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RPG Design, base mechanics

Started by Ocule, October 17, 2022, 05:32:50 PM

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FingerRod

Quote from: Tod13 on November 03, 2022, 04:59:27 PM
Quote from: rytrasmi on October 17, 2022, 06:47:43 PM
There's something in the gambling center of the lizard brain that gets stimulated when the roll immediately shows the success/failure result. I think roll, add/subtract mods, compare modded result to target number is popular due to inertia mainly. Don't get me wrong, it's perfectly functional, but post-roll arithmetic can dampen the thrill of the roll.

I've seen this same thing. Our homebrew system is opposed single die rolls (usually of different sized dice), with players meeting or beating the GM roll. I've seen my players play five different mechanisms and the mechanisms without math in the roll are the ones that capture their attention the most. They really like the opposed rolls, because even if you roll a 2 or a 3, the opponent could roll even less. (I like opposed rolls because it means as GM I get to roll a lot too.)

In Traveller, people in our group pay a little attention to normal skills rolls (2d6 + bonus >= 8 standard target). But people really got into it when the GM used chase rules and we had 2d6 + bonus versus his 2d6 roll. That actually generated excitement. (We were using Foundry VTT, so it retained the no-math aspect since Foundry was doing the math and the results were instantaneous.)

Hard agree with both of you. I use a 2d6 system but the circumstances/modifiers will change the TN before the roll instead of changing the roll itself. I do wonder if the adding of 2d6 is detracting some tho.