronted with a new game. Rather than \'oh, neat, what\'s this do?\', the reaction is to decide if it\'s a sex hole, then hit it with a rock.

Quote from: Old Geezer;724252At some point it seems like D&D is going to disappear up its own ass.

Quote from: Kyle Aaron;766997In the randomness of the dice lies the seed for the great oak of creativity and fun. The great virtue of the dice is that they come without boxed text.

mcbobbo

Quote from: Sacrosanct;763123Regardless of the anecdotal evidence by a few forum posters, I can easily look at published material for AD&D and see that wands were everywhere.  So I think it's pretty sound to say that pew pew mages existed long before at will spells.

And for those who are saying, "well, you can just take those away"?  You can also just as easily make cantrips limited per day.  See how that works?

I'm referring to in-game limits.  You're referencing a remedy only available to the DM.
"It is the mark of an [intelligent] mind to be able to entertain a thought without accepting it."

Sacrosanct

Quote from: Exploderwizard;763136I see where the need for pew pew comes from if you are playing a monster fighting game (which is what WOTC has turned D&D into sadly).

Everything revolves around "the encounter" and making sure every class can contribute during them more or less on some level of parity.

That isn't how I like to play D&D. I don't want all classes feeling the same. The mage goes pew pew and the fighter goes hew hew  and monsters are killed. >>>repeat.

A wizard in an exploration game doesn't need a generic "attack" button regardless if its a crossbow or magic darts that originate from his sphincter. It is perfectly fine for a wizard to either hide or find something clever to do during combat at times, especially when low level and magic is in short supply.


I can't say I disagree with any of this. It all resonates.
D&D is not an "everyone gets a ribbon" game.  If you\'re stupid, your PC will die.  If you\'re an asshole, your PC will die (probably from the other PCs).  If you\'re unlucky, your PC may die.  Point?  PC\'s die.  Get over it and roll up a new one.

crkrueger

So your argument is that there isn't a change between...
1.)  Requiring the possession and use of a limited resource item or power in order to do magical damage.
2.) Allowing innate, at-will magical damage requiring absolutely nothing once you know the spell.

...ok.

SJW? :idunno: Sometimes a wand is just a wand.
Even the the "cutting edge" storygamers for all their talk of narrative, plot, and drama are fucking obsessed with the god damned rules they use. - Estar

Yes, Sean Connery\'s thumb does indeed do megadamage. - Spinachcat

Isuldur is a badass because he stopped Sauron with a broken sword, but Iluvatar is the badass because he stopped Sauron with a hobbit. -Malleus Arianorum

"Tangency Edition" D&D would have no classes or races, but 17 genders to choose from. -TristramEvans

Sacrosanct

I'm saying that pew pew wizards aren't a new thing that started with at will magic, and thus arguments like "at will magic turns wizards into pew pew wizards" are flawed.

On a personal subjective level, I'll add that I also don't see a significant difference in the feel of the game when the wizard is going pew pew with a wand or with a spell.  If I'm not playing the wizard, I simply don't care what he uses to call forth the magic.  Just that he does.
D&D is not an "everyone gets a ribbon" game.  If you\'re stupid, your PC will die.  If you\'re an asshole, your PC will die (probably from the other PCs).  If you\'re unlucky, your PC may die.  Point?  PC\'s die.  Get over it and roll up a new one.

Opaopajr

Hmm, Cantrips/day equal to Int + Prof? And no short rest spell slot recharges? Maybe...

I'll have to check Basic .pdf and DMG to see if I like that fix, and if it is worth going through the effort. Might just scrap it outright and bump Cantrips up to 1st lvl spell and just be a flexible slot, capable of doing any of the functions within the category Cantrips.
Just make your fuckin\' guy and roll the dice, you pricks. Focus on what\'s interesting, not what gives you the biggest randomly generated virtual penis.  -- J Arcane
 
You know, people keep comparing non-TSR D&D to deck-building in Magic: the Gathering. But maybe it\'s more like Katamari Damacy. You keep sticking shit on your characters until they are big enough to be a star.
-- talysman

crkrueger

Quote from: Sacrosanct;763141I'm saying that pew pew wizards aren't a new thing that started with at will magic

Right you're saying there isn't a change between...
1.)  Requiring the possession and use of a limited resource item or power in order to do magical damage.
2.) Allowing innate, at-will magical damage requiring absolutely nothing once you know the spell.

Got it.
Even the the "cutting edge" storygamers for all their talk of narrative, plot, and drama are fucking obsessed with the god damned rules they use. - Estar

Yes, Sean Connery\'s thumb does indeed do megadamage. - Spinachcat

Isuldur is a badass because he stopped Sauron with a broken sword, but Iluvatar is the badass because he stopped Sauron with a hobbit. -Malleus Arianorum

"Tangency Edition" D&D would have no classes or races, but 17 genders to choose from. -TristramEvans

Marleycat

#193
Quote from: CRKrueger;763144Right you're saying there isn't a change between...
1.)  Requiring the possession and use of a limited resource item or power in order to do magical damage.
2.) Allowing innate, at-will magical damage requiring absolutely nothing once you know the spell.

Got it.

1. Wands and staves are rechargeable always have been.  Most the time it was just easier to get another by some other means but it was there.
2. At-will doesn't mean psionics you wiggle your fingers and the rest. Realistically it means until you're fatigued. Unlimited is a simplification much like hitpoints are.
Don\'t mess with cats we kill wizards in one blow.;)

crkrueger

Quote from: Marleycat;7631471. Wands and staves are rechargeable always have been.  Most the time it was just easier to get another by some other means but it was there.
Yes, but you did indeed have to go through the process, expense, etc. not to mention actually have the wand to begin with, as opposed to, say...having a finger, no resources required.

So, it is a change.
Even the the "cutting edge" storygamers for all their talk of narrative, plot, and drama are fucking obsessed with the god damned rules they use. - Estar

Yes, Sean Connery\'s thumb does indeed do megadamage. - Spinachcat

Isuldur is a badass because he stopped Sauron with a broken sword, but Iluvatar is the badass because he stopped Sauron with a hobbit. -Malleus Arianorum

"Tangency Edition" D&D would have no classes or races, but 17 genders to choose from. -TristramEvans