STOP.
play
this (http://www.youtube.com/watch?v=luVV4UUPcFQ&feature=related),
Now read.
Quote"what if the movement and style known as cyberpunk was located in 1974? If fashions, trends, technology, and history were of that much-maligned and oft-parodied decade? If your street samurais, hackers, and dealers sashayed around the city in kaftans and stack-heeled boots? What if the technology was clunky to our eyes, what if there wasn't a pervasive mobile phone network, or a mysterious cyberspace?
Sunshine is a game.. where you take the role of characters in a 1974 that never was, where history and technology are ever so slightly different. These characters can be criminals, secret agents, mercenaries, or revolutionaries. They are connected by the fact that they have come to the fictional Fulcrum City to do a job.
Fulcrum City is a nexus of the Cold War. It's a port, a free city, and a hotbed of skulduggery, espionage, and crime. It exists wherever you want it to exist, as long as it is somewhere sunny. It could be in a South American banana republic, on the coast of a war-torn West African nation, an island in the Mediterranean, or in the steaming jungles of South East Asia.
Everything about the world is given through artefacts: posters, advertisements transcripts, articles, memos, or mentions in examples. As you learn to play the game, you also learn about the world.
In the end, this game exists because I thought it would be fun. And, just maybe, it might be fun for other people as well.
Cheers
Malcolm
Its just me, or this concept is fucking awesome? :D
Quote from: silva;443878STOP.
Its just me, or this concept is fucking awesome? :D
I picture something very philip k. dick.
Since I already have the quite awesome game "Over the Edge", I don't see a need for the disco version.
If it grabs you, then I say go with it. Game on!
Oddly enough, I just tripped over this (http://www.1km1kt.net/rpg/casefile-zodiac) an hour ago. I haven't read it, though, so no promises about quality.
That could be an awesome setting for a game. :)
Sounds sucky in the extreme and should be outlawed internationally and enforced by the NATO.
I am interested in hearing more about this setting. I get the 70s dystopia idea, but I'm not understanding how it would be cyberpunk in a world were there was no cyber or its equivalent.
Cyberspace looks like folds of teletype paper with ASCII graphics of a Snoopy calendar?
Quote from: Phillip;443938Cyberspace looks like folds of teletype paper with ASCII graphics of a Snoopy calendar?
Deckers hook into networks by whistling certain tones (http://www.counterpunch.org/price06302008.html). There were some pretty interesting networks back in the 70s.
This could be the Invisibles meets Damnation Alley.
How do you have cyberpunk without cyberspace? I think the author wants some other genre to compare it to.
However, the details sound mildly interesting. I agree w/ Cole - could be very Dickian.
Quote from: Ghost Whistler;443986This could be the Invisibles meets Damnation Alley.
Or it could just be the preamble to Logan's Run.
...CyberFunk?
Reminds me of Starchildren, which someday I vow to play
Seanchai
Quote from: Seanchai;444028Reminds me of Starchildren, which someday I vow to play
Keep the setting, use a different system. It's really one of those games where the system is purely the result of the designers needing something to run their cool world in. Run it in, I don't know, use Reign but turn the company rules into band rules.
Quote from: Thanlis;444057Keep the setting, use a different system. It's really one of those games where the system is purely the result of the designers needing something to run their cool world in. Run it in, I don't know, use Reign but turn the company rules into band rules.
Personally, I think that would defeat the purpose of playing Starchildren.
Seanchai
Quote from: Spinachcat;443908I am interested in hearing more about this setting.
The author development forums is
this one (http://www.contestedground.co.uk/forum/index.php). The author is Malcolm, a really nice fella whose other games include A|State, Cold City and Hot War, and he seems open to suggestions and critic.
Quote.. I get the 70s dystopia idea, but I'm not understanding how it would be cyberpunk in a world were there was no cyber or its equivalent.
To be honest, I also dont know. But the author said he got inspiration for the setting from the art of
Alex Varanese (http://www.behance.net/gallery/alt1977-we-are-not-time-travelers/545221). Maybe that helps to visualise the concept ?
Quote from: silva;444074But the author said he got inspiration for the setting from the art of Alex Varanese (http://www.behance.net/gallery/alt1977-we-are-not-time-travelers/545221). Maybe that helps to visualise the concept ?
That's
very philip k. dick as my head sees it...
I totally want a wood grained mobile.
http://behance.vo.llnwd.net/profiles2/118838/projects/545221/6483696b170f05e40f770ef3427bee26.png (http://behance.vo.llnwd.net/profiles2/118838/projects/545221/6483696b170f05e40f770ef3427bee26.png)
"Like any other phone. But without the wall atached."
:D
Quote from: silva;444083http://behance.vo.llnwd.net/profiles2/118838/projects/545221/6483696b170f05e40f770ef3427bee26.png (http://behance.vo.llnwd.net/profiles2/118838/projects/545221/6483696b170f05e40f770ef3427bee26.png)
"Like any other phone. But without the wall atached."
:D
Yeah, that's totally awesome.
BTW, if anyone wants to take a quick trip to 1977, I suggest giving
Close Encounters a screening.
Quote from: silva;444074The author development forums is this one (http://www.contestedground.co.uk/forum/index.php). The author is Malcolm, a really nice fella whose other games include A|State, Cold City and Hot War, and he seems open to suggestions and critic.
To be honest, I also dont know. But the author said he got inspiration for the setting from the art of Alex Varanese (http://www.behance.net/gallery/alt1977-we-are-not-time-travelers/545221). Maybe that helps to visualise the concept ?
Cool artwork.
But is that enough to give an rpg setting substance?
Oh, it's that Malcolm! Well, now I'm interested.