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Steve Jackson just re-aquired the rights to The Fantasy Trip

Started by Skarg, December 26, 2017, 06:39:51 PM

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Manic Modron

#45
Quote from: Dumarest;1016350Physician, heal thyself and go read your own first post in this thread.



The one where he thinks it is good news and hopes it doesn't get spoiled?  That is shitting on it?

Larsdangly

Quote from: Just Another Snake Cult;1016444Our long national nightmare is over at last.

Truth!!!!!

Bren

Quote from: Manic Modron;1016447The one where he thinks it is good news and hopes it doesn't get spoiled?  That is shitting on it?
Yes.

No.


Might be easier to tell if the noun that goes with that pronoun was just a bit more definite.
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Manic Modron

Quote from: Bren;1016473Might be easier to tell if the noun that goes with that pronoun was just a bit more definite.

On my phone it had a quote and everything, I swear.


Skarg

Quote from: Omega;1016373So kinda like what Kwanchai did? Updated it with new art? Im not fond of his style. But he put alot of effort into covering all the counters and map. Dont know if he ever did Wizard as well. Heres an example.


Well, yes that's the right size/shape/type of counter, and the color is nice and Kwanchai did make a fresh and visually striking set, and it's ok but it's not my favorite style. The original TFT counters were more serious, e.g.:
[ATTACH=CONFIG]2063[/ATTACH][ATTACH=CONFIG]2064[/ATTACH][ATTACH=CONFIG]2065[/ATTACH]

So I tend to prefer that style, or something like some of the Dark City Games counters:
[ATTACH=CONFIG]2066[/ATTACH]

crkrueger

Quote from: dar;1016486Steve Jackson has talked to Dark City about working together.

http://forums.sjgames.com/showpost.php?p=2145756&postcount=59

Translation, if you want their stuff, get it now.
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Just Another Snake Cult

I hope one of the new products an unaltered re-release of the original 70's game.
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Omega

Quote from: Skarg;1016495Well, yes that's the right size/shape/type of counter, and the color is nice and Kwanchai did make a fresh and visually striking set, and it's ok but it's not my favorite style. The original TFT counters were more serious, e.g.:

So I tend to prefer that style, or something like some of the Dark City Games counters:

Same. I prefer a more realistic style. Interestingly Kwanchai also cleaned up the rulebook. I havent done a comparison yet so cant say how good or bad a job they did of it.

Omega

Quote from: Just Another Snake Cult;1016506I hope one of the new products an unaltered re-release of the original 70's game.

Theyd have to get permission from the original artists. Which might or might not be easy depending on how good or bad relations are.

I think SJG will tinker with it. Might be only a little. Might not. After the botch of how they handled the latest version of Car Wars I wouldnt hold too much hope.

DavetheLost

Quote from: Omega;1016522Theyd have to get permission from the original artists. Which might or might not be easy depending on how good or bad relations are.

The rights to the art work might well reside with Metagaming, not the artists. So even if the artists are willing it might require new art.

Larsdangly

Honestly, he should tinker with it just a touch. There are about a half dozen talents that should be tweaked. The balance of hits stopped vs. DX penalty for some armors should be tweaked by a point. The game is more fun with another dozen or so talents (so long as you don't use them to engage in 'grade inflation' by granting game breaking kewl powerzzz). Another 20-30 spells would be cool. Combat is more fun with some kind of parry/dodge option that doesn't prevent you from counter attacking that turn (as in GURPS or HoW). I think it's a better game with significantly expanded jobs that are related to each other in some fashion, so you they contribute to the social and campaign game. These are all little things that don't fundamentally change how the game works.

Changing something quantitative about stats, adding important new stats, doubling hit points, introducing things that make PC's substantially different from NPC's - these would all be big mistakes. One thing about TFT that is pretty special is that it started as a balanced, tactical, fast-playing board game of gladiatorial combat, and it was clearly engineered and play tested to work well as that. This means that when combat starts, you have a great experience. It does mean there are certain kinds of cinematic play you can't do (basically, TFT is no good for high-level D+D experiences where you get to be an impervious god-like creature who wanders around and murders everything). And once your character has more than 50 attribute points things start to get wobbly. But that's the way the game works and it would be dumb to break it in order to 'fix' these limitations.

David Johansen

Well, hopefully we're going to see a good, positive example of fans and property owners working together.  Dark City have done a lot to keep the flame alive and I think it would be a mistake for SJG to screw them and the fan base they have.  Even so, official, new TFT by Dark City might be really cool.
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Toadmaster

Quote from: David Johansen;1016586Well, hopefully we're going to see a good, positive example of fans and property owners working together.  Dark City have done a lot to keep the flame alive and I think it would be a mistake for SJG to screw them and the fan base they have.  Even so, official, new TFT by Dark City might be really cool.

Yeah, maybe just me being optimistic but my reading of that post was less how do we get them to stop doing their stuff and more how does SJG integrate them into the new TFT.

Skarg

Quote from: Omega;1016519Same. I prefer a more realistic style. Interestingly Kwanchai also cleaned up the rulebook. I havent done a comparison yet so cant say how good or bad a job they did of it.
It's ok. The style is somewhat more informal, which may help some people (i.e. those who have trouble with the more formal style), although I think it may also introduce some ambiguities for people not already familiar with the rules. However they also made a few random changes which I think are trying to simplify and/or making tweaks I mostly don't think are good. Re-skimming it, I notice:

* Movement in Plate armor is reduced to 4 rather than 6, which makes it even more ridiculously confining for low-level characters than it was originally.

* They changed the DX roll to not fall when crossing bodies from a DX roll to a 1d6 fall on 6 regardless of your DX, even if you jump over using 3 MA, which is a mix of slightly more generous for most but also arbitrary and removes the effect of DX, and removes the option to use more MA to jump over without rolling to avoid falling.

* Sheltering behind a body gives a random 1d6 cover effect instead of a DX penalty to the attacker (or in addition to it - they don't mention the penalty in the rule text but do list it in the DX modifier table, which also lists the same facing adjustments in two places).

* Elves, instead of being ST 6 DX 10 with 8 extra points to allocate, are ST 4 DX 4 with 16 points to allocate, making some weird starting characters technically possible... except that may be a typo in their description, as the later table lists the traditional ST 6 DX 10 minimums.

* The DX adjustment table disagrees with the armor table about the DX adjustments for chainmail and plate armor - to be fair, there are a couple of original editions that also have a different stat for those, but in almost all cases in original TFT, it's listed as -3 for chainmail, -6 for non-tailored plate.

* They list 2d-1 for a halberd instead of the usual 2d.