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Star Trek RPGs (FASA in particular)

Started by Gabriel2, June 11, 2018, 11:33:05 AM

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Lynn

Quote from: darthfozzywig;1044539I think the fighty-fighty nature was also becoming problematic in the ST:TNG era, requiring more re-writes, etc., with Paramount basically making the license untenable for FASA.

I may be mistaken but I recall that there was some issue if the FASA license from Paramount extended to TNG, even as they shipped their first supporting book for it.
Lynn Fredricks
Entrepreneurial Hat Collector

Lynn

Does anyone know if the Prime Directive / Traveller materials are dead in the water?

Given the ranking system and branches in TOS, this seemed to me like a winning combination.
Lynn Fredricks
Entrepreneurial Hat Collector

Koltar

Quote from: Gabriel2;1044540The end of FASA Trek was bewildering from my perspective at the time.  Here was a well supported game that seemed to be growing in popularity (well, more like finally getting attention) because of the movies and new TV series.  There were plenty of announced products coming.  Then...  it was done.  Everything was cancelled.  FASA no longer had the license.

The story I heard for a long time was the Gene Roddenberry..........

I happen to know the real story, and you are only 50% accurate about a Roddenberry involvement.
Send me a private message and I might tell the story.

Sometimes, it is surprising which industry insiders stop by a game store on a slow day - then conversations happen....

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The return of \'You can\'t take the Sky From me!\'
http://www.youtube.com/watch?v=gUn-eN8mkDw&feature=rec-fresh+div

This is what a really cool FANTASY RPG should be like :
http://www.youtube.com/watch?v=t-WnjVUBDbs

Still here, still alive, at least Seven years now...

Skarg

Yeah, that is a very cool tricorder prop!

Hmm, actually there's an idea for a mobile app that could be interesting to use in an RPG: turns your players' mobile devices into their PCs' equipment for a sci fi game....

The thing that gets me about starship RPGs is that there seems to be a hard tension between having a unbiased and interesting space combat system, and not having at least some PCs tend to be fairly sidelined, irrelevant, and/or at risk of sudden death due to being on (part of) a ship that is getting blown to itty bitty pieces. Since my tastes run towards not wanting to sacrifice the interesting and unbiased space combat system, players would need to have several characters and/or not mind being inactive or arbitrarily killed sometimes.

Krimson

Quote from: Skarg;1044576Yeah, that is a very cool tricorder prop!

Hmm, actually there's an idea for a mobile app that could be interesting to use in an RPG: turns your players' mobile devices into their PCs' equipment for a sci fi game....

The thing that gets me about starship RPGs is that there seems to be a hard tension between having a unbiased and interesting space combat system, and not having at least some PCs tend to be fairly sidelined, irrelevant, and/or at risk of sudden death due to being on (part of) a ship that is getting blown to itty bitty pieces. Since my tastes run towards not wanting to sacrifice the interesting and unbiased space combat system, players would need to have several characters and/or not mind being inactive or arbitrarily killed sometimes.

Hmmm a mobile app. I'd totally play Star Trek Go. Maybe. Unless they kill it with microtransactions.
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