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The 5e Weapons Table

Started by RPGPundit, June 12, 2014, 12:35:35 PM

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estar

Quote from: Bill;757717The spear should have reach.

Not if it is one handed type that are typically used with shields. They are generally gripped in the middle. They are about head height.

Necrozius

Quote from: estar;757713Not enough polearms. :D

Actually yeah!

I mean, we don't need 50 different kinds, but pole arms have their use and it's kind of weird that they're not in there at all...?

VengerSatanis

#32
Ah, that's better.  They just corrected it.  See below...

QuoteTrident, kid's    

If the trident is going to be that weak, then the quarterstaff should be 1d4 / 1d6 two-handed.  I can imagine a short, slender scimitar but I'm having trouble envisioning a small, ornate trident that looks as if it belongs in the little mermaid's hands (or maybe Sebastian's) rather than a warrior.

So, Mearls, if it's not too late - make the trident 1d8 / 1d10 two-handed or something weird and cool like 2d4 / 3d4 two-handed.

VS

Bill

Quote from: estar;757722Not if it is one handed type that are typically used with shields. They are generally gripped in the middle. They are about head height.

I though greek soldiers had shields and long spears they used three ranks deep?

estar

Quote from: Bill;757731I though greek soldiers had shields and long spears they used three ranks deep?

Yes but D&D kind I believe is the one where we see a medieval guard standing with a shield with a spear about head height in length.

Scott Anderson

#35
Looks great, mechanically feels good. Like how the small bows are simple and heavy and hand crossbows are martial.

I missed the pole arm section though.

Anyone know whether you can fight with a pike and shield finally?

EDIT: haha looks like we were talking about this anyway
With no fanfare, the stone giant turned to his son and said, "That\'s why you never build a castle in a swamp."

robiswrong

Quote from: Bill;757712I am a big fan of staves; it's just that dnd usually does not support the lowly staff much.

It seems a common trend that non-martial weapons do less than martial weapons.

It would be kind of an interesting take to not make that distinction, but instead let martial proficiency bump up the damage for weapons used.  So a staff or sword in the hands of a wizard would be 1d6, while the same weapon used by a fighter would be 1d8.

Just a random thought.

Marleycat

They don't have polearms in the excerpt so have no idea yet.
Don\'t mess with cats we kill wizards in one blow.;)

LibraryLass

Quote from: Bill;757680Unarmed strike should probably be 'finesse' so you can use either str or dex.

But yea, without a high stat and any class ability that might add damage, being unarmed is rough.

Then again, that's why we love our weapons.

Any monks in 5E?

Yes, there are monks. Presumably they'll get better damage as a class feature.

Quote from: Tyndale;757686Quarterstaff's damage one handed is a d6 and two d8???  Am I reading this right?  If so, that'll be the first house rule.

Ditto, two-handed 1d6 quarterstaff and pass the versatile d8 over to the Mace at my table, I think.

The trident could use some more differentiation from the spear too.
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Quote from: noismsI get depressed, suicidal and aggressive when nerds start comparing penis sizes via the medium of how much they know about swords.

Quote from: Larsdangly;786974An encounter with a weird and potentially life threatening monster is not game wrecking. It is the game.

Currently panhandling for my transition/medical bills.

Omega

Quote from: Marleycat;757688So why didn't they explain "versatile"?

Versatile weapons are ones that can be used one or two handed, and usually get a damage boost from being used 2 handed.

And that part is likely on the next page with Thrown, Two-Handed, Reach, etc.

The club is still a d4? I'll have to bump that up to a d6 and perhaps add versatile to it so 2-handed its a d8. hmmm...

I note that no weapons with reach are listed. No Glaive or Halberd?
Both were in the playtest 1d10 slashing, heavy, 2-handed, reach weapons.

Imp

I'd probably make the mace versatile so you could do 1d8 with it two-handed, and leave the staff at 1d6, otherwise we're good.

Omega

Quote from: Imp;757781I'd probably make the mace versatile so you could do 1d8 with it two-handed, and leave the staff at 1d6, otherwise we're good.

I have this odd feeling Versatile is going to get added in houserules to a couple of weapons.

Tyndale

#42
Quote from: LibraryLass;757739Ditto, two-handed 1d6 quarterstaff and pass the versatile d8 over to the Mace at my table, I think.
Yeah, drove home and had a glass of wine to unwind, and feeling no better about a one-handed quarterstaff.  Its straight up silly, IMHO, both on a historical and practical level.  A 5' melee stick is not meant to be leverage in one hand - it defies physics.  One handed blunt force trauma evolved...into a club and mace.  And on top of it, making a quarterstaff comparable to a two-handed great club?  Ah, no.  Sorry.

1e - two-handed and 1d6
2e - two-handed and 1d6
3e - two-handed and 1d6
PF - two-handed and 1d6
4e (have no idea)
5e - one handed and 1d6 plus two-handed 1d8....

Why?

Don't get me wrong, huge 5e fan here.  Just kinda surprised by this course correction.  I don't think the Wizard was ever shafted because of his choice of his/her melee weapon.
-The world grew old and the Dwarves failed and the days of Durin's race were ended.

Bloody Stupid Johnson

I'm not quite sure about this "Finesse" peoperty. Most of the larger weapons aren't finessable so you'd definitely want STR in a great weapon fighter build, but it seems like a basic high Strength, longsword-and-shield fighter is less useful than high Dex, rapier-and-shield, which would do the same damage while also having a higher AC...maybe there's a problem with the rapier doing d8. We'll see when the full rules appear and it can all be evaluated in context, I suppose.

Other than that:
I do like that small creatures don't have specific S-sized weapons (having a halfling unable to use the magic shortsword you just found a la 3E/Pathfinder because it isn't an S-sized shortsword irks me). Also, I like that the handaxe can be thrown, instead of needing a separate throwing axe.

Skywalker

Quote from: Tyndale;75779143 (have no idea)

4e - two-handed and 1d8

I thought that the 5e staff might be meant to cover the club and the staff, but club has a separate listing :confused: