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Best of the best published adventures?

Started by RPGPundit, October 20, 2006, 08:59:36 PM

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Akrasia

Quote from: mearlsIn the 1980s, the British D&D adventure designers ran circles around their American counterparts....

The Alderweg Series...

Drums on Fire Mountain...

All That Glitters...

U-Series...

Night's Dark Terror: The best of the bunch...

I agree 100 percent.  :D

My only complaint with your post is that you failed to mention UK 4 When A Star Falls (it started with a 'memory web' in which the players were given the fragmented memories of a failed expedition of monks; it also included a Derro settlement devastated by a meteorite; a shadow assassin that trailed the PCs; a settlement of evil snirvneblin 'technicians'; and a book that foretold the future).
RPG Blog: Akratic Wizardry (covering Cthulhu Mythos RPGs, TSR/OSR D&D, Mythras (RuneQuest 6), Crypts & Things, etc., as well as fantasy fiction, films, and the like).
Contributor to: Crypts & Things (old school \'swords & sorcery\'), Knockspell, and Fight On!

mearls

Quote from: AkrasiaI agree 100 percent.  :D

My only complaint with your post is that you failed to mention UK 4 When A Star Falls (it started with a 'memory web' in which the players were given the fragmented memories of a failed expedition of monks; it also included a Derro settlement devastated by a meteorite; a shadow assassin that trailed the PCs; a settlement of evil snirvneblin 'technicians'; and a book that foretold the future).

Forgot that one, or more accurately confused it with All That Glitters...

The memories were particularly evocative and well-written. It was an interesting way to get the PCs involved in the story, give them exposition, and give hints as to what's going on.
Mike Mearls
Professional Geek

jrients

Quote from: mearlsThe Alderweg Series: Defend a mountain fortress against an attacking hobgolbin army led by a fire giant. Find and interact with an intelligent artifact that sets you off on a quest to destroy its rival.

I played through the Alderweg series back in high school.  It was an incredibly fun pair of modules.  One of the high points of my times as a player rather than GM.
Jeff Rients
My gameblog