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Question on shields in a d20 system design

Started by Vic99, August 10, 2021, 02:52:55 PM

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Panzerkraken

I didn't see anything about Hackmaster 5th's take on Shields. To contextualize, HM5 is d20+bonuses vs d20+bonuses Defense (so roll vs roll). If you're defending without a shield you make all defense rolls at -4, which is a lot more effect than you see in D&D's rules. Then the various types of shield provide an additional bonus to Defense on top of that.  Noone would ever accuse HM5 of being a light-crunch game, however, but it's an interesting look at it with regards to Hakdov's comment.
Si vous n'opposez point aux ordres de croire l'impossible l'intelligence que Dieu a mise dans votre esprit, vous ne devez point opposer aux ordres de malfaire la justice que Dieu a mise dans votre coeur. Une faculté de votre âme étant une fois tyrannisée, toutes les autres facultés doivent l'être également.
-Voltaire

Hakdov

Hackmaster also has something about actually being easier to be hit when using a shield but the shield absorbs most of the damage.  It's been a long while since I looked at it last so I may be wrong.  HM5 has some really interesting things going on in combat but its just too nit picky about things especially the way initiative works.  I remember playing in a HM game at gencon and a single fairly simple fight took about 90% of the session. 

Godsmonkey

A system I have used in the past:

Opponents make an opposed combat roll. The better success wins. (This works in both roll over or under systems.)

If the loser also succeeded in the combat roll, allow the shield to absorb damage. If you use hit locations, or want to speed up combat, let the shield only absorb half damage.