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Disney Land as Mordor

Started by David Johansen, October 13, 2013, 12:21:51 AM

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David Johansen

Thanks Clash, I'm not sure what I'd use to run this one.  Toon maybe?  Anyhow Walt Disney works better as a pulp villain to my mind.  He's about science and progress and AMERICA!  And being able to pose the heroes as tree hugging outcasts and hippies is just the icing on the cake.

For an existing system I suppose there's GURPS or BRP.

I'd think the real conflict is puritan cultural homogenity verses diversity it's a very counter culture conflict.  You'd want the heroes to go home and find their wife in a cute frock with an apron on and meatloaf on the table.  That's true horror right?  Willing servitude to the idea of normality.

So, I guess it winds up more narrative in some ways right until the agents in tuxedoes are rappelling out of helicopters in the middle of the nightly show at the castle with fireworks and frenzied crowds and a running gun battle in the happiest place on earth.

See, I can build that stuff into GURPS characters but there has to be some kind of willpower attrition going on.  You know, it reminds me of, well "IT" in A Wrinkle In Time really.  That ongoing throbbing rythm that rules a world in fear and horror.
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Opaopajr

Oh come now, you're not even trying. Toon?! I love it, but it's too obvious. Even anyone suggesting Savage Worlds would be too cliché, as the connection to pulp is emblazoned in neon.

If you really want to go for the gold like God and PROGRESS! intended, you'd run with that Doris Day and Leave it to Beaver conquers the world v. tree hugging outcast hippies. You'd run this with Werewolf: the Apocalypse.

Yes I said it. And no, you now can't un-think it.
Just make your fuckin\' guy and roll the dice, you pricks. Focus on what\'s interesting, not what gives you the biggest randomly generated virtual penis.  -- J Arcane
 
You know, people keep comparing non-TSR D&D to deck-building in Magic: the Gathering. But maybe it\'s more like Katamari Damacy. You keep sticking shit on your characters until they are big enough to be a star.
-- talysman

David Johansen

#17
Yeah, Werewolf's in the neighborhood.

I'm thinking a d6 system derived inverted dice pool where one failure is total failure.  You generally need more downward mobility in a task system.  So you roll 3d6 for an average task and if you roll a single one you fail.

Stats and Skills are in full dice amounts that are subtracted from the difficulty dice.

So an average difficulty would be 6d6 and an average stat would be 3d6.

The Force Points equivalent would be the selling out verses standing up factor.  Selling out gives a bonus and standing up gives a penalty but when your Convictions are gone you become one more willess puppet who buys what they're told, where they're told.

Stats could be Strength, Personality, Insight, Knowledge, and Coordination.  Strength Skills: Lifting, Striking, Running, Swimming.  Personality Skills: Art, Conversation, Intimidation, Oration, Outrage.  Insight Skills: Observation, Prediction, Reasoning, Resonating, Research.  Knowledge Skills: Culture, History, Medicine, Science, Technology.  Agility Skills: Climb, Dance, Defense, Drive, Shooting.

Combat's a basic wound level system with wound levels stacking to higher wound levels.  Damage is a fixed Strength target number by weapon with unarmed attacks at Strength and at around 7d.

hmmm...Maybe it's time for a thread on The Art of Game Design Forum?

here: http://www.therpgsite.com/showthread.php?p=699751#post699751
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RPGPundit

Quote from: David Johansen;699380I'd think the real conflict is puritan cultural homogenity verses diversity it's a very counter culture conflict.  You'd want the heroes to go home and find their wife in a cute frock with an apron on and meatloaf on the table.  That's true horror right?  Willing servitude to the idea of normality.

You know I have absolutely no sense of terror in the idea of people wanting to be normal.

In fact, its people desperate to imagine they're different, when in fact they aren't, that terrifies me. That's what suggests an evil almost-intelligent memetic trap: people imagining they're being rebels when in fact they're very much part of the machine, no different at all from the quiverfull apron-draped pregnant 50s-nostalgia housewife.  Maybe worse, because the housewife doesn't erroneously believe she is; she hasn't been infected by a viral paradigm that will make it impossible for her to ever really be liberated from her normalcy.  She's just (relatively, within the boundary of the Four Noble Truths) happy to be normal.
Its the other guys, the would-be rebels, the hipsters, that are hopelessly desperately longing to be different, and somewhere deep down in their subconscious they know they're just fakers, and they're silently screaming inside every day, but they can't stop.

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Quote from: RPGPundit;700697You know I have absolutely no sense of terror in the idea of people wanting to be normal.

Its the other guys, the would-be rebels, the hipsters, that are hopelessly desperately longing to be different, and somewhere deep down in their subconscious they know they're just fakers, and they're silently screaming inside every day, but they can't stop.

RPGPundit

So... you... dont play RPGs... right?

aheh...

But honestly some people just look at normal and cant stand it. Especially regimented groupthink normal all nice and orderly. Its for them like staring at Cthulhu too long. Your normal is their abnormal. Others see the rebels and see only the cool part and then jump in and spend the rest of their time in denial it isnt cool at all.

And sometimes accepted "normal" is glaringly 1000% wrong. It just takes people to stand up and fight.

David Johansen

Quote from: RPGPundit;700697You know I have absolutely no sense of terror in the idea of people wanting to be normal.

snip

Its the other guys, the would-be rebels, the hipsters, that are hopelessly desperately longing to be different, and somewhere deep down in their subconscious they know they're just fakers, and they're silently screaming inside every day, but they can't stop.

RPGPundit

Which is probably why it's a bit tongue in cheek.  I can't take it seriously.
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