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Sorcerers of Ur-Turuk - a D6 Troupe Style Persian S&S RPG

Started by Skywalker, November 18, 2014, 03:55:16 PM

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Skywalker

This has entered its final week and it looks close to getting the 5k stretch goal, meaning everyone gets the setting book in PDF (and discounted POD) for free. But its going to need help.

Skywalker

The KS is in its final 5 days and needs more support.

The magic chapter has been made available. It follows what was in the overview and confirms:

- Artefacts found in the desert give CPs to increase magic skills. Magic skills cannot be increased with CPs normally.
- Magic is not able to be used to know or transmute things. It is also not permanent.
- Magic seems to originate from an ancient Sumerian analogue society.
- Magic is very flexible, though it may be tricky to use it fast in combat and the like.

I remain impressed in how Graham is keeping the rules simple and straight forward, even in the most complex part of the game. It really supports his choice of Open D6.

bottg

The Magic Chapter is now finished, and so i am going to create 10 "spells".  In game these could be created on the fly or recorded as stock spells, to be modified as needed:

Glowing Orb
Firebolt
Polymorph Other
Heroism
Heal Severe Wounds
Charm Person
Mass Courage - Boost Courage Skill or Change thoughts
Insect Plague
Chasm Bridge
Animate Water Elemental
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bottg

#48
Glowing Orb
Summon+Light

Range: 10’                 (+3)
Duration: 1 hour              (+6)
Target: Self         (+0)
General: Limited Animation   (+5)

Target Number: 14
Fatigue: 2

This spell creates a small glowing orb that sheds good light over a 10’ radius area.  The bobbing globe will follow the caster at head height, but may be sent ahead at walking pace as long as the globe remains in sight.
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bottg

Firebolt
Summon+Fire

Range:  50'         (+5)
Duration: Instant      (+0)
Targets: 1 target      (+5)
Damage: 6D6         (+10)

Target Number: 20
Fatigue: 2

This general purpose attack spell will do the same damage as a strong man with a sword, but can strike from 50' away and could possibly ignite a flammable target.   The caster fires a single bolt of elemental flame which bursts against the target, burning them.
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bottg

Polymorph Other
Shape+Body

Range: Touch         (+1)
Duration: 1 hour      (+6)
Targets: 1 target      (+5)
Change: 100%      (+15)

Target Number: 27
Fatigue: 3

This potent spell will allow a sorcerer to change a human into another creature of similar size, such as a donkey, lion or dog.  Variants of the spell will allow the target to become a smaller or larger creature.  The target gains all normal physical abilities of the target creature, but retains their own mind.  The target may resist the effect.
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bottg

Heroism
Shape+Body (minimum Body 3)

Range: Touch         (+1)
Duration: 10 rounds      (+4)
Targets: 1 Target      (+5)
Boost Statistic: Might +3   (+9)
Boost Other: Melee Weap+3   (+6)
Boost Other: Armour +3   (+6)

Target Number: 31
Fatigue: 4

This difficult spell makes a warrior much more formidable for a limited period of time.  It adds 1D to the Might (and thus damage) of the character, as well as 1D to their attack roll.  It also grants an extra +3 natural armour as the skin hardens.
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bottg

Heal Severe Wounds
Summon+Body

Range: Touch         (+1)
Duration: 1 Week      (+13)
Targets: 1 Target      (+5)
Restore: 2 Levels      (+6)

Target Number: 25
Fatigue: 3

This spell will restore a Severely Wounded character to full health, keeping those wounds closed for 1 week.  After that time the wounds will re-appear and will need to be treated by a physician or left to heal by natural means (unless the spell is re-cast).
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bottg

Charm Person
Shape+Mind

Range: 10'         (+3)
Duration: 1 hour      (+6)
Targets: 1 target      (+5)
General: 2 levels      (+10)

Target Number: 24
Fatigue: 3

This spell will improve the attitude of the target by two steps, so a hostile character would become neutral, an unfriendly character would become friendly and a neutral character would become an ally.  The target may attempt to resist the spell, which lasts for 1 hour.  This spell does not force the target to take any actions, but merely changes their outlook.  Hostile action on the part of the sorcerer towards the target may worsen their outlook again.
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bottg

#55
Mass Courage
Summon+Mind

Range: 50’         (+5)
Duration: 10 rounds      (+4)
Targets: 10 targets      (+16)
Boost Other: Self Control +3   (+6)

Target Number: 31
Fatigue: 4

This spell will inspire up to ten allies of the caster with increased courage, by boosting their Self Control skill by 1D (or granting them the skill if they don’t already have it).  This will help every target avoid the effects of fear or mental domination.
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bottg

Insect Plague
Summon+Nature

Range: 1 mile         (+10)
Duration: 1 day      (+10)
Targets: 500' radius      (+22)
Summon Creature: 3 levels   (+9)

Target Number: 51
Fatigue: 6

This powerful and difficult to cast spell will create a plague of locusts over a whole village up to 1 mile away (although the caster must be able to see the village).  These locusts will spread out naturally into food stores and nearby fields and will spend the next day stripping every plant of its leaves.
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bottg

Chasm Bridge
Summon+Earth
   
Range: Touch         (+1)
Duration: 1 hour      (+6)
Targets: 20' radius      (+16)
General: 2 levels      (+10)

Target Number: 33
Fatigue: 4

This spell will create a bridge of stone over a chasm up to 40' long and 10' wide.  The bridge will be strong enough to support people and small pack animals, but not a cart or wagon.  The bridge will start from a spot touched by the sorcerer and arc to the far side.  As soon as the arc finishes forming, it becomes a normal stone arch and so unless the far side hit a solid surface, the arch will crumble.
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bottg

Animate Water Elemental
Shape+Water

Range: Touch         (+1)
Duration: 10 rounds      (+4)
Targets: 1 target      (+5)
General: 6 levels      (+30)

Target Number: 40
Fatigue: 4

This spell will animate water from a large body such as a lake, river or sea into a hulking humanoid form that may be commanded by the sorcerer.  Although only lasting for 10 rounds, the creature has the following statistics:

   Might: 7D
   Agility:  3D
   Wits: 2D
   Toughness: 7D
   Perception: 2D

   Melee: 4D
Damage 8D
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Skywalker