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Steve Jackson just re-aquired the rights to The Fantasy Trip

Started by Skarg, December 26, 2017, 06:39:51 PM

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Larsdangly

The stretch goals on this thing are going nuts, people; this is rapidly becoming an unbelievable deal, particularly for the 'all in' backers.

Brad

Quote from: Larsdangly;1051047The stretch goals on this thing are going nuts, people; this is rapidly becoming an unbelievable deal, particularly for the 'all in' backers.

Yeah, I upped my level to $110 because it looks like we're gonna get a metric fuckton of cool stuff.
It takes considerable knowledge just to realize the extent of your own ignorance.

ffilz

Quote from: Brad;1051050Yeah, I upped my level to $110 because it looks like we're gonna get a metric fuckton of cool stuff.

Definitely a good deal for in print. The $25 PDF level is a good deal too because you get everything in PDF.

TheShadow

There's so much stuff included at both the $60 and $110 levels that I'm not sure how SJG can even make a profit after production costs.
You can shake your fists at the sky. You can do a rain dance. You can ignore the clouds completely. But none of them move the clouds.

- Dave "The Inexorable" Noonan solicits community feedback before 4e\'s release

Brad

Quote from: The_Shadow;1051083There's so much stuff included at both the $60 and $110 levels that I'm not sure how SJG can even make a profit after production costs.

I thought about that myself, but considering my copy of Triplanetary was delivered on-time with high quality components, I'm guessing SJGames has figured this Kickstarter thing out. Really hoping we get to $165k for the GM screens.
It takes considerable knowledge just to realize the extent of your own ignorance.

Larsdangly

#185
As far as I can tell, he is a good businessman and has sorted this stuff out. It is noticeable that an increasing proportion of the stretch goals are new material (spells, etc.) that will condense down to a 1/2 or 1/4 page in print - you can go through a lot of those before running into problems with cost. And they are fun, so the customers are happy to see them get 'unlocked'. The only thing I see that might get a little tricky to deliver on is the markers, which require artwork and are being re-engineered for the new edition. So, there are some openings there to make mistakes that have to be corrected, which is where costs can get away from you on a project like this.

philreed

Quote from: Brad;1051179I thought about that myself, but considering my copy of Triplanetary was delivered on-time with high quality components, I'm guessing SJGames has figured this Kickstarter thing out. Really hoping we get to $165k for the GM screens.

Thank you. I was personally a little worred about Triplanetary for a few weeks (hit an early production snag), but our factory and fulfillment partner worked together to get everything processed smoothly.

I don't think we have Kickstarter "figured out," but we are being more cautious when it comes to stretch goals and doing our best to keep everything on schedule. Delays may happen, but we think we're minimizing the potential for delays.
 

philreed

Quote from: The_Shadow;1051083There's so much stuff included at both the $60 and $110 levels that I'm not sure how SJG can even make a profit after production costs.

A similar question came up at rpg.net where I posted this in response:

"We've taken the lessons learned from each of the previous projects and applied them to The Fantasy Trip. And not just TFT; if you followed our recent Munchkin Unicorns project,you noticed that there came a point where we announced "there are no more stretch goals." Also, with Munchkin Unicorns, the project went to print the day _before_ the Kickstarter project closed. We completed the work and will be refining the quantity produced later this month.

With The Fantasy Trip, you may have noticed that a lot of the stretch goals are for things like web articles (many of which are posting as the stretch goals are unlocked), upgrades to components (switching from urea to acrylic dice, for example), and items which have previously existed (Death Test, Death Test 2) and have already been in the works before the project launched.

Anything can go wrong between now and when we plan to deliver the rewards, but we believe we have taken the necessary steps to minimize the risk of delays. And, if you have seen some of the discussions about possible TFT miniatures, we aren't adding on stretch goals that we're not either already working on or are sure can be completed on schedule.

I am not sure if any of this eases your concerns, but it is where we stand on the matter and the approach that we are taking. If a stretch goal suggestion comes up that is fantastic and doesn't threaten the delivery date, we will consider it. Anything that runs the risk of holding up delivery, though, is automatically filed away for a TFT expansion Kickstarter next year (if this continues to perform well on Kickstarter)."
 

TheShadow

Quote from: philreed;1051300A similar question came up at rpg.net where I posted this in response:

"We've taken the lessons learned from each of the previous projects and applied them to The Fantasy Trip. And not just TFT; if you followed our recent Munchkin Unicorns project,you noticed that there came a point where we announced "there are no more stretch goals." Also, with Munchkin Unicorns, the project went to print the day _before_ the Kickstarter project closed. We completed the work and will be refining the quantity produced later this month.

With The Fantasy Trip, you may have noticed that a lot of the stretch goals are for things like web articles (many of which are posting as the stretch goals are unlocked), upgrades to components (switching from urea to acrylic dice, for example), and items which have previously existed (Death Test, Death Test 2) and have already been in the works before the project launched.

Anything can go wrong between now and when we plan to deliver the rewards, but we believe we have taken the necessary steps to minimize the risk of delays. And, if you have seen some of the discussions about possible TFT miniatures, we aren't adding on stretch goals that we're not either already working on or are sure can be completed on schedule.

I am not sure if any of this eases your concerns, but it is where we stand on the matter and the approach that we are taking. If a stretch goal suggestion comes up that is fantastic and doesn't threaten the delivery date, we will consider it. Anything that runs the risk of holding up delivery, though, is automatically filed away for a TFT expansion Kickstarter next year (if this continues to perform well on Kickstarter)."

Well, that's fine. I was just hoping that after packing in $200+ of goods into a $110 pledge that the good folks at Steve Jackson Games will be able to afford an office pizza party and a vacation after a successful Kickstarter!
You can shake your fists at the sky. You can do a rain dance. You can ignore the clouds completely. But none of them move the clouds.

- Dave "The Inexorable" Noonan solicits community feedback before 4e\'s release

ffilz

Quote from: philreed;1051300A similar question came up at rpg.net where I posted this in response:

"We've taken the lessons learned from each of the previous projects and applied them to The Fantasy Trip. And not just TFT; if you followed our recent Munchkin Unicorns project,you noticed that there came a point where we announced "there are no more stretch goals." Also, with Munchkin Unicorns, the project went to print the day _before_ the Kickstarter project closed. We completed the work and will be refining the quantity produced later this month.

With The Fantasy Trip, you may have noticed that a lot of the stretch goals are for things like web articles (many of which are posting as the stretch goals are unlocked), upgrades to components (switching from urea to acrylic dice, for example), and items which have previously existed (Death Test, Death Test 2) and have already been in the works before the project launched.

Anything can go wrong between now and when we plan to deliver the rewards, but we believe we have taken the necessary steps to minimize the risk of delays. And, if you have seen some of the discussions about possible TFT miniatures, we aren't adding on stretch goals that we're not either already working on or are sure can be completed on schedule.

I am not sure if any of this eases your concerns, but it is where we stand on the matter and the approach that we are taking. If a stretch goal suggestion comes up that is fantastic and doesn't threaten the delivery date, we will consider it. Anything that runs the risk of holding up delivery, though, is automatically filed away for a TFT expansion Kickstarter next year (if this continues to perform well on Kickstarter)."

This is all very responsible kick starting. I appreciate folks who set realistic, achievable goals.

Frank

philreed

Quote from: The_Shadow;1051321Well, that's fine. I was just hoping that after packing in $200+ of goods into a $110 pledge that the good folks at Steve Jackson Games will be able to afford an office pizza party and a vacation after a successful Kickstarter!

Disclosure: I have already booked a trip which starts the day _after_ the project closes. (Of course, part of that trip is meeting with our factory rep to discuss the final specs for the game, but it will still include a short vacation.)
 

philreed

Quote from: ffilz;1051330This is all very responsible kick starting. I appreciate folks who set realistic, achievable goals.

Thank you. We feel it is better to deliver as close to on time as possible, and with a profitable project, than it is to keep scrambling for promises and new stretch goals that cause delays.
 

Herne's Son

Quote from: The_Shadow;1051083There's so much stuff included at both the $60 and $110 levels that I'm not sure how SJG can even make a profit after production costs.

But if you look over the list of things, there's really only a handful of -physical- items included. A lot of the stuff is "We're posting this new thing to our website!" which is great, cuz more content, right? And then the website stuff is now being added to a single Companion book.

But its really like, a couple of books, some boxes, dice, play mats, hex grids, chits, etc. And all that stuff comes down in cost due to the economies of scale. The more copies fo the game they print, the cheaper each one is.

Now, all that being said, my guess is that most of this stuff is going to be slightly more expensive when it hits retail. So those of us jumping on the KS early are getting a great deal, and SJG is getting help bringing the game out. Win/win.

Brad

Quote from: Herne's Son;1051505But if you look over the list of things, there's really only a handful of -physical- items included. A lot of the stuff is "We're posting this new thing to our website!" which is great, cuz more content, right? And then the website stuff is now being added to a single Companion book.

But its really like, a couple of books, some boxes, dice, play mats, hex grids, chits, etc. And all that stuff comes down in cost due to the economies of scale. The more copies fo the game they print, the cheaper each one is.

Now, all that being said, my guess is that most of this stuff is going to be slightly more expensive when it hits retail. So those of us jumping on the KS early are getting a great deal, and SJG is getting help bringing the game out. Win/win.

It might only be a "handful" of items, for for $110 you get two rulebooks, a companion book, play mats, two boxed sets, and a GM screen, with possibly more to come. It's actually probably worth $150 or more, but as you stated, since they can print a lot more, the cost is dramatically reduced. SJGames is winning big, and the people backing the Kickstarter are winning big. I could have just said "yes", but why not reiterate what you said?
It takes considerable knowledge just to realize the extent of your own ignorance.

philreed

Quote from: Herne's Son;1051505Now, all that being said, my guess is that most of this stuff is going to be slightly more expensive when it hits retail.

If I had to guess, I would place the Legacy Edition box final MSRP between $80 and $100. The box is going to be a bit of a beast.

That "I Want It All," if it went to retail, would be more like $175 to $200.