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State of the Cyberpunk

Started by Aglondir, June 09, 2019, 01:49:07 AM

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Aglondir

#75
Quote from: Omega;1092055Stars without Number: This is an odd one but a player suggested it because of the Polychrome expansion. Have not seen it yet so cannot say if it is viable or not?

I suggested it in the opening post as well. Unfortunately it's one of the SWN pdfs that I don't have. I read a review on Drive-thru RPG which makes me think that it won't work as well as I thought. "Polychrome" is not so much a cyberpunk supplement, but the name of a planet:

Quote from: Drive-thru reviewFirst off, this is a world book. I went in expecting something akin to skyward steel or relics of the lost but that's not what this is... It adds some new features to hacking but these are quite shallow compared to the 2E beta... On a second point the cyberware was seriously disappointing for a "cyberpunk" adventure. It has 17 implants/augments 5 of which of which are included in the 2E Beta and while this made them first it doesn't change the fact that they are now available for free.

While I love Sine Nomine's work, I want more than 17 augments. If someone has the pdf, please let us know your impression.

Aglondir

Quote from: Omega;1091986Also note to the admin: The site was flipping out and stating something in the text was a non-english character?

Sometimes it does that when you cut and paste something with quote marks in it. Type over the quote marks and it should work.

kythri

Quote from: Aglondir;1092081Sometimes it does that when you cut and paste something with quote marks in it. Type over the quote marks and it should work.

Or, apparently, just "Go Advanced" - I had a similar issue which I reported, and it appears to be a bug in the Quick Reply feature, but is not present in Advanced mode.

Omega

Quote from: Aglondir;1092080I suggested it in the opening post as well. Unfortunately it's one of the SWN pdfs that I don't have. I read a review on Drive-thru RPG which makes me think that it won't work as well as I thought. "Polychrome" is not so much a cyberpunk supplement, but the name of a planet:

While I love Sine Nomine's work, I want more than 17 augments. If someone has the pdf, please let us know your impression.

One of my players has a version from some sort of package. I had a glance over quick. Reads alot like Necromunda. Except theres just one city and the outside environ is absolutely lethal. It is though a cyberpunk setting and has some rules for netrunning and other stables of the genre. Also a handfull of new cyberware. I assume there is more in the core book? But has some tools and tables for rolling up some elements on the fly and such. YMMV on its viability. Looks like the PDF is up on Drive Thru for 5$.

Rhedyn

The free version of Stars Without Number pdf has 24 different kinds of cyber implants.

I'm not sure an OSR game pdf get more thorough.

SavageSchemer

Since I'm a Traveller fanboy, the one I've played and enjoyed is Paul Elliott's Zaibatsu, which uses slightly modified Cepheus Engine rules. The game is pretty much Neuromancer: The RPG.
The more clichéd my group plays their characters, the better. I don't want Deep Drama™ and Real Acting™ in the precious few hours away from my family and job. I want cheap thrills, constant action, involved-but-not-super-complex plots, and cheesy but lovable characters.
From "Play worlds, not rules"

Spinachcat

The author J Arcane used to post here. He wrote the excellent Hulks & Horrors OSR D&D in Space RPG.

Here's his free OSR(ish) cyberpunk supplement. It's his take on CP and Shadowrun.  
https://www.drivethrurpg.com/product/121828/Welcome-to-Neuro-City


Quote from: Aglondir;1091947Uh... when did cyberpunk become about fighting hate groups?

That was an element in Shadowrun with the Humanitas groups who didn't like all the monster-people running around.

Race war isn't a bad theme for near future cyberpunk. AKA, identity politics leads to mass voluntary segregation and then racial animosities explode in violence. Of course, in that scenario all groups who are not "your group" are "hate groups".


Quote from: Aglondir;1091947When did anyone think that cybering up makes you a minority? Usually the theme is that cybering up makes you less than human.

It's not a bad theme IF the cybernetics are crap. AKA, if the future is poor people selling off their good meat for cheap electronics, then anyone with cybernetics would be looked down upon by those who kept their meat.

However, in RPGs, cyber bits are always better than flesh bits.


Quote from: Aglondir;1091947What exactly does marginalized mean?

In reality, it should mean those groups which do not have equal rights inside their society.

AKA, non-citizens in a corporate owned state. It's a common enough cyberpunk trope. AKA, you are either a corporate cog or you have no rights in their turf.

But in SJW land, it means being a pasty bitch with one hand on your dice and the other in your pants while you "roleplay" somebody with a tan.


Quote from: Aglondir;1091947Can my PC be non-marginalized?

Ugh. Why does this forum have so many Nazis???

:D

Spinachcat

Quote from: SavageSchemer;1092144Since I'm a Traveller fanboy, the one I've played and enjoyed is Paul Elliott's Zaibatsu, which uses slightly modified Cepheus Engine rules. The game is pretty much Neuromancer: The RPG.

Been wondering about Zaibatsu! If you can, please post a full review in our Review section. Love to hear about it in actual play!

Aglondir

Quote from: SavageSchemer;1092144Since I'm a Traveller fanboy, the one I've played and enjoyed is Paul Elliott's Zaibatsu, which uses slightly modified Cepheus Engine rules. The game is pretty much Neuromancer: The RPG.

Thanks, that's what I'm looking for. I was going to try to build it myself with Cepheus + MongTrav Cybernetics.

Aglondir

Quote from: Spinachcat;1092147AKA, non-citizens in a corporate owned state. It's a common enough cyberpunk trope. AKA, you are either a corporate cog or you have no rights in their turf.

That could be a cool game. Citizenship costs money, the PC's can't afford it, so they are treated as "non-persons." Together, they fight the Man! The trouble is there's no reason to fight the Man any longer when you get enough cash to buy citizenship (and players are always getting more cash in a cyberpunk game.) It would probably work better if Big State was the Man, and there was no way you could ever escape your lot.  

I think I will publish this as an OSR RPG. The premise: The players are the second wave of reality dissidents, fighting a "Big Brother" called the Department, that rules everything around me. The Department's "Moderators" determine what you can say and think, as well as what your job is, what you can eat, and if you are eligible for state-run health care. If you rebel, you are NAGF (Not A Good Fit) and unperson-ed. The PCs are hackers, trying to break into the Department's data vaults, and cybered-up mercs with monofilament katanas fighting government shocktroopers. I will call my game

SWORD DREAM

SavageSchemer

Quote from: Aglondir;1092152Thanks, that's what I'm looking for. I was going to try to build it myself with Cepheus + MongTrav Cybernetics.

I can give it a go. It may be a day or two before I get to it. I'll post a follow-up here when I do.

Edit: My first thought was, "Wait. We have a reviews section???"
The more clichéd my group plays their characters, the better. I don't want Deep Drama™ and Real Acting™ in the precious few hours away from my family and job. I want cheap thrills, constant action, involved-but-not-super-complex plots, and cheesy but lovable characters.
From "Play worlds, not rules"

Aglondir

Found another one: Remember Tomorrow.

QuoteRemember Tomorrow is a quick and dirty near-future "cyberpunk" game written by Gregor Hutton (Three Sixteen and Best Friends) with a cover from illodeli.com by Jon Hodgson.  It's a framework for making near-future stories, now, reflecting the short fiction and novels of Gibson, McAuley, Noon et al.

Remember Tomorrow is a role-playing game set in the near future. Look at the world today, now flash it forward twenty minutes into the future. Sky Cars: Check. Memory Couriers: Check. Everything Else: Slightly Changed, huh, how about that?

Remember Tomorrow is set in a place called Somewhere. Maybe it was once Glasgow, Milan, Reno, Auckland or Hong Kong. Everywhere in the world is Somewhere. Are you Ready, Willing and Able?

Remember Tomorrow features:

    Easy character generation;
    An ensemble cast of PCs and Factions;
    Goal-oriented stories built in play;
    GMless, scene-based resolution.

GMless? Eh, no thanks. But the writing and tone in the preview look good.

Aglondir

Found another: Dark Orbital, by Better Mousetrap Games.

QuoteDark Orbital is a nasty place. The Flats and Mirrors are packed with people - humans and uplifts alike - and trapped there by cold, Hard economics. They live on the trash of the rich people living in the Rings - reusing, recycling, and repurposing that trash into their own technology. Put the punk back in Cyberpunk with Dark Orbital!

Looking at the quickstart, it looks more like a sci-fi game with animal uplifted races. But there is cyberware, and the tone is definitely cyberpunk.

SavageSchemer

The more clichéd my group plays their characters, the better. I don't want Deep Drama™ and Real Acting™ in the precious few hours away from my family and job. I want cheap thrills, constant action, involved-but-not-super-complex plots, and cheesy but lovable characters.
From "Play worlds, not rules"

GeekyBugle

Quote from: Rhedyn

Here is why this forum tends to be so stupid. Many people here think Joe Biden is "The Left", when he is actually Far Right and every US republican is just an idiot.

"During times of universal deceit, telling the truth becomes a revolutionary act."

― George Orwell