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Planescape/Talislanta mashup

Started by Angry Goblin, February 14, 2024, 11:28:22 PM

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Jam The MF

I'm interested in hearing what others do with Planescape, especially outside of Sigil.  The Lady of Pain sledgehammer inside Sigil, is a very cool concept; but I'd love to see the Outlands explored.  So much territory, to work within.
Let the Dice, Decide the Outcome.  Accept the Results.

Angry Goblin

Quote from: Eric Diaz on February 16, 2024, 07:19:15 AM
Quote from: Angry Goblin on February 16, 2024, 12:57:05 AM
Quote from: Eric Diaz on February 15, 2024, 10:23:05 AM
Well, the LOOK of Talistlanta races seems perfect for Planescape...

Definitely agree with removing leves/dwarves in  favor of more exotic species.

What else do you want to use?

Cool, thanks for the comment, the classical races seem a bit out of place in the exotism of Planescape tbh.
Regarding "what else", the factions are awesome, I fell in love with Dustmen when playing Torment back in the day  ;D

Do you have recommendations?

I don't have much to add really... I am not very familiar with either setting. But will follow this thread, sounds like a cool idea.

That´s alright, I am not exactly an expert on them myself.
Hârn is not for you.

Angry Goblin

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1) Are you talking about a mashup free of any specific context? i.e. you're just populating Sigil with races from Talislanta? Or are you wanting to weave them together?

Thanks for the reply! That is a very good question. I´d probably go with weaving them together to  Talisscape  ;D

So far, I don´t know about the specifics though. Talislanta lore is great, so I´d give a heavier emphasis for Talislanta, but include the planes, factions and Sigil atleast. I don´t mind replacing the denizens of the planes with Talislanta equivalents or some such to fit better.

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2) Talislanta has *fantastically* powerful magic... but traversing the Planes would be tricky based on the assumptions of the setting. The "standard" setting is one of exploration and rebuilding after an apocalypse. Having denizens from Talislanta capable of realistic traversal (Cymrillians, Phantasians, Tanasians - or any former Phaedran cultures.  *maybe* Rajans among others) would probably mean they got there accidentally OR are in league with some really dark shit. Hence the Midnight Realms - which really is just talking about Devils and Demons (depending on how you want to classify them in D&D terms).

This is something I do not have answers for, I´m afraid. Though I´d skip the "really dark shit", though some parts of Midnight Realms could be included for sure.

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3) If you want to handwave it - easy! Any of the Phaedran races would easily fit in. One way could be a semi-permanent gate opens up in the Maelstrom (the magical after-effects of the apocalypse which still linger in the world) which allowed Cymrillian/Tanasian casters to solidify it. Mind you, this would create some interesting political ramifications potentially where you could import/export elements from each setting into the other. It would completely change the political dynamic of the Seven Kingdoms should the Tanasians gain access to Sigil - they would immediately start plotting to regain control of Cymril again. Likewise should a non-Seven Kingdom's faction gain access first. Something to consider, and it would make awesome setting fodder for you.

This sounds like an absolute blast! Large scale changes, I´m very much fine with them 8)

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From a Sigil standpoint, it would be a cool opportunity for D&D-based characters to get exposure to the Talislanta cultures and maybe even GO there. You could import a lot of the Talislanta dimensional races/monsters (again see the Midnight Realm book). I HIGHLY recommend you read the 4e Codex Magicus for looking at the real powerful magic-cultures and histories of Talislanta so you'd have a good grounding on the likely people to enter Sigil first. Or at least to give you an idea of who would have the greatest interest in such connections.

You mean that Talislanta would just basically be a plane just like any other which the player characters can enter from Sigil? I will read the Codex Magicus again, thanks for the tip!  8)
Hârn is not for you.

pawsplay

Speaking of Spelljammer, Talislanta (at least prior to The Savage Lands, I don't know it) had Archaen civilization start with essentially a spelljammer crash. The survivors of the crash hybridized with and/or conquered some of the locals and created what would eventually become the human-like civilizations. The Neurians couldn't adapt to magic, and became the intellectual Sindarans and learned to rely on alchemy to compensate. There isn't any great difficulty at all adapting Talislanta to a Spelljammer campaign; the Talislantans of the New Age are cosmologically ignorant and have no space-faring capability of their own. Their knowledge of local dimensions and planes is very limited, as well, basically, the Astral, the elemental plane, the void, and a few points of interest in between.