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Tell me about In Harm's Way

Started by JongWK, September 29, 2006, 11:48:54 AM

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RPGPundit

The book has already arrived, I have it in my hands as we speak. Looks very nice, too!

I look forward to reading this and writing up the review.

RPGPundit
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flyingmice

Quote from: RPGPunditThe book has already arrived, I have it in my hands as we speak. Looks very nice, too!

I look forward to reading this and writing up the review.

RPGPundit

That howler monkey must have left a blazing trail across the Amazon! :D

Thanks, Pundit! I'm looking forward to your review!

-clash
clash bowley * Flying Mice Games - an Imprint of Better Mousetrap Games
Flying Mice home page: http://jalan.flyingmice.com/flyingmice.html
Currently Designing: StarCluster 4 - Wavefront Empire
Last Releases: SC4 - Dark Orbital, SC4 - Out of the Ruins,  SC4 - Sabre & World
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laffingboy

In Harm's Way sounds very, very cool.

Any plans towards a land war expansion? I only ask because I just picked up the BBC's 'Sharpe' series of tv movies, and I've been looking for a system to run a 95th Rifles campaign ever since.
The only thing I ever believed in the Bible was John 11:35.

flyingmice

Quote from: laffingboyIn Harm's Way sounds very, very cool.

Any plans towards a land war expansion? I only ask because I just picked up the BBC's 'Sharpe' series of tv movies, and I've been looking for a system to run a 95th Rifles campaign ever since.

It's been requested several times, and I'd love to do it. The system itself would be easily adaptable, it's the depth of knowledge required to do the background properly that has me hesitating. I know my ships fairly well, but I'd have to do a lot of reading to catch up on land warfare of the times.

-clash

Edit: And thanks, laffingboy! :D
clash bowley * Flying Mice Games - an Imprint of Better Mousetrap Games
Flying Mice home page: http://jalan.flyingmice.com/flyingmice.html
Currently Designing: StarCluster 4 - Wavefront Empire
Last Releases: SC4 - Dark Orbital, SC4 - Out of the Ruins,  SC4 - Sabre & World
Blog: I FLY BY NIGHT

laffingboy

Quote from: flyingmiceIt's been requested several times, and I'd love to do it. The system itself would be easily adaptable, it's the depth of knowledge required to do the background properly that has me hesitating. I know my ships fairly well, but I'd have to do a lot of reading to catch up on land warfare of the times.

That's okay. Once I get a copy of the game, it and my copy of The Sharpe Companion should be all I'll need. I'll just palm off any inconsistencies as an intricately conceived 'alternate history'. ;)
The only thing I ever believed in the Bible was John 11:35.

Mr. Analytical

Quote from: flyingmiceIt's been requested several times, and I'd love to do it. The system itself would be easily adaptable, it's the depth of knowledge required to do the background properly that has me hesitating. I know my ships fairly well, but I'd have to do a lot of reading to catch up on land warfare of the times.

  Dellbruck and Clausewitz would give you most of the interesting stuff and there are hundreds of militaria books about the different regiments and a somewhat critical reading of Sharpe for the flavour (Sharpe relies more on stereotypes than Hornblower and is dramatically far less complex given that essentially every single episode boils down to: post person makes fun of Sharpe, Sharpe meets attractive female aristocrat, Sharpe excels in battle, Sharpe shags female aristocrat, Sharpe proves posh person wrong).

  As far as supplements go, even I could write this one.

laffingboy

Quote from: Mr. Analytical...essentially every single episode boils down to: post person makes fun of Sharpe, Sharpe meets attractive female aristocrat, Sharpe excels in battle, Sharpe shags female aristocrat, Sharpe proves posh person wrong).

Excellent. This outline will make make writing adventures a snap.
The only thing I ever believed in the Bible was John 11:35.

flyingmice

Quote from: Mr. AnalyticalDellbruck and Clausewitz would give you most of the interesting stuff and there are hundreds of militaria books about the different regiments and a somewhat critical reading of Sharpe for the flavour (Sharpe relies more on stereotypes than Hornblower and is dramatically far less complex given that essentially every single episode boils down to: post person makes fun of Sharpe, Sharpe meets attractive female aristocrat, Sharpe excels in battle, Sharpe shags female aristocrat, Sharpe proves posh person wrong).

  As far as supplements go, even I could write this one.

Well, I'm not interested in writing a Sharpe supplement per se - I'm much more interested in writing a supplement about land warfare which could be used to play a Sharpe type game is one was so minded.

That said, I've only read three or four Shape novels, but about half of them have non-aristocratic women whom he shags. Either I picked out atypical samples, or you're talking about the TV series, which I haven't seen. Aside from that, I think you are spot on. :D

I've heard of both Clausewitz and Dellbruck, and will have to read them. Thanks!

-clash
clash bowley * Flying Mice Games - an Imprint of Better Mousetrap Games
Flying Mice home page: http://jalan.flyingmice.com/flyingmice.html
Currently Designing: StarCluster 4 - Wavefront Empire
Last Releases: SC4 - Dark Orbital, SC4 - Out of the Ruins,  SC4 - Sabre & World
Blog: I FLY BY NIGHT

Marco

I think In Harms Way will be an important game going forward. It does something I haven't seen done well elsewhere. It's got a solid traditional framework--it'll have broad appeal in its target demographic.

I think this will be one to watch.

-Marco
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flyingmice

Quote from: MarcoI think In Harms Way will be an important game going forward. It does something I haven't seen done well elsewhere. It's got a solid traditional framework--it'll have broad appeal in its target demographic.

I think this will be one to watch.

-Marco

Thanks, Marco! It certainly was an important watershed for me. Anything I do from now on will bear the marks of IHW.

-clash
clash bowley * Flying Mice Games - an Imprint of Better Mousetrap Games
Flying Mice home page: http://jalan.flyingmice.com/flyingmice.html
Currently Designing: StarCluster 4 - Wavefront Empire
Last Releases: SC4 - Dark Orbital, SC4 - Out of the Ruins,  SC4 - Sabre & World
Blog: I FLY BY NIGHT

Mr. Analytical

Purely out of interest, how is IHW doing compared to your other games?

flyingmice

Quote from: Mr. AnalyticalPurely out of interest, how is IHW doing compared to your other games?

I initially assumed I would have very few sales at all, ever, being a niche of a niche type product. It has instead sold extremely well to this date, my second fastest selling title in the first two months after release - only Cold Space sold faster. I was caught flat-footed, having not even thought about supplements.

I was perfectly willing to lose money on it. IHW was purely a labor of love, and I really didn't care how much I sold of it. It was a success in my mind whether or not it sold, because I knew when I was writing it that it was the best game I'd ever done, and because I had always wanted to write a game about this subject. There hasn't been a Napoleonic Naval RPG since Privateers and Gentlemen, and P&G has been unavailable for decades, and, dammit, I wanted to run a game!

By the time I actually got my hands on P&G - it's awesome! Thanks Balbinus! - it was too late, I was already hip deep in writing the game. In any case, P&G is a historical game set in the proper time period, while IHW is based on historical novels, with the attendant shift of emphasis.

-clash
clash bowley * Flying Mice Games - an Imprint of Better Mousetrap Games
Flying Mice home page: http://jalan.flyingmice.com/flyingmice.html
Currently Designing: StarCluster 4 - Wavefront Empire
Last Releases: SC4 - Dark Orbital, SC4 - Out of the Ruins,  SC4 - Sabre & World
Blog: I FLY BY NIGHT

David R

Quote from: flyingmiceIt's been requested several times, and I'd love to do it. The system itself would be easily adaptable, it's the depth of knowledge required to do the background properly that has me hesitating. I know my ships fairly well, but I'd have to do a lot of reading to catch up on land warfare of the times.

-clash

Edit: And thanks, laffingboy! :D

I really dig this idea. Also, as a consumer I would really like to see you create a game about The Great Game and other areas, perhaps based on the non-fiction writings of Peter Hopkirk - The Great Game, The Search for Kim (I think he wrote this),Tresspassers on the Roof of the World, Setting the East Ablaze and Foreign Devils on the Silk Road. Of course you may have no interest in this era, but after reading and playing IHW, I think you've got a feel for these kinds of setting.

Also, what kind of supplements does Cold Space have? I 've got the basic idea of the game - well at least my players have been telling me about it - but I was wondering is there any support for the game. I'm not too good with sci fi, so any additional support material is always wellcomed.

Regards,
David R

flyingmice

Quote from: David RI really dig this idea. Also, as a consumer I would really like to see you create a game about The Great Game and other areas, perhaps based on the non-fiction writings of Peter Hopkirk - The Great Game, The Search for Kim (I think he wrote this),Tresspassers on the Roof of the World, Setting the East Ablaze and Foreign Devils on the Silk Road. Of course you may have no interest in this era, but after reading and playing IHW, I think you've got a feel for these kinds of setting.

Hi David!

I've been fascinated by this era since I read Kipling's Kim as a child. If I can squeeze it in, I'd love to do it!

Quote from: David RAlso, what kind of supplements does Cold Space have? I 've got the basic idea of the game - well at least my players have been telling me about it - but I was wondering is there any support for the game. I'm not too good with sci fi, so any additional support material is always wellcomed.

Regards,
David R

Cold Space has the sequel game - FTL Now, set in 1990-2006, and the Cold Space Vehicle Design Guide. Also, The StarCluster 2 Guide to Martial Arts supplement is designed to work with CS as well as SC. I'm also working on The Cold Space Starship Design Guide. Planned supplements are Soviet Space and Commonwealth Space, which focus on the former Soviet and CCA Colonies respectively.

Problem is, I need to be 5 people about now. I'm working on Glorianna for StarCluster, and need to revamp StarCluster, Sweet Chariot, and Blood Games to the level of Cold Space/FTL Now and In Harm's Way.

-clash
clash bowley * Flying Mice Games - an Imprint of Better Mousetrap Games
Flying Mice home page: http://jalan.flyingmice.com/flyingmice.html
Currently Designing: StarCluster 4 - Wavefront Empire
Last Releases: SC4 - Dark Orbital, SC4 - Out of the Ruins,  SC4 - Sabre & World
Blog: I FLY BY NIGHT

David R

Quote from: flyingmiceHi David!

Cold Space has the sequel game - FTL Now, set in 1990-2006, and the Cold Space Vehicle Design Guide. Also, The StarCluster 2 Guide to Martial Arts supplement is designed to work with CS as well as SC. I'm also working on The Cold Space Starship Design Guide. Planned supplements are Soviet Space and Commonwealth Space, which focus on the former Soviet and CCA Colonies respectively.

-clash

Thanks. I'm sure we (my group) will be getting some of these supplements - if we do not have them already - I have no idea what are the new stuff the group has obtained recently.

Regards,
David R