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So...what are you up to, lately?

Started by Benoist, September 04, 2011, 01:13:37 AM

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TristramEvans

#60
Working heavily on Phaserip, my personal revision of the MSH (FASERIP) system, incorporating houserules from my 20-year stint GMing the game, adding in a few tweaks influenced by later supers game such as DC Heroes, BESM, and Icons, and in general streamlining and consolidating the various editions of the game.

Currently running a regular playtest of the system using 1920's Call of Cthulhu as the setting.

Besides that, I am currently playing in a MERP campaign that's lasted for 27 sessions so far (and gone from Rolemaster to Harn in playing mechanics), an Unknown Armies game, and soon to be playing in a Mage: The Ascension campaign after three aborted starts at trying to play Vampire:The Something (which I'm at odds to ascribing to the game itself or that particular GM).

Currently also GMing a Tribe 8 game set in parts of Canada not covered by the main gameline (which was focused around post-apocalyptic Quebec); A Dragon Warriors campaign set in a fantasy version of Iron Age Britain; and occasional one-shots of Paranoia.

Getting ready at the moment to run two large campaigns over the next winter: one, a Changeling: The Lost game divorced from the world of Darkness setting, the other Godlike, a WW2 supers game using the ORE system.

IceBlinkLuck

On a break from my Bushido campaign while I prep for the setting to move to the capital.

While on break I'm running a small series of linked CoC adventures I'm calling 'The Nights of Terror.' The premise is that a Shub-niggurath mystery cult was active in the Persian empire. They encoded and passed on their knowledge in a series of alternate versions of the 'Tales of the Arabian Nights.' The first adventure started last weekend with a copy of one of the tales surfacing in Istanbul and the players investigating the theft of the manuscript.
"No one move a muscle as the dead come home." --Shriekback

Peregrin

Apparently I'm now running Keep on the Borderlands.  That came as a surprise.
"In a way, the Lands of Dream are far more brutal than the worlds of most mainstream games. All of the games set there have a bittersweetness that I find much harder to take than the ridiculous adolescent posturing of so-called \'grittily realistic\' games. So maybe one reason I like them as a setting is because they are far more like the real world: colourful, crazy, full of strange creatures and people, eternal and yet changing, deeply beautiful and sometimes profoundly bitter."

IceBlinkLuck

Quote from: Peregrin;477196Apparently I'm now running Keep on the Borderlands.  That came as a surprise.

Player's ambush you?
"No one move a muscle as the dead come home." --Shriekback

Peregrin

I've been the de facto GM for our group for a while now, for better or worse.

We've had several people change jobs and/or move, so we needed a pickup game that we could play with whoever shows up, and I happened to have printed off the basic set a little while back, so one of my RPG-starved players was like "RUN THIS, NOW."

3 characters so far, possible more if others get in on the campaign.
"In a way, the Lands of Dream are far more brutal than the worlds of most mainstream games. All of the games set there have a bittersweetness that I find much harder to take than the ridiculous adolescent posturing of so-called \'grittily realistic\' games. So maybe one reason I like them as a setting is because they are far more like the real world: colourful, crazy, full of strange creatures and people, eternal and yet changing, deeply beautiful and sometimes profoundly bitter."

Nightfall

Quote from: skofflox;477190:D nice! (lvl.6 and still nameless!?)

Yes well she did eventually have to give a name...but for like 3/4 sessions she was just "The Halfling."


Quote from: skofflox;477190As far as Pathfinder goes...this is my first lengthy play...definitely not my favorite system (so far) but the other players have more familiarity so they keep it going when questions arise.Fun times, lots of laughs with this crew for sure!

I happen to like it. It has some good results, especially in some non-combat issues I had/have with 4th edition.

Quote from: skofflox;477190Just finished digging up some muck on the Chelaxian Ambassador in the last session.The plot thickens...:hmm:

If only you knew the half of it...
Sage of the Scarred Lands
 
Pathfinder RPG enthusiast

All Nightmare Long



flyingmice

Quote from: Thalaba;477189I have only nine things to say to that :):

Only nine? Well! I... er... well!

Uh... carry on!

-clash
clash bowley * Flying Mice Games - an Imprint of Better Mousetrap Games
Flying Mice home page: http://jalan.flyingmice.com/flyingmice.html
Currently Designing: StarCluster 4 - Wavefront Empire
Last Releases: SC4 - Dark Orbital, SC4 - Out of the Ruins,  SC4 - Sabre & World
Blog: I FLY BY NIGHT

RPGPundit

Running: Dark Albion, Aquelarre (mini campaign, three more adventures to go), RIFTS/Robotech, and my Forgotten Realms "A-team" campaign.

Designing: nothing in gaming right now, too busy with work, and I still have two books written waiting to actually see print.

RPGPundit
LION & DRAGON: Medieval-Authentic OSR Roleplaying is available now! You only THINK you\'ve played \'medieval fantasy\' until you play L&D.


My Blog:  http://therpgpundit.blogspot.com/
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Check out my short OSR supplements series; The RPGPundit Presents!


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Arrows of Indra: The Old-School Epic Indian RPG!
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Daedalus

I my gaming currently consists of:

Playing:

S.T.A.L.K.E.R:  Winds of Chernobyl-   Based on the video game series.  The players are all Stalkers moving around the zone.  We are using the Unisystem for the game mechanics

Barbarians of Lemuria Conan:   A Conan based game using the Barbarians of Lemuria ruleset.   I haven't started playing yet, will start playing on monday.


Running:   Nothing currently but that could change at any time

soviet

I'm playing 4e at the moment, we're doing Age of Worms mixed in with some other adventure paths I don't know the name of. (We have too many plot threads actually, it's hard to keep track of it all.). Mind you, we're fighting a black dragon tomorrow :-)

We also just did a one-shot of WFRP 2, which we may pick up again for a bit, but the whiff factor was very annoying so I dunno.

After that I'm going to be GMing a campaign of Other Worlds, set in a fantasy world where there are four races based around the elements (Fire = religious lizardmen, Water = surfing ogres, Earth = blind dwarves, Air = flying faerie types). The gist of the campaign is that it's the end of the Age of Twilight, and the unseelie are launching various attacks on realspace to try to wipe the Free Peoples out once and for all. The PCs are famous heroes of their respective races and must fight them off. Victory means the next age will be the Age of the Sun, defeat means it will be the Age of Darkness. (Other Worlds is a system written by me, it's a bit story gamey, you guys probably wouldn't like it.)

Design-wise, I'm currently trying to find a good layout guy for Other Worlds.
Buy Other Worlds, it\'s a multi-genre storygame excuse for an RPG designed to wreck the hobby from within

Doom

Quote from: Peregrin;477196Apparently I'm now running Keep on the Borderlands.  That came as a surprise.

Ran it myself just a few months ago. It's an amazingly good module considering how little is there.
(taken during hurricane winds)

A nice education blog.

Pseudoephedrine

The three R's: Reading, Running and wRiting. I'll be a player again soon, thankfully.

Reading:

I got a giant shipment of books from Lulu.com thanks to a sale they were having. Mainly books to mine for ideas for my current Swords and Wizardry campaign, but also some stuff to help ease the planning burden.

Wilderness Alphabet by Jim Pacek
Majestic Wilderlands by Rob Conley
Swords and Wizardry Monster Book by Matthew Finch
Life and Death by Newt Newport
Another copy of Openquest by Newt Newport
Mythic Game Master Emulator by Tom Pigeon
The Knockspell compilation of issues 1-3
Fight On! Compiled Compilation +4

I'm slowly chugging my way through them. Majestic Wilderlands was top of the list, followed by Knockspell, both of which will be featuring in upcoming games in various ways.

I'm also reading a bunch of non-RPG books that bear on things in various ways. Open books include Selected Stories by Theodore Sturgeon, the Transparency of Evil by Jean Baudrillard, and some book on the Incas I don't have ready at hand right now.

Running:

Deathwatch. A biweekly game every other sunday night with three PCs running since somewhere around March this year IIRC. The game that will not die, though we've gone through at least two longish breaks of a month or more between sessions. The PCs and I are engaged in valiant struggle to turn the Deathwatch system into something playable, and we managed to have an extremely engaging combat last session that ended with a Bloodthirster of Khorne emerging from a glacial borehole only to have the heretical tech-priest the PCs were pursuing take control of it and ride it off into the warp.

Can't say too much here about the plot b/c Herr Arnulfe is one of the players, but it's set in the Tellian sector, and features the PCs hunting down Valentine Illst, maniacal genius and arch-heretic, and his cadre of associates.

Swords and Wizardry Complete. Emern. I've posted in another thread about it. Six players, all new or lapsed roleplayers. This is the first time I've run an old-school D&D game in something like fourteen years. The guys are slowly breaking out of the WoW mentality which forms the basis of their understanding of roleplaying, but they're super-eager and enthusiastic, and that counts for a lot. I'm already planning their next adventure: a quest for the fountain of youth in a Florida-type region of Northern Arkhesh that will lead them to an abandoned monastery about to be buried in mud slides.

Writing:

Rebuilding the mechanical core of Dark Heresy to work better.

Some Dawnlands / OQ stuff that's a pretty low priority right now since it's unlikely the game I was planning is going to go forward. The guy who was taking the lead to organise it ran a super-shitty session of D&D 3.5 a few weeks ago, and pissed us all off with his pettiness, spitefulness, arrogance and childishness as a DM. He's also kind of a disruptive player, so I'm just letting this lay forgotten for now.
Running
The Pernicious Light, or The Wreckers of Sword Island;
A Goblin\'s Progress, or Of Cannons and Canons;
An Oration on the Dignity of Tash, or On the Elves and Their Lies
All for S&W Complete
Playing: Dark Heresy, WFRP 2e

"Elves don\'t want you cutting down trees but they sell wood items, they don\'t care about the forests, they\'\'re the fuckin\' wood mafia." -Anonymous