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Dwarven Forge: Fortress Ellendar

Started by Doom, January 24, 2014, 02:03:07 PM

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Doom

This dungeon was an attempt to use Dwarven Forge to model a pre-existing dungeon, in this case a key level of Fortress Ellendar, from olllld fantasy heartbreaker (horrid rules, but nice adventures). After setting it up like the level, I changed one door to make it more railroad-y (to suit my changes to the adventure).

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This is the central stairwell the players will take to get here. The map says it should be a circular stairs, but close enough...

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The view from above. The big main room is a torture chamber; the small side rooms are supposed to be cells. I only have one cell door, so I model with open doors, informing the players. Two prisoners, and a minotaur, are visible in the cells (the two doors in front of the minotaur are actually a large cell door...note there's another cell there with double doors (an invisible minotaur, fwiw).
(taken during hurricane winds)

A nice education blog.

Black Vulmea

"Of course five generic Kobolds in a plain room is going to be dull. Making it potentially not dull is kinda the GM\'s job." - #Ladybird, theRPGsite

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ACS

Doom

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Close up of chamber/cell. There's a fire, but nobody present. The key to the cells, along with a bloody dagger, is sitting by the fire (the white Alea marker). Both prisoners are saying "he's the jailer, kill him!". Pig-farmer has a dagger wound, however.

I use "farmer with pig" alot. DDM doesn't have many harmless looking figures, but they rather come up in D&D.

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The minotaur looks angry...but minotaurs always look angry. Incidentally, the High Fantasy book is sort of pictured here, and that's where this level comes from, mostly (no minotaur in the published adventure).
(taken during hurricane winds)

A nice education blog.

Doom

#3
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The players are here to rescue a Cyclops Forgemaster from the Druid/Paladin/Lich King (aka "The DPLK"). In this room, the DPLK's spectres have already decided to feast on the Forgemaster's assistants. The black door is an unpainted forge. In this case, it represents a door radiating cold and evil. The players decide to force a captured archer (from earlier in the adventure) to open it...it sucks his life force, creating a new (weak) spectre.

Now the players have to deal with a spectre and THREE weak spectres. There was another spectre in the room, but it fled through the other black door (there doors, when closed, seal off rooms from passage by undead, but it's a one-way block, sort of a "spectre motel").

The players quickly hear bellowing for help from behind the other black door.

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The Forgemaster they're here to rescue. Alas, the players elected to simply ignore the screams for help, and focus on the monsters in front of them. The Forgemaster, being large, has miserable touch defenses (presumably, this is to make wizards, who use many touch attacks, even more ridiculously overpowerful in Pathfinder), and falls to the spectre in five rounds without assistance. Note how I use the unpainted pile of coins to represent iron slag.

Now the players have failed, and have yet another new enemy to fight, after they open the door (they were somehow surprised at what was behind it).

There were a few other issues here, but the end result is the players were forced to flee for their lives...eh, not every adventure turns out well.
(taken during hurricane winds)

A nice education blog.