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TheRPGsite Publishers: Sci-fi

Started by RPGPundit, March 27, 2008, 07:16:14 PM

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Stephen (Alto)

New Horizon
New Horizon is a science fiction world which holds the soul of a fantasy world's loose and inventive play style and its sense of exploration and wonder.

The campaign is set across a vast and varied world, with terrains ranging from the familiar to the refreshingly new, to completely alien in nature. From urban jungles to mountain passes of living crystals. From deep tropical mangroves to bio-luminescent subterranean fungal forests.

New Horizon uses an exciting new system called Volt. We look forward to the chance for us, and the RPG technicians at Volt to show you just how liberating this system can be.

AzgrymnThePale


This is a Dark Future, Cyberpunk, and Fantasy mixed genre RPG set in the distant future of Earth. The book is now on sale for only $4.95. There are several other sourcebooks that are also available and some are free. http://www.drivethrurpg.com/browse/pub/3578/Arcanum-Syndicate

Check out the Arcanum Syndicate website for the upcoming release of the dark fantasy RPG Demon Gate, and Chaos 2nd edition.
//www.arcanumsyndicate.com

You can also find others to play with or even join up and play with some testers on Roll20.

Loz

Luther Arkwright: Roleplaying Across the Parallels
TDM400
The Design Mechanism
System: RuneQuest 6
$24.99
//www.thedesignmechanism.com/products

Based on the graphic novels by Bryan Talbot, 'Luther Arkwright' is a transdimensional SF setting where the characters play agents of the Valhalla Project, safeguarding the multiverse from the sinister disruptors. The rules cover mechanics for contemporary character creation, new skills, psionics, traits, sanity, vehicles, firearms and creating alternate dimensions.
The Design Mechanism: Publishers of Mythras
//www.thedesignmechanism.com

As If

Title: DayTrippers
Genre: science fiction, surrealism, time travel, alternate history, dimensional travel, inner space v outer space
Description: In a surrealistic near-future multiverse, an assortment of colorful character classes pilot unique machines into dream worlds, distant planets, alternate earths and pocket universes to retrieve items of unearthly value and bring them back home.
Cost:
    Core Rules $5 PDF / $9.99 Softcover
    GameMasters Guide $12 PDF / $19.99 Softcover
Links: http://daytrippersrpg.com



Inspired by the surrealistic fiction of Moebius, Michael Moorcock, Rudy Rucker, Stanley Weinbaum, Robert Heinlein, Jack Vance and other masters of weirdness, DayTrippers is a fast-paced genre sim that blends an OSR approach with flexible degrees of narrative resolution.  The setting permits anything from Golden Age "Alien Encounter" SF to "New Wave" journeys into inner space.

The game can be approached in either of two playstyles: The first (using the Core Rules only) is a "GM-Lite" configuration featuring collaborative adventure design with a lightly "Narrativist" playstyle. The second (using both the Core Rules and the GameMasters Guide) is a high-prep "trad" approach for Auteur GMs, optimized for high improv and high bleed. In both cases, a DayTrippers adventure is designed as a "one-shot" or an "episode" with a storylike narrative arc.

The DayTrippers Core Rules book is the minimum required to play.

Also available is the DayTrippers GameMasters Guide.
The DayTrippers Gamemasters Guide blends modern and traditional gamemastering techniques with the random input of oracular systems and the spontaneously-generative approach of surrealist art, including over 70 oracle tables for improvisation and prep. It's a toolkit for science fiction adventures and a valuable addition to any GM's library - whether used for a home DayTrippers campaign or as a resource for other science fiction game systems.

If the words "surreal science fiction" hit your buzzer, check it out.
DayTrippers - A Surreal Science Fiction Reality-Hopping RPG
Watch the World Die - a collaborative game of global destruction
CyberSpace - CyberPunk adventures in the Iron Crown system

Brad J. Murray

Title: anomaly 1
Genre: Hard(ish) science fiction
System: system agnostic
Buy it at http://www.vsca.ca/anomaly (42-page 9x97 softcover, $19.95 USD)
Description: In the spirit of Terran Trade Authority coffee table books, we present 18 stunning fractal landscapes interpreted as adventure hooks in an internally consistent science-fiction universe. Launch your game up to 100 light years away!

Independence Games

Title:  Clement Sector setting
Genre: Space Opera
System:  Mongoose Traveller

I am the head of Gypsy Knights Games, the publishers of the Clement Sector setting which uses the Mongoose Traveller system.  I'm the author of the setting book and many of the supplements.

In 2210, scientists discovered a wormhole allowing travel to the opposite side of the Milky Way galaxy.  Once across, exploration teams discovered worlds far more suited to human habitation than those in star systems nearer to Earth.  Were they terraformed by some unknown race?  Are they just a coincidence in the vast diversity of the universe?

Over the ensuing years humans left Earth and began to colonize these worlds.  Nation-backed colonies.  Corporate colonies.  People who simply no longer felt compelled to remain on Earth.  The best and brightest.

In 2331, the unthinkable happened.  The wormhole collapsed leaving those in Clement Sector cut off from Earth.  Now these new worlds and new civilizations must stand on their own.

The year is 2342.  Adventure awaits!

Clement Sector is the core setting book for Gypsy Knights Games' alternate Traveller universe.  This book ties together all of Gypsy Knights Games' previous subsector sourcebooks and colony books into a vibrant and growing space opera setting.

Clement Sector contains a history of the sector and humanity's expansion in the sector.  It has detailed maps showing all 16 subsectors from those which are fully settled to those where mankind has not yet set foot.
John Watts
Owner/President
Independence Games

Home of Clement Sector, Earth Sector, and Rider!

The Independence Games webstore.