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Spelljammer & Planescape: How do you all feel about these two settings?

Started by Monero, August 15, 2022, 12:42:10 PM

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Monero

With Spelljammer 5E on the horizon, I was wondering with this boards general sentiment towards the setting is. I've never played in Spelljammer but I always heard good things about it. Any shot the 5E version stays true to the original or will it get the milquetoast SJW approved treatment that more recent 5E products have received?

And for some reason I always link Spelljammer and Planescape in my head even though there's no real reason for it, so the same goes for Planescape...how do you all feel about the setting overall?

Which books are "must haves" for both settings?

And can they exist within the same game world? Could have you have a campaign that uses both Spelljammer and Planescape rules and setting material?

ForgottenF

Never played spelljammer, but I have some fond memories of planescape, both from it's 3e incarnation, and from the computer game and it's associated novelization.

As far as I know, the 2e planescape setting book is considered the definitive source on the setting, but the 3e manual of the planes was quite a good quality supplement as well. The CRPG planescape torment might be the most definitive take on the setting for most people, though. Fortunately you can still get it on Good Old Games for pocket change, and it holds up surprisingly well.

EDIT: For my money, Planescape is probably the best published setting for dealing with the more gonzo and high fantasy side of D&d. It can get pretty out there, and it comes with plenty of inherent rationale for why even mid-to-high level PCs would still start near the bottom of the food chain.

Steven Mitchell

I was never a big fan of either setting.  I'm sure, however, that whatever good points they have can be wrecked by the current crew.

Svenhelgrim

Every time I tried to run a Spelljammer campaign, it has collapsed under the weight of its own ridiculousness. 

Never ran Planescape.

Jam The MF

I expect every WOTC release to be 2022 Seattle, from here on out.

Planescape appeals to me more than Spelljammer does.
Let the Dice, Decide the Outcome.  Accept the Results.

Monero

Quote from: Jam The MF on August 15, 2022, 02:06:48 PM
I expect every WOTC release to be 2022 Seattle, from here on out.

Planescape appeals to me more than Spelljammer does.

Is WotC Seattle the ones responsible for all the woke changes?

Monero

Quote from: Svenhelgrim on August 15, 2022, 02:01:31 PM
Every time I tried to run a Spelljammer campaign, it has collapsed under the weight of its own ridiculousness. 

Never ran Planescape.

Do you have an example by chance?

Jam The MF

Quote from: Monero on August 15, 2022, 02:27:56 PM
Quote from: Jam The MF on August 15, 2022, 02:06:48 PM
I expect every WOTC release to be 2022 Seattle, from here on out.

Planescape appeals to me more than Spelljammer does.

Is WotC Seattle the ones responsible for all the woke changes?

The current staff at WOTC are imprinting current cultural norms, into and onto everything they create or re-publish for D&D.  They feel they must atone for the sins of the past, by changing everything to fall into line with current cultural norms.  Modern day Seattle, if you will.  And Paizo is doing the same.
Let the Dice, Decide the Outcome.  Accept the Results.

Effete

Played in a Spelljammer campaign long ago, but it didn't last more than a few sessions. I remember nobody really knowing what the heck to do (including the DM). My only experience with Planescape was mining the 3e sourcebook for mid-high level adventure ideas. Never dug into the more plane-hopping aspects of it.

I have no real opinions either way. Sorry to disappoint.

Shrieking Banshee

I think Spelljammer is a bunch of fun. Its very weird though. Not for those that want a more serious experience.

Its ship rules are eh.

ForgottenF

Spelljammer 5e will definitely get the "current year" treatment. Can't find it now, but I already saw an article explaining about how "not all space vampires are bad, you know." And it looks like they're adding more new quirky furry races to play. Knowing WOTC, it'll be all about taking your crew of non-binary space hippos on a "so random" adventure to non-violently smash the space patriarchy.

Krugus

Added spelljammer to my current campaign when it first came out.   Once that campaign was over, never revisited it but the flying ships are still a thing to this day :)

As for 5e?  Meh :)
Common sense isn't common; if it were, everyone would have it.

Monero

Quote from: ForgottenF on August 15, 2022, 03:12:44 PM
Spelljammer 5e will definitely get the "current year" treatment. Can't find it now, but I already saw an article explaining about how "not all space vampires are bad, you know." And it looks like they're adding more new quirky furry races to play. Knowing WOTC, it'll be all about taking your crew of non-binary space hippos on a "so random" adventure to non-violently smash the space patriarchy.

You're most likely correct. I'm not even sure what to do about it anymore. Seems futile to try and fight it anymore, this nonsense seems inevitable.

I'm working on my own system for fixing the awful homogenization treatment they gave all the races that also gives a bit more freedom, so maybe just houseruling away all the SJW woke trash is the only real solution outside of abandoning D&D altogether.

Hzilong


I used Planescape a couple times and it's a pretty good setting. The (I think) 3.5 book was great had a lot of evocative imagery. Spelljammer is something I like in concept and have stol...borrowed concepts from the setting. But, as has been mentioned, using it wholesale is a bit too ridiculous for my preferences. Generally, I'd say Planescape is the more usable setting. Both have plenty of stuff worth copy-pasting into another game.
Resident lurking Chinaman

Jam The MF

Quote from: Monero on August 15, 2022, 04:03:38 PM
Quote from: ForgottenF on August 15, 2022, 03:12:44 PM
Spelljammer 5e will definitely get the "current year" treatment. Can't find it now, but I already saw an article explaining about how "not all space vampires are bad, you know." And it looks like they're adding more new quirky furry races to play. Knowing WOTC, it'll be all about taking your crew of non-binary space hippos on a "so random" adventure to non-violently smash the space patriarchy.

You're most likely correct. I'm not even sure what to do about it anymore. Seems futile to try and fight it anymore, this nonsense seems inevitable.

I'm working on my own system for fixing the awful homogenization treatment they gave all the races that also gives a bit more freedom, so maybe just houseruling away all the SJW woke trash is the only real solution outside of abandoning D&D altogether.


Why not just use hard copies of the earlier print runs, for in person gaming?  Provide a handout, saying you are running the original 5E core content only.
Let the Dice, Decide the Outcome.  Accept the Results.