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Swashbucking RPGs?

Started by ArtemisAlpha, April 09, 2015, 10:36:45 AM

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Matt

Quote from: ArtemisAlpha;825135Thanks, everybody, for the great recommendations. I'll certainly be checking out Crimson Cutlass, Flashing Blades, Honor and Intrigue, and Regime Diabolique.

As it turns out, I own Blood Tide, and our gaming group has a experience with long campaigns in BRP, so I can probably pitch that, as well.

And, because this might just be the best place to ask, is there a best place to look for an old out of print game like Yaquinto's swashbuckler, or is the good answer "get thee to google"

Wayne's Books and Noble Knight Games tend to have out of print stuff but not usually at low prices. eBay is hit it miss.  Sometimes a bargain can be found on the Amazon Marketplace.

doomedpc

I'll throw our Pirates & Dragons game into the hat - the mechanics will be familiar to D100 players, but tweaked for swashbuckling and piratey antics. Beasties and NPCs (including the creatures in the bestiary book, Curious Creatures of the Dragon Isles) are also statted with retro d20 stats as well:

http://www.drivethrurpg.com/product/128665/Pirates--Dragons-Core-Rulebook

Or if you fancy something even lighter, there is a OneDice version:

http://www.drivethrurpg.com/product/134525/OneDice-Pirates--Dragons

ArtemisAlpha

Quote from: doomedpc;825177I'll throw our Pirates & Dragons game into the hat - the mechanics will be familiar to D100 players, but tweaked for swashbuckling and piratey antics. Beasties and NPCs (including the creatures in the bestiary book, Curious Creatures of the Dragon Isles) are also statted with retro d20 stats as well:

http://www.drivethrurpg.com/product/128665/Pirates--Dragons-Core-Rulebook

Or if you fancy something even lighter, there is a OneDice version:

http://www.drivethrurpg.com/product/134525/OneDice-Pirates--Dragons


I'm a big fan of targeted self promotion. You can consider Pirates & Dragons added to the list of games I'm going to be ordering this weekend as well. Cheers!

JongWK

Alatriste.

There are novels and a movie, by the way.
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doomedpc

Quote from: ArtemisAlpha;825201I'm a big fan of targeted self promotion. You can consider Pirates & Dragons added to the list of games I'm going to be ordering this weekend as well. Cheers!

*cackle* Thanks! :)

soltakss

Legend Pirates is very good as a swashbuckling supplement, which can be used with Blood Tide and RQ6.

In fact Legend/RQ6 is perfect for swashbuckling, especially with the options available for combat.
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ravynwinter

Quote from: Shipyard Locked;824986A pity about 7th Sea's system. Its setting hit a lot of the right notes for me. Tried it twice, the second time with a massive rules overhaul. Just didn't gel.

I love the setting myself, it is one of my favorites games. WHy not just match it to a system you enjoy.

The Butcher

Quote from: JongWK;825202Alatriste.

There are novels and a movie, by the way.

Haven't tried it yet but I'm looking forward to.

It does require proficiency in Spanish and access to a store that carries it, which may be tricky for Anglosphere gamers.

crkrueger

Quote from: The Butcher;825319Haven't tried it yet but I'm looking forward to.

It does require proficiency in Spanish and access to a store that carries it, which may be tricky for Anglosphere gamers.

You didn't get the memo that you're supposed to be translating this as well as Aquelarre?

I wonder if the owners of those systems would be interested in doing a Kickstarter campaign for English Translations.
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Bren

Quote from: CRKrueger;825333You didn't get the memo that you're supposed to be translating this as well as Aquelarre?

I wonder if the owners of those systems would be interested in doing a Kickstarter campaign for English Translations.
I'd pay for an English language Alatriste just for the setting background and elements.

I've read all the novels so far translated and watched the movie. Both are excellent.

However, more than almost any other movie version of books, you should read the novels first. The movie is great for character, costume, setting, and combat but it is kind of incoherent since it skips from one cool thing to another across 7 novels plus the unpublished ending of the stories. I had to do a lot of explaining to the people I watched it with so that they could follow the jumps in the story.
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pbj44

Swashbuckler by Jim Dietz is a fun game (if you can find a copy!)

Its primary feature is the dueling system, which offers another approach to match-and-show, streamlining it into a very modern cinematic dice method. Basically, you pick a number of combat maneuvers to define your dueling style. During play, each round, maneuvers are chosen secretly, then shown simultaneously. A table of matched-maneuvers assigns a modifier to the player's roll of d20, which is compared to the GM's d20; higher wins, and if the winning maneuver does damage, one opponent is hit.

The real treat for combat, though, is that a given maneuver only has a limited number of possible subsequent maneuvers - so real dueling becomes a matter of designing and carrying out effective combinations. It moves fast (one roll-match per pair of combatants) and each round logically sets up the next. I remember the fight scenes having a wild, free-wheeling, desperate, exciting feel; best of all, they only took a few minutes of real time and in retrospect they look choreographed by experts.

Skyrock

I'd recommend Pirates of the Spanish Main for Savage Worlds, especially if you already know the source system. The additions to the standard SW rules are slick, yet capture the essential elements of swashbuckling - and there are also swordman schools.

PDQ# may also be worth a look. I think it is more something for one-shots than something that I would play a campaign with, but it has some interesting ideas and it is free: http://www.atomicsockmonkey.com/freebies.asp#pdqs

Quote from: Gwarh;824941"All for One: Regime Diabolique"

I haven't tried it yet but it looks interesting. It comes in an "Ubiquity" engine version and a "Savage Worlds" engine version.
I can only speak for the SW version, and I can't recommend it. Swordman Schools require a Skill Speciailization not linked to an attribute (costing you a whole advance), another Edge to gain the School, and then 2-3 more Edges to complete your school and get the most out of it. AFO characters are thus pretty much frontloaded.
PotSM just requires one edge to get a swordsman school and then adds an extra effect later on Legendary rank.

AFO is also terribly organized with rules and school edges all over the place.
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I'm still a big fan of Castle Falkenstein's dueling system, and there's nothing there stopping you from moving it back a couple of centuries.

slayride35

I'll second Pirates and Dragons, great game.

50 Fathoms was a blast for Savage Worlds and remains my favorite campaign we ever played all-time. Combines Pirates of the Caribbean and Pirates of Dark Water to make for an awesome setting to explore. Pirates of the Spanish Main is great if you want all the pirate swashbuckling without the magic of 50 Fathoms.

I also love Earthdawn, and its a great game if you decide to center the campaign around the swashbuckling, river loving t'skrang and their constant House warring along the Serpent River. Especially with the Swordmaster Discipline (Core), Elementalist Discipline (core, great with a water specialization on the river), Archer Discipline (core, imagine a focus on the fire cannons of the ships rather than strictly bows/crossbows), and Boatman Discipline (Denizens or Namegivers books depending on edition, the t'skrang pirates and sailors of Earthdawn) you can make an effective riverboat team for swashbuckling adventures along the Serpent River.

Simlasa

Quote from: slayride35;825493I also love Earthdawn, and its a great game if you decide to center the campaign around the swashbuckling, river loving t'skrang and their constant House warring along the Serpent River.
That would be fun! There's loads of interesting factions at play along that river.
I'd like to revisit Earthdawn someday, it's a great setting. Unfortunately the GM I had for it was dead set on our playing out some EPIC story-arc that had us traipsing all over the place right from the start... it was like he loved the setting so much that he wanted to show us the whole place at once and kind of truncated the atmosphere in doing so.