I've been wanting to buy a new rpg book (not pdf) for the past couple of weeks. It will be the first in a good long while, but there's just nothing that interests me or that I would get much use of. It's just not looking good these days; it's been so long since a new game really won me over. I thought about the new Earthdawn but the twin book format is a stupid and expensive idea (hint: i'm not paying £50), plus (and with fantasycraft, which doesn't really grab me anyway) the print looks awful. The text is tiny!
Nothing grabs me these days.
Hrms if you were the states I could recommend more than a few things. Since you aren't well I'm not sure. I'd not want to kill you with shipping fees.
What genre are you most interested in at the moment?
Get the eclipse phase book if you want something new and interesting.
Quote from: Cylonophile;373170Get the eclipse phase book if you want something new and interesting.
TBH I can't get my head around it and it doesn't look like something i'd have fun with. I dont read much modern sf these days (ie at all) because I have no patience for all the science.
Quote from: Silverlion;373169Hrms if you were the states I could recommend more than a few things. Since you aren't well I'm not sure. I'd not want to kill you with shipping fees.
What genre are you most interested in at the moment?
I was thinking about some kind of fantasy toolkit, but there aren't really any. They all come with settings, explicit or implied by way of the design choices.
Had wfrp2 still been around i'd probably try that, but 3e isn't going to happen.
Quote from: Ghost Whistler;373210TBH I can't get my head around it and it doesn't look like something i'd have fun with. I dont read much modern sf these days (ie at all) because I have no patience for all the science.
That's a pity. Some of the things you can do with realistic and plausible science is pretty amazing and offers a lot of game play potential.
Quote from: Ghost Whistler;373211I was thinking about some kind of fantasy toolkit, but there aren't really any. They all come with settings, explicit or implied by way of the design choices.
Had wfrp2 still been around i'd probably try that, but 3e isn't going to happen.
Precis Intermedia has Genrediversion 3 which is a cross-genre toolkit. Quick combats, smooth task resolution, and intuitively customizable. I finally got my players hooked on it and it's been running smoothly for the past few months.
Pete
Quote from: Ghost Whistler;373211I was thinking about some kind of fantasy toolkit, but there aren't really any. They all come with settings, explicit or implied by way of the design choices.
Had wfrp2 still been around i'd probably try that, but 3e isn't going to happen.
Do you play Savage Worlds?
If yes: There's a series of PDFs out that's called "Fantasy Toolkits" (or so) and has nice rules and ideas on how to do a setting yourself.
If not: Disregard this post.
Yeah the Fantasy Toolkits for Savage Worlds come to mind.
Barbarians of Lemuria might be fun if you like Sword & Sorcery--its got a world, but not a significant one that will get in the way.
Quote from: Phantom Black;373220Do you play Savage Worlds?
If yes: There's a series of PDFs out that's called "Fantasy Toolkits" (or so) and has nice rules and ideas on how to do a setting yourself.
If not: Disregard this post.
I already have SW, but there's something rather 'disposable' about it. All the worldbooks look a bit, well, cheap.
Anyway, I decided to give Rogue Trader a go. I will probably never play it, and the enormours crew idea is still stupid, but I like big books and I wanted something to be inspired by as well. Plus money burns a hole in my pocket.
Quote from: Ghost Whistler;373228I already have SW, but there's something rather 'disposable' about it. All the worldbooks look a bit, well, cheap.
Anyway, I decided to give Rogue Trader a go. I will probably never play it, and the enormours crew idea is still stupid, but I like big books and I wanted something to be inspired by as well. Plus money burns a hole in my pocket.
You buy Rogue Trader, but call Savage Worlds "disposable"?
WTF is wrong with you, guy!?!?
Quote from: Ghost Whistler;373228I already have SW, but there's something rather 'disposable' about it. All the worldbooks look a bit, well, cheap.
Anyway, I decided to give Rogue Trader a go. I will probably never play it, and the enormours crew idea is still stupid, but I like big books and I wanted something to be inspired by as well. Plus money burns a hole in my pocket.
Really?! I sit there staring at Deadlands Reloaded and Solomon Kane and am in awe at just how PRETTY they are.
Quote from: Phantom Black;373231You buy Rogue Trader, but call Savage Worlds "disposable"?
WTF is wrong with you, guy!?!?
what does that mean?
Quote from: Tommy Brownell;373232Really?! I sit there staring at Deadlands Reloaded and Solomon Kane and am in awe at just how PRETTY they are.
Those are the exception. And it's not just material production values.
What do you mean by that? I sometimes get the feeling they are meant for pick up play--but I don't feel that's a bad thing at all. My complaints with Savage Worlds have to do with its combat focus, and less support for other actions in play, but I think its a solid game myself.
Is it the size of some of the books? The page count?
Quote from: Silverlion;373344What do you mean by that? I sometimes get the feeling they are meant for pick up play--but I don't feel that's a bad thing at all. My complaints with Savage Worlds have to do with its combat focus, and less support for other actions in play, but I think its a solid game myself.
Is it the size of some of the books? The page count?
I think it's a combination of quality, what's actually provided (Slipstream is way too thin on the ground) and the way the SW stuff is presented. I don't have a problem with it, though the settings don't really appeal to me, but that's how they come off. They just don't grab me. Whereas Gurps on the other hand just looks anaemic, staid and textbook. I'm not the biggest fan of generic systems anyway.
Quote from: Ghost Whistler;373228I already have SW, but there's something rather 'disposable' about it. All the worldbooks look a bit, well, cheap.
Anyway, I decided to give Rogue Trader a go. I will probably never play it, and the enormours crew idea is still stupid, but I like big books and I wanted something to be inspired by as well. Plus money burns a hole in my pocket.
I'm not a fan of savage worlds, but the "Slipstream" product for it seems nice, I played a game of it at a convention and had a good time.
I guess they didn't feel like getting the rights to "flash gordon", but then again why work with a bunch of lawyers if you can avoid it?
Quote from: Ghost Whistler;373233what does that mean?
I think it means the guy is a savage worlds fan.
Quote from: Cylonophile;373383I think it means the guy is a savage worlds fan.
Enough of this tangent.
Quote from: Phantom Black;373220Do you play Savage Worlds?
If yes: There's a series of PDFs out that's called "Fantasy Toolkits" (or so) and has nice rules and ideas on how to do a setting yourself.
If not: Disregard this post.
Even though you made your choice already... :D
There's also the Fantasy Companion which has no setting implied or forced. For $20 it's a nice little package with pretty good production value (imo). I'm a big fan of Savage Worlds and I love the new companions they are coming out with.
Quote from: Ghost Whistler;373211I was thinking about some kind of fantasy toolkit, but there aren't really any. They all come with settings, explicit or implied by way of the design choices.
Quote from: Ghost Whistler;373366I'm not the biggest fan of generic systems anyway.
Am I the only one receiving mixed signals here?