This is a site for discussing roleplaying games. Have fun doing so, but there is one major rule: do not discuss political issues that aren't directly and uniquely related to the subject of the thread and about gaming. While this site is dedicated to free speech, the following will not be tolerated: devolving a thread into unrelated political discussion, sockpuppeting (using multiple and/or bogus accounts), disrupting topics without contributing to them, and posting images that could get someone fired in the workplace (an external link is OK, but clearly mark it as Not Safe For Work, or NSFW). If you receive a warning, please take it seriously and either move on to another topic or steer the discussion back to its original RPG-related theme.

XP for skill challenges / non combat situations

Started by Ashakyre, May 18, 2017, 03:08:30 PM

Previous topic - Next topic

jhkim

Quote from: S'mon;966201I've never heard of an IC XP award. All XP awards are OOC. Even a Runequest style tick in a skill box is OOC.
The original Traveller had only roughly in-character learning. If you wanted to improve a skill, you went and spent time and money to get trained in that skill.

Willie the Duck

Quote from: jhkim;966487The original Traveller had only roughly in-character learning. If you wanted to improve a skill, you went and spent time and money to get trained in that skill.

And that one is hard to categorize. Money and time (or the ability to spend it, since time is money in a universe where everyone has monthly expenses, docking fees, and a mortgage on their ship) are the primary rewards in the Traveller system.

S'mon

Quote from: jhkim;966487The original Traveller had only roughly in-character learning. If you wanted to improve a skill, you went and spent time and money to get trained in that skill.

The Traveller skill levels are (obviously) OOC but like Runequest the skill-raising IC activity maps directly to the game stat increase, so these are simulationist systems. Whereas XP systems all seem non-simulationist, with a single bundle of XP from various sources that gives a Level or similar boost.

jhkim

Quote from: Willie the Duck;966491And that one is hard to categorize. Money and time (or the ability to spend it, since time is money in a universe where everyone has monthly expenses, docking fees, and a mortgage on their ship) are the primary rewards in the Traveller system.
I would say that money and time are clearly in-character rewards. Of course, the GM could give out money for out-of-character reasons - but the reward itself is in-character.

Skarg

Quote from: S'mon;966524The Traveller skill levels are (obviously) OOC but like Runequest the skill-raising IC activity maps directly to the game stat increase, so these are simulationist systems. Whereas XP systems all seem non-simulationist, with a single bundle of XP from various sources that gives a Level or similar boost.

You can also track experience for skills used in play, and only let it apply to what you used, which is more IC, except inasmuch as the player might know how the system works, be the record-keeper for it, and/or modify what they do to try to efficiently increase their skill based on any gamey aspects of that system.

Though it seems to me that the less gamey and more verisimili... the system is, the less OOC it is, to the point where a player might make the same decisions based on the same logic their PC would. i.e. Fighters do choose to spend time training, and see training and fighting with skilled opponents as valuable and effective exercises that lead to their fighting skills improving.