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The March of the Ten Thousand

Started by Pyromancer, April 18, 2017, 07:35:33 AM

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Kiero

Quote from: Pyromancer;958422That being said, I'm also interested in good wargames dealing with this story!

As I said upthread, you could use ACKS for that as well. Domains@War is a self-contained system that can do wargames, as well as plug into D&D-derived systems as a mass combat engine.
Currently running: Tyche\'s Favourites, a historical ACKS campaign set around Massalia in 300BC.

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Pyromancer

Quote from: Kiero;958432As I said upthread, you could use ACKS for that as well. Domains@War is a self-contained system that can do wargames, as well as plug into D&D-derived systems as a mass combat engine.

I was thinking more of stuff specifically made for this. No need to do the work myself if others have already done it - and probably in a better way than I could do.
"From a strange, hostile sky you return home to the world of humans. But you were already gone for so long, and so far away, and so you don\'t even know if your return pleases or pains you."

darthfozzywig

Quote from: Trond;958201Is the movie any good?

Yes.

It's like a fantasy version of New York - there's a Cyrus (appropriately killed, which breaks the truce), the protagonist leader "Swan" (i.e. Xenophon), and really stylized gangs (i.e. the various barbarian tribes) hunting the protagonists (as the Greeks) as they try to make their way home to Coney Island (the coast).
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saskganesh

The Asian map of SPI's The Conquerors might be a fit. Tom Holland's Persian Fire is a very readable and entertaining modern take on the Persian "world" empire.

chirine ba kal

Quote from: Pyromancer;958245Can you point me to anything specific?

Let me dig around; this campaign has been a staple of campaign gaming for decades, and there has been a lot fo coverage of it in the specialist 'wargames' and 'miniatures' press. As for maps, these are more in the historical archives, which is where I got mine; the British and Germans who were active in the area in the 1920s and 1930s did a lot of 'on the ground' documentation of the areas in the Anabasis. Lots and lots of local detail for the RPG GM, as well as lots of plot hooks form the players. See also https://www.amazon.com/Alexander-Great-Logistics-Macedonian-Army/dp/0520042727 where the author points out that the army spent a lot of time 'persuading' local rulers to provide provisions and water; your players could be that team of intrepid adventurers sent out by the army to 'negotiate' with the locals for provision.

This is a great basis for a RPG campaign, and I don;t think it's been done that way before; usually the mercenary player(s) are dealing with the various 'opposing' players who may be friendly, hostile, or neutral with an eye to generating miniatures battles.