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Star Wars Saga Edition: WTF?

Started by crkrueger, June 08, 2010, 03:19:13 AM

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PaladinCA

My biggest gripe about Saga Edition is the stat block creation for NPCs.

Sure you can use the ones in the supplements or the core book, but the higher in level they go, the harder it is to find something level appropriate.

Doing these stat blocks is time consuming and rather boring. I'm actually burning out on the mechanical aspects of NPC creation. This is after two long series of games mind you, but it is still a weakness that I see in the system.

The higher in level you go, the more difficult game prep is. In that, Saga Edition is not much different than D&D 3.5. I really wish Star Wars would have had a DDI component or received third party d20 software support. Doing the blocks by hand is just a pain in the ass once you get to the high level part of the game.

I'm actually considering a switch to a FATE 3.0 engine approach for the next Star Wars game that I run.

Tommy Brownell

Quote from: PaladinCA;386807My biggest gripe about Saga Edition is the stat block creation for NPCs.

Sure you can use the ones in the supplements or the core book, but the higher in level they go, the harder it is to find something level appropriate.

Doing these stat blocks is time consuming and rather boring. I'm actually burning out on the mechanical aspects of NPC creation. This is after two long series of games mind you, but it is still a weakness that I see in the system.

The higher in level you go, the more difficult game prep is. In that, Saga Edition is not much different than D&D 3.5. I really wish Star Wars would have had a DDI component or received third party d20 software support. Doing the blocks by hand is just a pain in the ass once you get to the high level part of the game.

I'm actually considering a switch to a FATE 3.0 engine approach for the next Star Wars game that I run.

Huh.

Within a couple of weeks of getting the core, just to see how it would go, I started leveling guys up to 20.  I find it to be incredibly easy, due mostly to the way skills are handled in this version.

That said, I'm not opposed to a system switch myself, but I'm far more likely to go Savage Worlds instead...(there's one really good conversion already, and I know the system well enough to make up the rest).
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PaladinCA

Quote from: Tommy Brownell;386834Huh.

Within a couple of weeks of getting the core, just to see how it would go, I started leveling guys up to 20.  I find it to be incredibly easy, due mostly to the way skills are handled in this version.

That said, I'm not opposed to a system switch myself, but I'm far more likely to go Savage Worlds instead...(there's one really good conversion already, and I know the system well enough to make up the rest).

From the core book... sure, it is easy.

When you add in supplements... then it gets cumbersome.

I didn't have much of a problem with it until it reached eight plus supplements and beyond level ten.

Again, I still like the game. I'm just tired of d20 and creating stat blocks.

Tommy Brownell

Quote from: PaladinCA;386849From the core book... sure, it is easy.

When you add in supplements... then it gets cumbersome.

I didn't have much of a problem with it until it reached eight plus supplements and beyond level ten.

Again, I still like the game. I'm just tired of d20 and creating stat blocks.

I think I was on the core and two or three supplements at the time...(did a lot of trading all at once).

I still don't have the problem now (with all the books), but that's probably because either something in one of the books has inspired me for the NPC in question, or I tend to default to a lot of the "basic" Feats...(Feats and Talents seeming to be what takes the most time, in my experience).

Heck, if I got ambitious and made a universal reference, I bet that time would disappear, too.
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Novastar

There used to be a regularly updated Excel generator (using Macro's) on WotC's site, in the forums (cunningly called "Don't call it a generator...").
Quote from: dragoner;776244Mechanical character builds remind me of something like picking the shoe in monopoly, it isn\'t what I play rpg\'s for.

Rubio

Quote from: Tommy Brownell;386850Heck, if I got ambitious and made a universal reference, I bet that time would disappear, too.

There's a big honkin' feat/class/equipment index (the Omegadex) put together by FunkamusPrime over at the Order 66 podcast forums that might serve you well:
http://www.mediafire.com/?2dctzdadjkt

Another of their forum-goers, Zuben_Thoom, also put together a pretty damn large excell reference sheet of his own: http://www.mediafire.com/?ntejnyymezk
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Does this place have a never-ending supply of WEIRD STUFF!?"

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PaladinCA

Quote from: Novastar;386857There used to be a regularly updated Excel generator (using Macro's) on WotC's site, in the forums (cunningly called "Don't call it a generator...").

Saga Sheet.

It is useful to a point. But it has more bugs than a Roach Motel.

Tommy Brownell

Quote from: Rubio;386875There's a big honkin' feat/class/equipment index (the Omegadex) put together by FunkamusPrime over at the Order 66 podcast forums that might serve you well:
http://www.mediafire.com/?2dctzdadjkt

Another of their forum-goers, Zuben_Thoom, also put together a pretty damn large excell reference sheet of his own: http://www.mediafire.com/?ntejnyymezk

Oooh, thanks!
The Most Unread Blog on the Internet.  Ever. - My RPG, Comic and Video Game reviews and articles.