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Savage Worlds?

Started by Mr. Christopher, October 19, 2006, 03:34:20 PM

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mattormeg

Stats have an effect on skill development, but not use. You're right.
Regarding development, skills cost more to purchase when they are purchased at a level higher than their parent attribute.

Silverlion

I kinda like it--it has hiccups, but nothing that a lot of other games don't have. It does seem like some other games focused a bit too much on combat and combat play in design (the costing of edges, the heavy number of combat ones to anything else.)

I'm not sure if I'll REALLY like it until I run it, I'm working on a Necessary Evil game (using the book of the same name) for friends who want to play "evil" since I'm not fond of non-heroes NE comes closest to giving both of us fun.

So far I've discussed with one player his potential PC: Clown Commando.

I'm still working on the others, my ideas based on their "interest" sheets that gives me their favorite genres, animals, villains and heroes, weapons bunches of stuff so I know what to do when I run games for them--one will have a Ninja-Cat person (Onineko perhaps) the other will play a superstrong person with slight ability to change shape (hands into hammers, slight "elasticity" but not quite Mr. Fantastic) called Protobrute.


We'll see if they accept that pitch of PC/ideas and will play or make there own (I'm fine with that of course but to safe time I often cook up premade PC's and offer them to the players.)
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