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Stats: How many?

Started by Dominus Nox, September 10, 2006, 09:44:54 PM

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Bagpuss

Quote from: Dominus NoxBTW, what game has the MOST stats and which one has the LEAST stats?

I'll go for TWERPS for the least.

It has one. Which is both your Strength and your current Hit Points, and used to pay for any extras like spells or cyberware in the many add-ons.

As for most no idea, Hero system has more than enough for me however.

Personally between 3 and 9 is my favourite, depends on the setting and system.
 

Caesar Slaad

QuoteBTW, what game has the MOST stats and which one has the LEAST stats?

Depending on what you are calling stats, Dream Park and Fate have zero.

But I can see one making the case that both have stats, if you want to call aspects stats in FATE and if you make the case that really broad skills act as stats in Dream Park.
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Reason
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Will
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lacemaker

Rolemaster with all the options turned on has 12 and a half I think and, in keeping with it being totally tone-deaf to style it has some odd decisions - split agility and quickness, a stand-alone memory stat, and a measure of mental quickness called, oddly, eloquence.
I actually kind of like all of them - you need to make an effort to keep memory relevant, but it's a handy way to split what you know from what you can figure out.  And like others I usually like to split agility and dexterity in any kind of rules heavy action game.

The idea that strength is irrelevant in modern games unless you're figuring encumberance is a good one - most of my games are cartoony enough that there's plenty of martial arts and the like, but in a "realistic" modern game you'd only really use it for recoil - I like the idea of rolling it into body the way CP2020 did.

Charisma and appearance - Rolemaster and unearthed arcana 1st Ed AD&D split them, but I think it's a little silly - just say that charisma is the benefit you get from all your social advatanges, and that you can look good or just be captivating at your discretion.

I like the idea of a separate perception stat - I think SR4 has one and I read a dragon magazine article about adding it to 1st Ed AD&D.  Most games make it a skill, which works for "search room" and "spot ambush" but otherwise seems an oddly broad array of things to learn through practice.

As for luck, I think there's a role for it, provided the GM is willing to handle the extra work of bringing it into the game.  I'm inclined to agree with those who say that it's best treated as an advantage/disadvantage though.

I think willpower/self discipline is really worth having - I think it's a big omission from a lot of games.

Finally, what are people's thoughts about empathy as distinct from Charisma - makes more sense in a game where it ties to magical ability I guess.