This is a site for discussing roleplaying games. Have fun doing so, but there is one major rule: do not discuss political issues that aren't directly and uniquely related to the subject of the thread and about gaming. While this site is dedicated to free speech, the following will not be tolerated: devolving a thread into unrelated political discussion, sockpuppeting (using multiple and/or bogus accounts), disrupting topics without contributing to them, and posting images that could get someone fired in the workplace (an external link is OK, but clearly mark it as Not Safe For Work, or NSFW). If you receive a warning, please take it seriously and either move on to another topic or steer the discussion back to its original RPG-related theme.

The 5e Weapons Table

Started by RPGPundit, June 12, 2014, 12:35:35 PM

Previous topic - Next topic

VengerSatanis

Criticals and critical threat ranges could go a long way towards remedying some of those numbers.  For instance, the quarterstaff gets nothing; daggers, swords and whatnot score a crit on a natural 20; tridents get 19 and 20.

Come on, Mearls!  You gotta give the trident something.

VS

Bill

Quote from: honesttiago;757868I made a mistake on the Monk AC, Bill. It's DEX+WIS, rather than DEX+CON.  Apologies.

I could see a monk getting an AC bonus for any stat.

Bill

Quote from: VengerSatanis;757876Criticals and critical threat ranges could go a long way towards remedying some of those numbers.  For instance, the quarterstaff gets nothing; daggers, swords and whatnot score a crit on a natural 20; tridents get 19 and 20.

Come on, Mearls!  You gotta give the trident something.

VS

Makes sense to me. A staff could plausibly have reach as well.

cranebump

Quote from: Bill;757882I could see a monk getting an AC bonus for any stat.

They compensate on the whole by allowing bonuses to WIS and DEX saves, plus they get an Uncanny Dodge ability that makes save/miss equal to half/no damage. HP's are fairly healthy (d8's), and unarmed damage scales to d12, eventually. At level 14, you have advantage on ALL saving throws (mechanically, that's like having a +5 over and above all else). Eventually, you don't age, you're immune to disease and poison, you don't need food or water and, by burning ki (which recharges faster as you level), you can become incorporeal and invisible.

I doubt I'll play at that high a level, but, there it is...
"When devils will the blackest sins put on, they do suggest at first with heavenly shows..."

Bill

Quote from: Tyndale;757871In my Forgotten Realms game, Mr. Do'Urden is going to ditch the dual blades and take up a quarterstaff and shield. Talk about bad ass.

He should quad wield two staves and two shields, and dual ride a pair of panthers into battle.

Bill

Quote from: cranebump;757888They compensate on the whole by allowing bonuses to WIS and DEX saves, plus they get an Uncanny Dodge ability that makes save/miss equal to half/no damage. HP's are fairly healthy (d8's), and unarmed damage scales to d12, eventually. At level 14, you have advantage on ALL saving throws (mechanically, that's like having a +5 over and above all else). Eventually, you don't age, you're immune to disease and poison, you don't need food or water and, by burning ki (which recharges faster as you level), you can become incorporeal and invisible.

I doubt I'll play at that high a level, but, there it is...

But do they get 'Quivering Palm' ?

cranebump

Quote from: Bill;757891But do they get 'Quivering Palm' ?

They do, if you take the "Way of the Open Hand" path. 17th level ability. THe Open Hand Monk appears to be much like a traditional OS Monk (deflecting missiles, for example).

All monks also have "Stunning Strike," which activates on a crit. Target is stunned for a round. They all have "Slow Fall," also. It's very much like the traditional fighting Monk, though there isn't much fluff attached.
"When devils will the blackest sins put on, they do suggest at first with heavenly shows..."

Bill

Quote from: cranebump;757893They do, if you take the "Way of the Open Hand" path. 17th level ability. THe Open Hand Monk appears to be much like a traditional OS Monk (deflecting missiles, for example).

All monks also have "Stunning Strike," which activates on a crit. Target is stunned for a round. They all have "Slow Fall," also. It's very much like the traditional fighting Monk, though there isn't much fluff attached.

I like stunning fist on a crit. Somehow that feels better to me than stunning fist a few times per day.

Tyndale

Quote from: Bill;757890He should quad wield two staves and two shields, and dual ride a pair of panthers into battle.

Like this?
-The world grew old and the Dwarves failed and the days of Durin's race were ended.

Bill

Quote from: Tyndale;757896Like this?

Exactly!


Epic! :)

Natty Bodak

Quote from: Bill;757890He should quad wield two staves and two shields, and dual ride a pair of panthers into battle.

A multiclass dip into Witchalok oughta do the trick.
Festering fumaroles vent vile vapors!

Armchair Gamer

Quote from: Bill;757890He should quad wield two staves and two shields, and dual ride a pair of panthers into battle.

  Would you settle for someone who wields a double-bladed sword and a staff, and rides one panther into battle? :)


Natty Bodak

So what's the word on weapon specific focus/specialization?  The last playtest packet I saw mentioned weapon focus on the fighter sheet, but it looked like it was a class feature that applied to all weapons to give +2 damage (which somebody upthread mentioned in a different context, I think).

For my taste I rather hope they aren't included. The grinch in me wants them not included at all EVAR, but mostly I hope they aren't in the basic rules.  This goes double for racial weapons bonuses.
Festering fumaroles vent vile vapors!

Natty Bodak

Quote from: Armchair Gamer;757938Would you settle for someone who wields a double-bladed sword and a staff, and rides one panther into battle? :)


As long as there are two of them (I see you covered this already), and they are psychically attuned assassins a la Christopher Hinz.
Festering fumaroles vent vile vapors!

Bill

Quote from: Armchair Gamer;757938Would you settle for someone who wields a double-bladed sword and a staff, and rides one panther into battle? :)


Close enough.