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Sandboxing the Mythos, Part 3

Started by RPGPundit, August 09, 2013, 01:43:56 AM

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Opaopajr

How did you get stuck on this circular logic -- where missions mean "closed plots," as if disconnected microcosms -- when just above we are talking about how players can choose their approach to a prioritized mission? Of which includes the potential for investigating multiple missions at once, traveling between them, and accepting their consequences for disengagement?

Are you reading only what you want to read?
Just make your fuckin\' guy and roll the dice, you pricks. Focus on what\'s interesting, not what gives you the biggest randomly generated virtual penis.  -- J Arcane
 
You know, people keep comparing non-TSR D&D to deck-building in Magic: the Gathering. But maybe it\'s more like Katamari Damacy. You keep sticking shit on your characters until they are big enough to be a star.
-- talysman

RPGPundit

Yeah seriously, its quite the cute strawman: "you're totally free to choose whatever you want until you start a "mission" and then you're utterly trapped in a railroad until its done".

Well sure, that would not be a real sandbox. How fortunate that none of the ZERO people who are suggesting the above are in any way involved with Raiders of R'lyeh.

RPGPundit
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