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FtA Question

Started by KrakaJak, September 25, 2007, 11:34:58 PM

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KrakaJak

So...this thing about random dungeons has really, really intrigued me to mayhaps purchase FtA. I've thought about buying based on this feature alone! (Goddamn the Pundit and his incredible Network Marketing skills XD)

From those of you who have used it, how easily is this transported to other games? If it's not easily transportable (or even if it is!) how awesome is this feature? Is it as cool as it sounds?


Criteria for easy conversion:
Can I use it for my McWoD game?
Can I use it for my WoD games?
What kind of games (besides FtA) is it a good fit for?
-Jak
 
 "Be the person you want to be, at the expense of everything."
Spreading Un-Common Sense since 1983

RPGPundit

Quote from: KrakaJakSo...this thing about random dungeons has really, really intrigued me to mayhaps purchase FtA. I've thought about buying based on this feature alone! (Goddamn the Pundit and his incredible Network Marketing skills XD)

From those of you who have used it, how easily is this transported to other games? If it's not easily transportable (or even if it is!) how awesome is this feature? Is it as cool as it sounds?


Criteria for easy conversion:
Can I use it for my McWoD game?
Can I use it for my WoD games?
What kind of games (besides FtA) is it a good fit for?

It would be an extremely easy fit into any fantasy game (obviously D&D, but pretty well any other one too).

As for WoD (MC or otherwise), I guess that would depend on what you were doing with it... I mean, if you had a reason to have fantasy dungeons in those games, then sure.

It really is one of the best features of FtA! in my opinion, but clearly its something that does have certain limits.  I mean, it creates DUNGEONS, not cities or buildings or something.
But when it comes to creating dungeons it does it really really well, and easily transplantable to most other systems or settings that would have a need for dungeons.

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KrakaJak

Well...My McWoD game does have a labrynthine dungeon underneath Disneyland...and I'm looking for a way to randomly generate about 20 floors deep with escalating difficulty.

The only thing I can see getting in the way is:

How does Monster placement work?

Are the Fantasy trappings easy enough to change?


Do items and monsters escalate in power as the dungeon goes deeper?
-Jak
 
 "Be the person you want to be, at the expense of everything."
Spreading Un-Common Sense since 1983

RPGPundit

Quote from: KrakaJakWell...My McWoD game does have a labrynthine dungeon underneath Disneyland...and I'm looking for a way to randomly generate about 20 floors deep with escalating difficulty.

The only thing I can see getting in the way is:

How does Monster placement work?

Are the Fantasy trappings easy enough to change?


Do items and monsters escalate in power as the dungeon goes deeper?

Monsters are placed according to increasing danger by "dungeon level" (ie. depth).

"Fantasy trappings" are the one thing I mostly left out of the random generator, with a couple of exceptions like pools/fountains, shrines, and alcoves.
I'd found that most of the supposed "random generators" out there were doing things totally backwards; they'd leave it up to you to decide what the room was shaped like or how many doors it had, but they made you roll to see what random objects were in the room.
To me, what makes sense, what you really want out of a random dungeon generator if you're going to use one at all, is for one that makes the corridors, rooms, doors, wall lengths, presence of monsters and traps and treasure, etc for you, and leaves it up to you to decide why the fuck these things would be there in that order.

In other words, it does the crunch, and you fill in with the fluff, instead of the other way around.

But yes, items and objects escalate in power as the dungeon goes deeper.  That's part of what old school is all about, baby.

RPGPundit
LION & DRAGON: Medieval-Authentic OSR Roleplaying is available now! You only THINK you\'ve played \'medieval fantasy\' until you play L&D.


My Blog:  http://therpgpundit.blogspot.com/
The most famous uruguayan gaming blog on the planet!

NEW!
Check out my short OSR supplements series; The RPGPundit Presents!


Dark Albion: The Rose War! The OSR fantasy setting of the history that inspired Shakespeare and Martin alike.
Also available in Variant Cover form!
Also, now with the CULTS OF CHAOS cult-generation sourcebook

ARROWS OF INDRA
Arrows of Indra: The Old-School Epic Indian RPG!
NOW AVAILABLE: AoI in print form

LORDS OF OLYMPUS
The new Diceless RPG of multiversal power, adventure and intrigue, now available.

KrakaJak

sweet...come friday...I'll see about ordering a print version to check it out.
-Jak
 
 "Be the person you want to be, at the expense of everything."
Spreading Un-Common Sense since 1983