SPECIAL NOTICE
Malicious code was found on the site, which has been removed, but would have been able to access files and the database, revealing email addresses, posts, and encoded passwords (which would need to be decoded). However, there is no direct evidence that any such activity occurred. REGARDLESS, BE SURE TO CHANGE YOUR PASSWORDS. And as is good practice, remember to never use the same password on more than one site. While performing housekeeping, we also decided to upgrade the forums.
This is a site for discussing roleplaying games. Have fun doing so, but there is one major rule: do not discuss political issues that aren't directly and uniquely related to the subject of the thread and about gaming. While this site is dedicated to free speech, the following will not be tolerated: devolving a thread into unrelated political discussion, sockpuppeting (using multiple and/or bogus accounts), disrupting topics without contributing to them, and posting images that could get someone fired in the workplace (an external link is OK, but clearly mark it as Not Safe For Work, or NSFW). If you receive a warning, please take it seriously and either move on to another topic or steer the discussion back to its original RPG-related theme.

State of the Cyberpunk

Started by Aglondir, June 09, 2019, 01:49:07 AM

Previous topic - Next topic

Alexander Kalinowski

Quote from: Ratman_tf;1091393Considering the game is based on the Cyberpunk 2020 RPG... :)

It even has the same Cyberpunk logo. ;)
Author of the Knights of the Black Lily RPG, a game of sexy black fantasy.
Setting: Ilethra, a fantasy continent ruled over by exclusively spiteful and bored gods who play with mortals for their sport.
System: Faithful fantasy genre simulation. Bell-curved d100 as a core mechanic. Action economy based on interruptability. Cinematic attack sequences in melee. Fortune Points tied to scenario endgame stakes. Challenge-driven Game Design.
The dark gods await.

Shawn Driscoll

#31
Someone took a bite out of this thread.

ADDED:
Ok. Good. The posts are back.

rgalex

Quote from: Aglondir;1091283The Sprawl: Uses the Apocalypse World engine. Any good?

If what you want is mission-based cyberpunk adventures (anything from theft, kidnapping, assassination, bad PR, etc) then The Sprawl is pretty darn good.  You can still RP things that happen outside the jobs, but the game's focus is getting a job, doing the legwork for it, getting in and getting out and then getting paid.  Any setting comes though via description and details that emerge during that cycle of play.

It is an Apocalypse World based game, so you have moves, clocks, harm and tags.  If that's all ok by you then there is quite a bit to love.  I talked about it in another threat here, but specifically the [intel] and [gear] rules were a hit with my players.  Basically, in an effort to keep things moving and not bog the players and GM with hours of pre-job prep talk things are made a little abstract.

For example, [intel], is just info you got during the legwork part of the game.  You go, talk to contacts, bribe people, whatever.  You get X amount of [intel] while doing it.  Then later on the job you can spend X [intel] to know things.  So maybe you bribe a maintenance worker who is on a crew doing work at a building you need to get into.  You get 2 [intel] from him.  While sneaking into the building you spend 1 of your [intel] to know, according to the guy you talked to earlier, that when the climate control kicks in it makes the vents groan. You can then get a bonus to any roll you make taking advantage of that [intel], most likely involving sneaking, but maybe the players can think of other uses.

[Gear] is similar.  You gather X [gear] instead of putting together a laundry list of what you bring.  When you find yourself on the roof of the building and needing a rope and harness to repel down with you spend 1 [gear], describe where you got it from, and then pull out that rope and harness you packed earlier.

It's a bit much to go into here, but the hacking rules are handled pretty slick via its own Moves system.  Compared to a few other games we've tried, most of my players liked the way it was done here over those games.  It came down to everything moving along and not having anyone sitting out while other people do their thing.

The game has a few supplements out.  The November Metric is a collection of cities from around the world for you to set your game in.  The Downtown Dataheist is a pay-what-you-want adventure that is basically a short quickstart.  The Mission Files is a collection of 10 ready to run missions of various types and difficulty. Touched: A Darkening Alley adds some low magic and supernatural elements to the game.  I know there is a fan hack somewhere out there that basically turns the game into Shadowrun, but I don't have any experience with it.

Itachi

#33
Quote from: RgalexIt's a bit much to go into here, but the hacking rules are handled pretty slick via its own Moves system
It's not really a downside but we would prefer on-the-fly /augmented reality hacking than the old style remote hacking the game uses. But then it's not hard to tweak (we used a tweaked Bypass move from the Tech).

Quote from: RgalexI know there is a fan hack somewhere out there that basically turns the game into Shadowrun, but I don't have any experience with it.
We use this one and it's pretty good: https://drive.google.com/open?id=1zAPjs8AprkpoW_u3lvNNTja9vI1oOuav

Ratman_tf

Quote from: Longshadow;1091403CP2020 requires a lot of work to get it to run right. The only skills that are defined are the ones directly related to combat; for everything else you are on your own in figuring out mechanics.

The combat system is completely broken, with armor being so cheap and effective that most of the game's weapons are pointless. If you want to run Shadowrun style missions, feel free to laugh at the ridiculously under-armed and armored corporate security.

I played CP2020 a ton in the 90's, but I am not nostalgic for the system.

I had to pull out my copy of the rulebook to refresh my memory. I don't remember actual play details, but I do remember playing CP2020, having to take AP ammo and use bursts to cut through body armor. Anything harder than MetalGear, You'll probably want to use something like a Rail Gun to punch through.
The notion of an exclusionary and hostile RPG community is a fever dream of zealots who view all social dynamics through a narrow keyhole of structural oppression.
-Haffrung

Rhedyn

Interface Zero is pretty good for Cyberpunk in Savage Worlds.

I think Stars Will Numbers would be a good OSR cyberpunk option.

GeekyBugle

Quote from: Rhedyn;1091595Interface Zero is pretty good for Cyberpunk in Savage Worlds.

I think Stars Will Numbers would be a good OSR cyberpunk option.

Stars Without Number Revised has hacking rules of a sort. Really Matrix style combat. Of course I haven't found yet a good hacking rule set, either they are boring to all but the hacker, they are magic where the advanced technology allows the hacker to gain instant access (Really? the enemy has the same level of tech!) or they are the Matrix.

Think I found a way to solve this conundrum, not sure what the CP2013/2020 purists will think about it tho, it's totally different and allows for a more fluid game with no boring parts. But you'll have to wait to playtest it (or buy it) to find out.
Quote from: Rhedyn

Here is why this forum tends to be so stupid. Many people here think Joe Biden is "The Left", when he is actually Far Right and every US republican is just an idiot.

"During times of universal deceit, telling the truth becomes a revolutionary act."

― George Orwell

Warboss Squee

Quote from: daddystabz;1091344No love for Shadowrun?

Not since 4th.

I have an incredible amount of disdain for the writers, who've channeled their extremely left leaning politics into the game to the point that it hurdled past subtext and simply became text.

Chris24601

Quote from: NYTFLYR;1091285CP2020 is the gold standard, there is so much out there that has been done to modify it, update it, etc. and its a darn good system
I'll see you CP2020 and raise you the Roadstriker II supplement for Mekton that was specifically designed to interface with CP2020. Because nothing tops pure Cyberpunk like adding motorcycles and cars that transform into power armor to it.

Alderaan Crumbs

Playing: With myself.
Running: Away from bees.
Reading: My signature.

HappyDaze

Quote from: Chris24601;1091663Because nothing tops pure Cyberpunk like adding motorcycles and cars that transform into power armor to it.
But does it show dolls in place of art? Because nothing bottoms out cyberpunk like Cyberpunk 3e.

Shawn Driscoll

Quote from: Alderaan Crumbs;1091666I skimmed the quickstart and it has some neat ideas.

https://www.kickstarter.com/projects/ettin/hard-wired-island/
I'll just keep using Mongoose Traveller's system

Ratman_tf

Quote from: Aglondir;1091329Now that is intriguing. Looks like Rtal is ditching Fuzion and going back to Interlock. And no artwork with dolls this time.

I missed this the first time through the thread. Good news. I preferred Interlock over Fusion.
The notion of an exclusionary and hostile RPG community is a fever dream of zealots who view all social dynamics through a narrow keyhole of structural oppression.
-Haffrung

Omega

Quote from: Aglondir;1091283Tell me about Cyberpunk RPGs.  Or even talk about Cyberpunk in general. For the bounds of the discussion, I'm not interested in Shadowrun. Here are some things I have found in a cursory search. Let me know if you have any experience with them.

The Worlds of Android: Looks like a sourcebook from the Netrunner CCG universe. Very Blade Runner. I think it is the most interesting thing on this list, but it's not an RPG.

Android Netwunner is not a CCG. Its a card game with little expansions that come out fairly regularly. No random. No collectible. Thats been FFGs business model for a while now.

Bemusingly the Card Game is actually a retheme of the Cyberpunk 2020 CCG that WOTC screwed over way back. They removed all the CP2020 elements but kept the netrunning cyberspace combat element and it is set in their Android sci-fi/cyberpink setting they use now and then.

Other interesting cyberpink RPGs I can think of...

Shadowrun: Seen alot of folk play this without the fantasy elements, or heavily downplaying them to the point elces, orcs, etc are essentially mutants and magic is not present.

Chromosome: An Amazing Engine setting. Interesting in that it is a biopunk setting overall. With biotech mostly functioning the same as cybernetics would.

Deathnet: A mini setting for d20 modern. A population of people in VR find themselves trapped in the virtual cyberscape and have to survive and try to find a way to escape. An interesting premise that was very open ended to how things played out.

Cyberworld: A combination LARP and RPG. Leaning more to the LARP side really. But was playable as an RPG. Kind of obscure and I've only met a few others who own the rulebook.

rgalex

Quote from: Alderaan Crumbs;1091666I skimmed the quickstart and it has some neat ideas.

https://www.kickstarter.com/projects/ettin/hard-wired-island/

I saw that but refuse to back it because Paul "Ettin" Matijevic is involved.