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Superheroes and roleplaying

Started by Gunhilda, June 02, 2006, 12:11:56 PM

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Gunhilda

Quote from: RPGPunditAh, the really tricky part about running a superhero game is that, contrary to what one might first assume, the Superpower is not the currency that matters.  Not if you're trying to emulate the comics.  In the comics, its not about how uber-powerful your powers are; I mean, some of the most powerful beings are villains, and they get their asses kicked all the time.

In the comics, its all about your level of protagonism. How famous you are, how important you are to the "multiverse". That's how Batman can get away with kicking the shit out of Darkseid.

RPGPundit
This might be the very crux of my problem.  I already knew superhero RPGs didn't meet my preconceived notions of what an RPG should do.  But they also don't meet my preconceptions of what a superhero comic should be!

I'm not really sure what a supers game that did this would look like, though.