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Star Wars Saga Edition: WTF?

Started by crkrueger, June 08, 2010, 03:19:13 AM

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jrients

Quote from: CRKrueger;386333You lousy sonsabitches, you were supposed to say it wasn't any good, now I'll have to hit the FLGS. :p

I didn't find the very slick and refined mechanics particularly Starsy or Warsy, if that helps.
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Koltar

Quote from: PaladinCA;386323The corebook is still readily available. With that and wookiepedia, plus a galaxy full of non-gaming Star Wars source materials, you would have almost everything you need. Everything else would be frosting on a good cake.

I know I'm going to be keeping the game alive, no matter what WotC does.

Maybe - but it will become less and less available as the weeks and months(years) roll on.
Last month was the last time that anything new came out connected to the STAR WARS license as published by WotC.


It will gradually become more and more difficult to find SAGA Star Wars books and supplements.


- Ed C.
The return of \'You can\'t take the Sky From me!\'
http://www.youtube.com/watch?v=gUn-eN8mkDw&feature=rec-fresh+div

This is what a really cool FANTASY RPG should be like :
http://www.youtube.com/watch?v=t-WnjVUBDbs

Still here, still alive, at least Seven years now...

Silverlion

Quote from: jrients;386340I didn't find the very slick and refined mechanics particularly Starsy or Warsy, if that helps.



I don't know--I love D6 Star Wars, a great deal, but I admit that a lot of that is the wonderful support material. The mechanics of D6 itself (which I prefer) are themselves not as focused as Star Wars Saga.

Mind you, I think D6 system's focus is being simple and graspable, and thus support material pushes it forward a great deal--especially with the well written 1E mood support material.

 Saga is aimed at being Star Wars as best it can be--and it does so well enough. Plus it is way way less abusable in my experience than many D20 products.
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Silverlion

#18
Quote from: jrients;386340I didn't find the very slick and refined mechanics particularly Starsy or Warsy, if that helps.



I don't know--I love D6 Star Wars, a great deal, but I admit that a lot of that is the wonderful support material. The mechanics of D6 itself (which I prefer) are themselves not as focused as Star Wars Saga.

Mind you, I think D6 system's focus is being simple and graspable, and thus support material pushes it forward a great deal--especially with the well written 1E mood support material.

 Saga is aimed at being Star Wars as best it can be--and it does so well enough. Plus it is way way less abusable in my experience than many D20 products, which is a positive thing for some of the d20 games I've witnessed.
High Valor REVISED: A fantasy Dark Age RPG. Available NOW!
Hearts & Souls 2E Coming in 2019

Shazbot79

Quote from: Angry_Douchebag;386324I don't suppose you have links? I know about Sword and Sorcery Saga but haven't found others.  I've been considering using saga as a framework for an iteration of Iron Heroes for myself.


http://www.lulu.com/product/paperback/fantasy-concepts-campaign-resource/1948776


Bon appetit.
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Simon W

Quote from: jrients;386340I didn't find the very slick and refined mechanics particularly Starsy or Warsy, if that helps.

I played in a campaign of it and I have to agree. I found it little different to the earlier versions of D20 Star Wars - that is, very slow and cumbersome.

Novastar

Saga is still a d20 product, so if you have a problem with the system, per se, Saga's still not going to be your cup of tea.

That said, I think it's the best incarnation of the d20 Star Wars systems. Saga has better rules for Force Powers, but d6 still has better Starship Combat (oddly, I found d20 RCR better in this regard than Saga).

Force Powers are fairly powerful at lower levels, but less so as you level up, which helps explain why Jedi & Sith tend to duel with lightsabers.
Quote from: dragoner;776244Mechanical character builds remind me of something like picking the shoe in monopoly, it isn\'t what I play rpg\'s for.

Kinetic

For those wanting more of a generic, toolkit-style version of Saga:  http://www.gmsarligames.com/blog.php/category/e20-system/

GM Sarli is one of the designers behind Star Wars Saga.

Tommy Brownell

Quote from: Novastar;386378Saga is still a d20 product, so if you have a problem with the system, per se, Saga's still not going to be your cup of tea.

Well, I don't really like d20 much at all, and I dig Saga Edition.
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Benoist

Quote from: Tommy Brownell;386387Well, I don't really like d20 much at all, and I dig Saga Edition.
Yeah. The "you don't like d20, therefore won't like Saga" doesn't strike me as a bulletproof argument.

Angry_Douchebag

Quote from: Benoist;386407Yeah. The "you don't like d20, therefore won't like Saga" doesn't strike me as a bulletproof argument.

Agreed.  While I don't care for 3.X, Pathfinder or Trailblazer, I like Saga.

Narf the Mouse

Quote from: Angry_Douchebag;386426Agreed.  While I don't care for 3.X, Pathfinder or Trailblazer, I like Saga.
That's not a matter of not liking d20 (IM). "Core" d20 for me is the six attributes, d20 for success and levels. Maybe a few other things I'm not going to bother parsing, because I don't care that much about defining d20.

Oh, yeah. Skills and feats, too.
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Tommy Brownell

Quote from: Narf the Mouse;386546That's not a matter of not liking d20 (IM). "Core" d20 for me is the six attributes, d20 for success and levels. Maybe a few other things I'm not going to bother parsing, because I don't care that much about defining d20.

Oh, yeah. Skills and feats, too.

When the first iteration of Star Wars d20 came out, I thought the idea of the six attributes, the classes and levels, skill and feats was the worst idea ever.

Saga Edition's an instant favorite, though.
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DeadUematsu

I like Saga Edition and its supplements. The system's good for 6-10 levels of play (most games derived from d20/D&D are) and there's not a whole lot of detail that's missing (and frankly I don't care about what is missing).
 

Novastar

Quote from: Narf the Mouse;386546That's not a matter of not liking d20 (IM). "Core" d20 for me is the six attributes, d20 for success and levels. Maybe a few other things I'm not going to bother parsing, because I don't care that much about defining d20.

Oh, yeah. Skills and feats, too.
Yep, that's what I meant by d20.
Some folks just don't like a level-based game, which given Star Wars previous incarnation (d6), they have a perfectly acceptable alternative.
(Realize, I game with a d6 nut and a HEROphile, so I get regular sermons of the "ebil's" of d20)
Quote from: dragoner;776244Mechanical character builds remind me of something like picking the shoe in monopoly, it isn\'t what I play rpg\'s for.