Like the title sez.
I got a dungeon full of ogres to run this weekend. There are no knives that are plus 9 against ogres anywhere to be found. They have a unicorn captive. I don't know why yet. I just thought they should have a unicorn captive.
There's a medusa in there too. I'm gonna flat out rip off Clash of the Titans because for some reason I haven't done that yet.
Hmmm... Do I need some giant scorpions?
Quote from: Gabriel2;1051370Like the title sez.
I got a dungeon full of ogres to run this weekend. There are no knives that are plus 9 against ogres anywhere to be found. They have a unicorn captive. I don't know why yet. I just thought they should have a unicorn captive.
There's a medusa in there too. I'm gonna flat out rip off Clash of the Titans because for some reason I haven't done that yet.
Hmmm... Do I need some giant scorpions?
Sure! It just ain't Gamma World without the Giant Scorpians!
Quote from: Gabriel2;1051370Like the title sez.
I got a dungeon full of ogres to run this weekend. There are no knives that are plus 9 against ogres anywhere to be found. They have a unicorn captive. I don't know why yet. I just thought they should have a unicorn captive.
There's a medusa in there too. I'm gonna flat out rip off Clash of the Titans because for some reason I haven't done that yet.
Hmmm... Do I need some giant scorpions?
Yes. From the blood of the medusa.
Quote from: jeff37923;1051372Sure! It just ain't Gamma World without the Giant Scorpians!
According to the wisdom of Indiana Jones, giant scorpions aren't anything to worry about.
I missed the boat on Gamma World. I had the 3e set back in the day and I thought that one kinda sucked. Nowadays I have 2e and 4e but they just don't click with me.
I'm not super serious with my post-apoc. I like America 3000 after all. Gamma World and all the mutant stuff just was a little too out there for me. Plus, I think I probably always expected and wanted it to be purely D&D rules in a radioactive wasteland instead of what it actually was.
I've been tinkering with some ideas for a post apoc thing I might run someday in the future. I'll probably use that idea as my trial run for a system like Genesys or Savage Worlds.
and now completely off on a different topic...
You know what would be cool to use the Recon RPG for? Aliens. I always wanted to use Recon for Aliens, but the catch is that I could never say that's what I wanted to use it for. It needed to be a surprise. The players needed to make up some space troops and not know what was coming at all, and then BOOM ALIENS!
Quote from: Ratman_tf;1051374Yes. From the blood of the medusa.
OH! You know what? I had consciously forgotten that was the entire reason for the giant scorpions!
Quote from: Gabriel2;1051376According to the wisdom of Indiana Jones, giant scorpions aren't anything to worry about.
I missed the boat on Gamma World. I had the 3e set back in the day and I thought that one kinda sucked. Nowadays I have 2e and 4e but they just don't click with me.
I'm not super serious with my post-apoc. I like America 3000 after all. Gamma World and all the mutant stuff just was a little too out there for me. Plus, I think I probably always expected and wanted it to be purely D&D rules in a radioactive wasteland instead of what it actually was.
I've been tinkering with some ideas for a post apoc thing I might run someday in the future. I'll probably use that idea as my trial run for a system like Genesys or Savage Worlds.
and now completely off on a different topic...
You know what would be cool to use the Recon RPG for? Aliens. I always wanted to use Recon for Aliens, but the catch is that I could never say that's what I wanted to use it for. It needed to be a surprise. The players needed to make up some space troops and not know what was coming at all, and then BOOM ALIENS!
Why not have your D&D setting be what happens after an apocalypse generations ago? That used to be a recurring theme in the 80's for us.
Quote from: Gabriel2;1051377OH! You know what? I had consciously forgotten that was the entire reason for the giant scorpions!
I was thinking of
Damnation Alley.
Quote from: jeff37923;1051379Why not have your D&D setting be what happens after an apocalypse generations ago? That used to be a recurring theme in the 80's for us.
Maybe I should have started my Castles & Crusades game like that. By the time I get to the post apoc thing there's a chance we'll just want to play something other than D&Dish games.
I don't really want to do a bait and switch, but the barbarian style campaign that just keeps getting into more and more tech weirdness does have a certain appeal.
Quote from: jeff37923;1051380I was thinking of Damnation Alley.
I know. I immediately envisioned Jan Michael Vincent on a motorbike dodging scorpions. A good number of the times I ran Rifts some player or other would want the vehicle from Damnation Alley. Since I hadn't seen the movie in a decade or more at the time, I'd just use the CS APC stats and they'd just imagine it as the Landmaster (that was what it was called, right?).
Hey, you know, I'd like to run first edition Gamma World but I'm wondering, has Troll Lord Games ever taken it on?
I may be running GURPS Cyberpunk at my store tonight. Depends who shows up.
I love Gamma World 1e with an unhealthy passion. If you don't own it, download Mutant Future from Labyrinth Lord. It's a close enough-ish retroclone, especially as its free.
http://www.drivethrurpg.com/product/56282/Mutant-Future-Revised-Edition-noart-version