SPECIAL NOTICE
Malicious code was found on the site, which has been removed, but would have been able to access files and the database, revealing email addresses, posts, and encoded passwords (which would need to be decoded). However, there is no direct evidence that any such activity occurred. REGARDLESS, BE SURE TO CHANGE YOUR PASSWORDS. And as is good practice, remember to never use the same password on more than one site. While performing housekeeping, we also decided to upgrade the forums.
This is a site for discussing roleplaying games. Have fun doing so, but there is one major rule: do not discuss political issues that aren't directly and uniquely related to the subject of the thread and about gaming. While this site is dedicated to free speech, the following will not be tolerated: devolving a thread into unrelated political discussion, sockpuppeting (using multiple and/or bogus accounts), disrupting topics without contributing to them, and posting images that could get someone fired in the workplace (an external link is OK, but clearly mark it as Not Safe For Work, or NSFW). If you receive a warning, please take it seriously and either move on to another topic or steer the discussion back to its original RPG-related theme.

What is the relationship of the D&D game to the tales of folklore ?

Started by Lychee of the Exchequer, April 12, 2019, 04:42:31 AM

Previous topic - Next topic

Lychee of the Exchequer

It has been pretty self-evident to me for a long time that D&D is in a strange way an epigone to the old (but still current) practice of telling stories by the fireside (or its equivalent in modern houses).

I mean : the practice of D&D is mainly orally based and a group thing ; it has to do with heroes confronted to quasi-mythological monsters weaving their own epic tales day after day.

Okay, this may be misleading to some according to the recent discussion about storytelling/not storytelling rpgs, but one thing to consider is that, when people gather around the fireside (or around the kitchen table) to hear about a fairytale, they are not primarily concerned with the "final product" of the tale per se, but more with the effect that the telling of the tale has on them.

I think that the "playing in character" part of D&D may be the continuation of the identification to the eternal hero in fairy tales adapted to the individualistic sensibility of our egotistic* times.

* not a pejorative term in my view

S'mon

I've seen a D&D session compared to a Shamanic vision quest - the GM is the Shamanic Guide for the players, not a "Storyteller" to passive recipients.  Certainly made me think! I'm sure the likes of Greg Stafford had this in mind, and it fits very well the Campbellian Hero's Journey narrative of a typical dungeon adventure.

As he walked away from the place of blood and toil his soul changed.
Shadowdark Wilderlands (Fridays 2pm UK/9am EST)  https://smons.blogspot.com/2024/08/shadowdark.html
Open table game on Roll20, PM me to join! Current Start Level: 1

Alexander Kalinowski

Quote from: Lychee of the Exchequer;1083067they are not primarily concerned with the "final product" of the tale per se, but more with the effect that the telling of the tale has on them.

Yes, the way is the goal. Reading the recap of a football match the morning after is not the same as being in the stadium and witnessing it first hand.

Quote from: Lychee of the Exchequer;1083067It has been pretty self-evident to me for a long time that D&D is in a strange way an epigone to the old (but still current) practice of telling stories by the fireside (or its equivalent in modern houses).

Fantasy Role-playing, in general, is the gamification of this age-old tradition. That is the relationship, as far as I can see.
Author of the Knights of the Black Lily RPG, a game of sexy black fantasy.
Setting: Ilethra, a fantasy continent ruled over by exclusively spiteful and bored gods who play with mortals for their sport.
System: Faithful fantasy genre simulation. Bell-curved d100 as a core mechanic. Action economy based on interruptability. Cinematic attack sequences in melee. Fortune Points tied to scenario endgame stakes. Challenge-driven Game Design.
The dark gods await.

Lychee of the Exchequer

#3
Quote from: S'mon;1083070I've seen a D&D session compared to a Shamanic vision quest - the GM is the Shamanic Guide for the players, not a "Storyteller" to passive recipients[...][/I]

I find this take quite interesting. One of my most intense and meaningful moment in RPGs was this time where I played Ogier the Dane, with another player playing the part of Arnaud de Montauban, in the (revisited) legend of Carolus Magnus.

After a full week-end (2 x 12 hours) of emotionally involved roleplay during tribulations modeled on XIIth century French folktales, my character - a scandinavian king opposed to Carolus Magnus, after having been a previous member of this very Emperor's court - was killed in battle against the forces of the Emperor. Upon his death, regal fairy women  (with Ogier's own wife among them) appeared on the battlefield, who took Ogier's body and then put it on a drakkar which then navigated to the Isle of Avalon.

I still have goosebumps feeling the energy of the "Sleeping King under the Hill" evoked in those folktales, and re-invoked during this RPG session. It was not so much an intellectual revelation than a profound knowing in my bones of what it was that this particular archetype meant.

Shamanic, indeed :-) !

S'mon

Quote from: Lychee of the Exchequer;1083089I find this take quite interesting. One of my most intense and meaningful moment in RPGs was this time where I played Ogier the Dane, with another player playing the part of Arnaud de Montauban, in the (revisited) legend of Carolus Magnus.

After a full week-end (2 x 12 hours) of emotionally involved roleplay during tribulations modeled on XIIth century French folktales, my character - a scandinavian king opposed to Carolus Magnus, after having been a previous member of this very Emperor's court - was killed in battle against the forces of the Emperor. Upon his death, regal fairy women  (with Ogier's own wife among them) appeared on the battlefield, who took Ogier's body and then put it on a drakkar which then navigated to the Isle of Avalon.

I still have goosebumps feeling the energy of the "Sleeping King under the Hill" evoked in those folktales, and re-invoked during this RPG session. It was not so much an intellectual revelation than a profound knowing in my bones of what it was that this particular archetype meant.

Shamanic, indeed :-) !

I look forward to your quick awakening. Your people have need of you, Holger Dansk! :cool:

Shadowdark Wilderlands (Fridays 2pm UK/9am EST)  https://smons.blogspot.com/2024/08/shadowdark.html
Open table game on Roll20, PM me to join! Current Start Level: 1

Lunamancer

Quote from: Lychee of the Exchequer;1083067It has been pretty self-evident to me for a long time that D&D is in a strange way an epigone to the old (but still current) practice of telling stories by the fireside (or its equivalent in modern houses).

I mean : the practice of D&D is mainly orally based and a group thing ; it has to do with heroes confronted to quasi-mythological monsters weaving their own epic tales day after day.

Okay, this may be misleading to some according to the recent discussion about storytelling/not storytelling rpgs, but one thing to consider is that, when people gather around the fireside (or around the kitchen table) to hear about a fairytale, they are not primarily concerned with the "final product" of the tale per se, but more with the effect that the telling of the tale has on them.

I think that the "playing in character" part of D&D may be the continuation of the identification to the eternal hero in fairy tales adapted to the individualistic sensibility of our egotistic* times.

* not a pejorative term in my view

Well, that whole bit about "story" being a triggering word in RPG culture is a whole shit-show, and I lay the blame squarely on "both sides" foolishly conceding the definition of "story" to those drunken old fart no-talent hacks known as literature professors. There are other academic disciplines that also analyze stories. Psychology, for instance. And they understand stories a little bit differently. Carl Jung of course had a lot to say about mythic archetypes. And certainly masses of RPG enthusiasts who say they love the story aspect of the RPG form aren't necessarily using the word "story" in the elitist sense. So there's a bit of bait-and-switch going on in these on-line theory discussions. Near as I can tell, story really just is "whatever happens." And I think traditional RPGs are quite good at that. I haven't seen any evidence that moving away from that actually produces better stories.

That said, I have observed a few things that are different.

Like you have to be careful about introducing an element into a story only when it becomes relevant. It comes off as contrived. A good example might be the "shoot the glass" scene from Die Hard. You can't find out just then and there John McClane has no shoes. This has to be established all the way back when his footware, or lack there of, has no stakes to the plot. Introduced in an otherwise throw-away/filler dialog with someone he met on the plane.

In RPGs, having rules and stats and character sheets and equipment lists actually takes care of a lot of that. We don't need to have an early on scene to show off how bad-ass your PC is. When it comes up at a crucial point in the story, we know it's just the rules and stats doing their thing. We, the audience-participants don't question the credibility. So it turns out you don't have to think ahead so much in RPGs that you do in book or film. The traditional RPG actually seems like a better story-telling medium than the latter two in many ways.
That's my two cents anyway. Carry on, crawler.

Tu ne cede malis sed contra audentior ito.

Spinachcat

Quote from: S'mon;1083070I've seen a D&D session compared to a Shamanic vision quest - the GM is the Shamanic Guide for the players, not a "Storyteller" to passive recipients.  

I'm good with that description.

It's why I am always deeply focused on immersion during game sessions. Can't vision quest when flipping through books for rules.

Steven Mitchell

Quote from: Lychee of the Exchequer;1083067Okay, this may be misleading to some according to the recent discussion about storytelling/not storytelling rpgs, but one thing to consider is that, when people gather around the fireside (or around the kitchen table) to hear about a fairytale, they are not primarily concerned with the "final product" of the tale per se, but more with the effect that the telling of the tale has on them.


There is an element of that.  It was certainly true in the Appalachian version of the storyteller using the "Jack" tales and other such stories.  My understanding it was something the original Appalachian settlers brought with them from various parts of the British Isles.  Our version was often on a front porch on a rainy day.

Moreover, by the time I was around to experience it, it had sometimes evolved into something halfway between the usual storyteller mode and a D&D session.  Specifically, the storyteller mode is a particular storyteller doing a rehearsed version of tales--often beloved tells.   Whereas, what we had more often than not was several people telling tales, getting responses from the audience, and then making up parts of the story and incorporating that feedback as they went.  That process may sound a tad familiar to folks here. :)  

So when D&D came to my attention, I was already primed for it.

RPGPundit

One could get too deep into this, but I think that undoubtedly there's something in the experience of RPG play that connects to some of the same stuff that old-time vision quests connected to.
LION & DRAGON: Medieval-Authentic OSR Roleplaying is available now! You only THINK you\'ve played \'medieval fantasy\' until you play L&D.


My Blog:  http://therpgpundit.blogspot.com/
The most famous uruguayan gaming blog on the planet!

NEW!
Check out my short OSR supplements series; The RPGPundit Presents!


Dark Albion: The Rose War! The OSR fantasy setting of the history that inspired Shakespeare and Martin alike.
Also available in Variant Cover form!
Also, now with the CULTS OF CHAOS cult-generation sourcebook

ARROWS OF INDRA
Arrows of Indra: The Old-School Epic Indian RPG!
NOW AVAILABLE: AoI in print form

LORDS OF OLYMPUS
The new Diceless RPG of multiversal power, adventure and intrigue, now available.