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StarCraft RPG... any ideas?

Started by SunBoy, February 24, 2009, 05:40:34 AM

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SunBoy

Yeah. Just read it. Well, flipped through it. Not great. The bestiary sounds interesting, though, at least because the artwork in the book is nice. But IIRC, Hard Nova seemed pretty cool. Fuck, man. I've got to get Visa or something.
"Real randomness, I\'ve discovered, is the result of two or more role-players interacting"

Erick Wujcik, 2007

Archangel

Sorry to bring this old topic from the dead...

In my need to play SC PnP roleplaying I decided to create my own system based on Star Wars Saga Edition. It can be played as it is, it is only missing opponents with stats (but all the options to create them are either here or in SWSE books). I done a certain number of them and have others still needing refinement (these are for now not included in this document).

If anyone is interested you can download it from here: https://docs.google.com/fileview?id=0B9m2Yt6oBfEVMWUyOTlkNzYtYjU4Ny00MTJiLTkwN2MtN2FiNDg0Nzc3Y2M3&hl=en
I got no clue why it will not open on the link but download still works.

If you got feedback&suggestions for me or decide to try this or even (gasp) stat out some Starcraft units or vehicles please contact me at: nikicaj@gmail.com (I doubt I will be visiting this board often).

areola

Wonder if d6 Space can do the job?

tellius

I've played two campaigns of Star Craft with Alternity rules and loved it every time. So I haven't had a need to play with any other systems.

Tetsubo

I think you could do Starcraft with the D20 version of Star Wars or even the SAGA version. I also think the Wars RPG might work. But Savage Worlds is a solid system that do a lot of different things.

Simlasa

What I recall of Starcraft it's mostly Space Marines and Tyranids so I'd probably be inclined to use Dark Heresy/Rogue Trader... if only because I've got them, know the rules and the settings aren't all that different... the Protoss seem kind of like a cross between Elder and Tau.

crkrueger

Quote from: Simlasa;401081What I recall of Starcraft it's mostly Space Marines and Tyranids so I'd probably be inclined to use Dark Heresy/Rogue Trader... if only because I've got them, know the rules and the settings aren't all that different... the Protoss seem kind of like a cross between Elder and Tau.

Blizzard wanted to make computer games using Games Workshop's IP's and they said no.

Warhammer Fantasy rewritten became Warcraft.
Warhammer 40k rewritten became Starcraft.

Every dime Blizzard has made off those two franchises, GW could have had a piece of.  Of course Blizzard actually knows how to handle an IP and how not to cling to being a "toy soldier company" like you're some kind of idiot savant with no powers.
Even the the "cutting edge" storygamers for all their talk of narrative, plot, and drama are fucking obsessed with the god damned rules they use. - Estar

Yes, Sean Connery\'s thumb does indeed do megadamage. - Spinachcat

Isuldur is a badass because he stopped Sauron with a broken sword, but Iluvatar is the badass because he stopped Sauron with a hobbit. -Malleus Arianorum

"Tangency Edition" D&D would have no classes or races, but 17 genders to choose from. -TristramEvans

Ghost Whistler

Quote from: RPGPundit;285757Savage Worlds is just Deadland's retarded brother.

RPGPundit

Do explain.
"Ghost Whistler" is rated PG-13 (Parents strongly cautioned). Parental death, alien battles and annihilated worlds.

Archangel

Quote from: Tetsubo;401013I think you could do Starcraft with the D20 version of Star Wars or even the SAGA version. I also think the Wars RPG might work. But Savage Worlds is a solid system that do a lot of different things.
Lol, you write this while ignoring my previous post where I done exactly that (used Saga to make a d20 Starcraft setting)

Shipyard Locked

M-M-M-MULTI-NECRO!!! *echoes* 'ecro 'ecro 'cro... +250 pts.

In the wake of Heart of the Swarm, Starcraft actually seems more tabletop ready than ever. It's even conceivable to have mixed-race party of renegades without straining the game fiction too much.

So for those who already weighed in years ago, do you still agree with your system choices or is there a better fit now? I'd also like to see what newer folks think of course.

trechriron

I think SWN might handle this. You may need to customize a tad for races, but it wouldn't be hard. :-)
Trentin C Bergeron (trechriron)
Bard, Creative & RPG Enthusiast

----------------------------------------------------------------------
D.O.N.G. Black-Belt (Thanks tenbones!)

hagbard

Quote from: CRKrueger;401093Blizzard wanted to make computer games using Games Workshop's IP's and they said no.

Warhammer Fantasy rewritten became Warcraft.
Warhammer 40k rewritten became Starcraft.

Every dime Blizzard has made off those two franchises, GW could have had a piece of.  Of course Blizzard actually knows how to handle an IP and how not to cling to being a "toy soldier company" like you're some kind of idiot savant with no powers.

Andy Chambers who worked on 40K quit GW and went to work over at Blizzard as SC2's creative director.

dragoner

Mong Trav would do it without breaking a sweat, the CSC already has crystal energy weapons for the Protoss.
The most beautiful peonies I ever saw ... were grown in almost pure cat excrement.
-Vonnegut

The Butcher

If you can stand Fate (I can't), Starblazer Adventures can do it.

Savage Worlds would take a tad more legwork. I haven't seen the new SF Companion yet, though.

flyingmice

SunBoy hasn't been seen around here for years. Why are you answering his question with recommendations? He isn't going to see them.

Yes, most generalist SF games can handle it, but all would require some retooling. This is the only real answer. Anything else is just individual tastes.

-clash
clash bowley * Flying Mice Games - an Imprint of Better Mousetrap Games
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