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Interesting Pendragon variant rulesets

Started by Balbinus, October 05, 2006, 09:15:25 AM

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Mr. Analytical

It's a symbolism thing and he's right that it does scream "This game is for playing christian knights" but ultimately what it's just symbols, which are abstracted from in play anyway.

Ah yes, the ambition thing... I remember you talking about Dan's character who was an ambitious coward.

Yeah, i can see a case for including it but I see that kind of thing as being embedded in the Energetic/Lazy divide anyway.  If you're an energetic young go-getter you're more likely to want to put effort into succeeding but if you're some laid back unmotivated type all you're going to want from life is pretty much what you have right there... climbing the ladder being too much effort.

Imperator

Quote from: RPGPunditI have, but I'm a little reluctant to post them here since a couple of my future players are on here, and to me these rules are for GM-eyes only.

RPGPundit

Well, maybe you could post them in a thread with a big PLAYERS OF MINE DON'T READ THIS advidce. I'm very very interested.
My name is Ramón Nogueras. Running now Vampire: the Masquerade (Giovanni Chronicles IV for just 3 players), and itching to resume my Call of Cthulhu campaign (The Sense of the Sleight-of-Hand Man).

droog

Quote from: Mr. AnalyticalIt's a symbolism thing and he's right that it does scream "This game is for playing christian knights" but ultimately what it's just symbols, which are abstracted from in play anyway.
I think that signs and symbols are very important in communication. I think that a different list of Traits is going to say something different – and keep saying it while you play the game.

EG:

Ballsy/Chickenshit
Cool/Geek
Cool/Wired
Fair/Unfair
Generous/Tight
Nice/Mean
Sexy/Cold
Smart/Dumb
Smart/Gullible
Smart/Weird
Soft/Harsh
Straight/Bent
Trustworthy/Untrustworthy


But I don't want to overstate the point.
The past lives on in your front room
The poor still weak the rich still rule
History lives in the books at home
The books at home

Gang of Four
[/size]

RPGPundit

Quote from: ImperatorWell, maybe you could post them in a thread with a big PLAYERS OF MINE DON'T READ THIS advidce. I'm very very interested.

Clearly you are unfamiliar with Jong.  Jong would whore out his own mother to get any snippet of information that would give him an edge in a game.  :p

I'll gladly post the rules... once the campaign is either over, or so well on its way that Jong has already figured out the rules (and by "figured out" I mean "scaled my apartment at night, broken in through my window, bypassed my computer's security and stolen the rules file").

RPGPundit
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flyingmice

Quote from: RPGPunditClearly you are unfamiliar with Jong.  Jong would whore out his own mother to get any snippet of information that would give him an edge in a game.  :p

I'll gladly post the rules... once the campaign is either over, or so well on its way that Jong has already figured out the rules (and by "figured out" I mean "scaled my apartment at night, broken in through my window, bypassed my computer's security and stolen the rules file").

RPGPundit

Hey! At least he isn't lackadaisical about it. Nice to know a player really cares!

Also nice to test out those Grimtooth's traps in real life! :D

-clash
clash bowley * Flying Mice Games - an Imprint of Better Mousetrap Games
Flying Mice home page: http://jalan.flyingmice.com/flyingmice.html
Currently Designing: StarCluster 4 - Wavefront Empire
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Mr. Analytical

Oooh... I've just remembered.  I seem to remember seeing a variant based on the Wars of the Roses floating around somewhere.  I think there might even have been talk of developping it as a proper supplement.

Ian Absentia

Quote from: droogMy take on the rules is that they model heroic warrior societies nicely, but they're not highly realistic. And I think the Traits and Passions need considerable tweaking once you step outside a European paradigm.
Ian Young here.  As Balbinus pointed out, this is, in fact, what I did with the Trait pairs, and I think that for any non-European setting it's exactly what should be done.  For those of you who were asking, here are the changes I made:
   Fatalistic/Ambitious
A Fatalistic person is resigned to one's externally ordained fate.  To the Fatalistic character, personal desires are inconsequential in light of the view that one's lot in life is dictated either by karma or by duty to one's superior, and more likely both.
To be Ambitious is to possess a desire to improve one's lot in life.  The ambitious individual is the master of his own fate, constantly aware of any opportunity to get ahead, ready to seize them as they appear, and possibly at the expense of others.  Ambition may still be reconciled with karma, as one's lot in life may well be to rise to the top.

Merciful/Cruel
To be Merciful is to display ninjō, or compassion for others.
A Cruel person is disdainful of the feelings of others.

Proud/Humble
To be Proud means that your character derives satisfaction from recognition of his deeds, his ancestry, and his station in life.  However, he is boastful only on the battlefield or when prompted.  Excessive pride and unsolicited boasting implies arrogance.
Humble means that your character is quiet and does not seek self-glory in recitation of his deeds, satisfied merely to go about his routine.  A Humble character recognises his simple station in life and derives no glory from it.  Very Humble people are called reserved, perhaps even shy.

Sincere/Deceitful
A Sincere character is one who maintains the steady appearance of being honest and forthright, as opposed to the act of being honest and forthright.  This isn't to suggest that one may lie outright as long as appearances are maintained.  However, in the complex world of intertwined and often conflicting allegiances and obligations, a Sincere character is careful to fulfill the letter of the obligation, if not the intended spirit, as to offend none of the involved parties.  Shrewd interpretation of obligations must be coupled with the appearance of sincere intent in fulfilling those obligations.
A Deceitful person is prone to lying, prevarication, and breaking promises.  Feudal Japanese society holds lying, oathbreaking, and defaulting on obligations in low regard.  It is a profound dishonor to be caught or even implicated in such a situation.  A very Deceitful character has little regard for such dishonor.

Note:  The paired traits Forgiving and Vengeful are not used.  In feudal Japanese society, forgiveness is superceded by fatalism, the willingness to overlook slights and transgressions as the inevitable product of fate.  Vengeance is common among the feudal Japanese, but is a product of either wounded pride or thwarted ambition.
Now, I agree with droog that there is an obvious left-right divide, with the supposedly "good" traits being lined up first on the left, but I think this can be viewed as another in-character conceit -- these are the traits that the characters' society prefers or idealises, not necessarily the one's that we as players idealise.

To complete the adaptation of the Traits, I bashed out the followign religious bonuses:

   Buddhist - Chaste, Merciful, Humble, Pious, Temperate (+/- 3 on Passion or Trait rolls)
Shinto - Chaste, Generous, Sincere, Temperate, Worldly   (+/- 3 on either Aging roll or Family roll during Winter Phase)
...and here are the Traits with the Bushido ideals:
   Chaste / Lustful
Cautious / Reckless
•Energetic / Lazy
•Fatalistic / Ambitious
Generous / Selfish
•Just / Arbitrary
Merciful / Cruel
Pious / Worldly
•Proud / Humble
•Sincere / Deceitful
Temperate / Indulgent
Trusting / Suspicious
•Valorous / Cowardly
The Traits that exemplify the code of Bushido are Energetic, Fatalistic, Just, Proud, Sincere, and Valorous, noted by a bullet ("•") on the Traits list above.  If the sum value of all six traits equals 80 or more, your character receives a +3 Bushido Damage Bonus.  Unlike the +3 Chivalric Armor that Arthurian knights receive, which represents a sort of spiritual protection for the truest knights, the + 3 Bushido Damage Bonus represents a samurai's total commitment to the way of war.  Rather than shielding himself from the inevitable cause and effect of battle, he focuses himself upon engaging and defeating his opponent.

Enjoix,
!i!