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Steve Jackson just re-aquired the rights to The Fantasy Trip

Started by Skarg, December 26, 2017, 06:39:51 PM

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DavetheLost

Quote from: CRKrueger;1016274Ogre's not an RPG.

SJG's only RPG is GURPS, which remains in print and just hit availability on OneBookshelf.  Thankyou for adding support to my argument.  Omega was talking about SJG "re-acquisitions" and Ogre was the closest I could think of, although Steve probably took the rights with him when he left Metagaming.

So I am still not sure which games Omega is actually talking about. Non-specific internet smoke and mirrors not withstanding.

DavetheLost

Quote from: Omega;1016294Seems was a massive takedown of any material. But actually Im not seeing any fan material getting a C&D... this time. We'll know if they go after Kwaichia's redesign... again. Or the Melee+Heroscape conversion.

Melee, Wizard, Advanced Melee, Advanced Wizard, and In the Labyrinth can all be found for download with a simple Google search for "In the Labyrinth" as of this morning.

estar

Quote from: Gronan of Simmerya;1016226We should be thrilled because it will be available again, even if only briefly.

I just hope he doesn't fuck with it.

I think because of GURPS we will see Melee/Wizard presented more as a wargame. but Into the Labyrinth will get some love as well. Or another possibility is series of products focused on playing individual characters in certain situation like a game based on gladiators.

Tulpa Girl

Never played TFT (or GURPS, for that matter), but as TFT is apparently a much simpler system than GURPS, I wonder what SJG will do to help distinguish the former from the latter.  Perhaps open it up to other publishers, via a OGL?

(I knew someone back in the 90's who had apparently modded TFT to run westerns - apparently it's fairly amicable to being tweaked in that fashion)

Or maybe any published fantasy adventures will be cross-statted between the two systems.

RunningLaser

This is awesome.  Never had the chance to play TFT.  Looking forward to seeing what they will put out.  

For those in the know, was making adventures easier for TFT than GURPS?  Just wondering if there's any chance that they would make something like DM's Guild for it.

Dumarest

Quote from: Gronan of Simmerya;1016270Oh hooray, there is no report of good news in this hobby that somebody can't shit all over.

Fucking gamers.

Physician, heal thyself and go read your own first post in this thread.

Dumarest

Quote from: CRKrueger;1016274Ogre's not an RPG.

Nor is it a pedantic twit.

Madprofessor

This is good news, although I'm not sure exactly what he could do with it to make me want to re-purchase it.  The biggest problem with the old version is accessibility: the books are rare and expensive, and they are horribly written and presented, but a modern affordable presentation doesn't do much for me personally.  I would be more apt to take an interest if something new was added or included.

Larsdangly

Over the last 40 years I've played more TFT than any other system, and I've prepared, play tested, used at the table, and distributed to interested folks literally hundreds of pages of new material (mostly spells from other games with good magic systems, new talents, monsters, gear and items, and some relatively subtle house rules). So, I have some strong opinions about what would be the best outcome of this. Some priorities I would set if I were in charge:

1) A clean edit of the core material in AM, AW and ITL, puling related rules into a rational order, removing redundant material like the alternative combat system in the back of AM, and condensing material like the dual experience point progression charts. This is the sort of thing that was kind of hard and expensive in the 70's but is trivial now - basically a couple of days work on a word processor.

2) Preserve all artwork, which was exceptional

3) Create a cool, beautiful and extensive set of maps and markers prepared in the original style

4) Add to the maps a set of terrain overlays that make the maps more flexible and interesting

5) Keep basic structure of the rules essentially unchanged, but expand spells by a factor of 2-3+, talents by a factor of 1.5-2 (enough to fill in some gaps and add some interesting flavor, but don't blow the system up), and monsters by a factor of ~2 (e.g., do more with the idea of demons than just having big and little ones)

6) Gently reshape a couple of talents to improve flavor and play balance. This can only be done by someone who really understands the game at the table, and who has some taste. But there are things to be done here.

7) Consider adding appendices with optional new rules that a) expand on the personality traits option in ITL, b) do something more substantial about priests and religion

8) Don't f&$% with any of the core rules in a significant way, but consider working in elements of the parry, passive defense and shield rules from GURPS, and maybe elements of the damage/injury/armor system; these were genuine improvements on the way combat works and naturally fit as subtle extensions of TFT that would not fundamentally change the original. This is another place where you need to use some judgement so you don't go bananas and just re-make GURPS.

9) Don't re-make it into another edition of GURPS

10) I mean it; we already have 5 versions of GURPS and don't need a sixth.

Madprofessor

Quote from: Larsdangly;1016367Over the last 40 years I've played more TFT than any other system, and I've prepared, play tested, used at the table, and distributed to interested folks literally hundreds of pages of new material (mostly spells from other games with good magic systems, new talents, monsters, gear and items, and some relatively subtle house rules). So, I have some strong opinions about what would be the best outcome of this. Some priorities I would set if I were in charge:

1) A clean edit of the core material in AM, AW and ITL, puling related rules into a rational order, removing redundant material like the alternative combat system in the back of AM, and condensing material like the dual experience point progression charts. This is the sort of thing that was kind of hard and expensive in the 70's but is trivial now - basically a couple of days work on a word processor.

2) Preserve all artwork, which was exceptional

3) Create a cool, beautiful and extensive set of maps and markers prepared in the original style

4) Add to the maps a set of terrain overlays that make the maps more flexible and interesting

5) Keep basic structure of the rules essentially unchanged, but expand spells by a factor of 2-3+, talents by a factor of 1.5-2 (enough to fill in some gaps and add some interesting flavor, but don't blow the system up), and monsters by a factor of ~2 (e.g., do more with the idea of demons than just having big and little ones)

6) Gently reshape a couple of talents to improve flavor and play balance. This can only be done by someone who really understands the game at the table, and who has some taste. But there are things to be done here.

7) Consider adding appendices with optional new rules that a) expand on the personality traits option in ITL, b) do something more substantial about priests and religion

8) Don't f&$% with any of the core rules in a significant way, but consider working in elements of the parry, passive defense and shield rules from GURPS, and maybe elements of the damage/injury/armor system; these were genuine improvements on the way combat works and naturally fit as subtle extensions of TFT that would not fundamentally change the original. This is another place where you need to use some judgement so you don't go bananas and just re-make GURPS.

9) Don't re-make it into another edition of GURPS

10) I mean it; we already have 5 versions of GURPS and don't need a sixth.

Put it in a boxed set and it's sold!

Omega

Quote from: Skarg;1016308Personally I think a really rich nice set of counters would be great and make it even more appealing and eye-catching for new players. I think the original TFT-style flat counters are genius, and would be even better if they had fallen art (even if fairly generic) and an identifier on the back. The reason is the flat counters are far handier than miniatures or SJG "Cardboard Heroes" (either the original ones or the thick ones they made for GURPS Dungeon Fantasy) because they can be easily flipped over to show fallen / crawling bodies and body piles in ways that minis and stand-up counters really do not do very well at all, and in TFT and GURPS, lots of bodies, even in piles (alive and/or dead) can be pretty common and have effects so it's really helpful to have counters that work well for that.

Nice hex maps would also be good.

For those who don't want to make their own settings, there could be settings books.

So kinda like what Kwanchai did? Updated it with new art? Im not fond of his style. But he put alot of effort into covering all the counters and map. Dont know if he ever did Wizard as well. Heres an example.


Gronan of Simmerya

Quote from: Dumarest;1016350Physician, heal thyself and go read your own first post in this thread.

Baloney.  I responded directly to "why should we care."  I am delighted at this news.

And I hope they don't "improve" it to the point it becomes GURPS.  I really liked TFT as a game, and I hate GURPS.
You should go to GaryCon.  Period.

The rules can\'t cure stupid, and the rules can\'t cure asshole.

Toadmaster

Quote from: Larsdangly;10163679) Don't re-make it into another edition of GURPS

10) I mean it; we already have 5 versions of GURPS and don't need a sixth.


This would be my greatest fear of a revision. Hopefully if it does get tinkered with it is recognized that a less complex RPG would complement rather than compete with GURPS. It creates a market for those who like the idea of GURPS but find it too much.

Seeing how TFT was released as a collection of semi independent games it would make sense to edit the rules to bring everything together as a more coherent and complete rule book.

DavetheLost

#43
SJ has said in an interview that he does not plan to remake TFT into something GURPSish, people who want that already have GURPS.  Beyond that he doesn't know exactly what he is going to do with it yet.

https://www.rpg.net/columns/interviews/interviews72.phtml

Just Another Snake Cult

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