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Song of Ice and Fire

Started by selfdeleteduser00001, December 15, 2011, 01:18:40 PM

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selfdeleteduser00001

Even tho' GRR Martin bored me to death with A Dance with Dragons I still like the idea of running a Westeros game. I have the campaign guide and the rulebook and I am reading Peril At King's Landing. Nice adventure, very much in the style of the books.

The campaign guide is great, and effectively system free.

But I got so bored with the core rulebook. Now I think it's that I (like many of us) have got old and frankly can't be bothered to learn a new system.. I have settled into my old faves of d100 and Traveller, and I might play Savage Worlds if I want.

So.. anyone want to say what they think of SIFRP and if there is anything really good in it that will stop me just using my fallback of d100-BRP-OpenQuest?
:-|

Pseudoephedrine

Quote from: tzunder;495400So.. anyone want to say what they think of SIFRP and if there is anything really good in it that will stop me just using my fallback of d100-BRP-OpenQuest?

Hah, until I read this line I was going to suggest you ignore the SIFRP system and use a d100 system instead.
Running
The Pernicious Light, or The Wreckers of Sword Island;
A Goblin\'s Progress, or Of Cannons and Canons;
An Oration on the Dignity of Tash, or On the Elves and Their Lies
All for S&W Complete
Playing: Dark Heresy, WFRP 2e

"Elves don\'t want you cutting down trees but they sell wood items, they don\'t care about the forests, they\'\'re the fuckin\' wood mafia." -Anonymous

Imperator

Quote from: Pseudoephedrine;495408Hah, until I read this line I was going to suggest you ignore the SIFRP system and use a d100 system instead.
I think that a BRP based game would be a perfect fit for the setting, certainly. And creating some rules for the houses struggle is not difficult.
My name is Ramón Nogueras. Running now Vampire: the Masquerade (Giovanni Chronicles IV for just 3 players), and itching to resume my Call of Cthulhu campaign (The Sense of the Sleight-of-Hand Man).

Skywalker

Quote from: tzunder;495400So.. anyone want to say what they think of SIFRP and if there is anything really good in it that will stop me just using my fallback of d100-BRP-OpenQuest?

I like BRP but I think SIFRP is excellent for the sourcematerial. My comments would be:

- It has good support for house management and large scale events, mass combat and social intrigue, not just skill use and combat. I also think the house creation system is pretty fab in getting players onto the same page and invested in the group.

- I find the core mechanic in SIFRP simpler than BRPthough they are about the same. BRP's core system has to change depending on whether you are rolling skills, attributes or contested attributes. It also doesn't have the ceiling issue that some don't like with BRP's d100 roll under.

- I like how SIFRP handles defeat and wounds in that they deal with maiming and a hefty consideration for surrender as an option. It really helps put the player into the right frame of mind.

- No arbitrary divide between Attributes and Skills. You just have one list of Abilities. This means less numbers on the page which can make a PC or NPC easier to grok and stat IME.

ggroy

More generally, what exactly is horrible about the base SIFRP system?

ggroy

Quote from: tzunder;495400Now I think it's that I (like many of us) have got old and frankly can't be bothered to learn a new system..

Same here.

Over the last few years, I have been moving in this direction.

I think 4E D&D and 4E Essentials are probably the last "new system" I will ever learn, in regard to pen & paper tabletop rpg games.  (With a shortage of reliable and desirable players in my present locale, most likely I'm not going to bother playing 5E D&D when it is released).

I have the Savage Worlds core book, but couldn't be bothered with using it for a new regular campaign.

estar

Personally I think GURPS or Harnmaster are better suited than d100 RPGs. The former because of the advantage and disadvantages system and latter because Harnmaster is a brutal low fantasy RPG.

Claudius

Quote from: tzunder;495400So.. anyone want to say what they think of SIFRP and if there is anything really good in it that will stop me just using my fallback of d100-BRP-OpenQuest?
Some months ago I was in the same place as you. I hope my experience will be useful to you.

I was going to run a Song of Ice and Fire game, initially I wanted to use another system (I was a little leery about SIFRP), but my group insisted they wanted to try SIFRP, so SIFRP it was.

SIFRP has a few things I like a lot:

-The wound system, very similar to the one of Fate.

-The amount of skills is right, exactly to my taste.

-Combat offers some tactical options.

-The house creation system is pure gold, this is, in my opinion, the best part of the game, it has nothing on the Ars Magica covenants. A shame that character generation doesn't work likewise.

But when I ran SIFRP, I realized there were things I didn't like at all, to the point that they became dealbreakers:

-The dice system. I liked it at first, but after some play, I realized that it was very deterministic. Having one die more than your opponent was a VERY BIG advantage, and if you have two dice more, there is no point in rolling, you'll win anyways. The specialty system makes things worse, because when you roll and keep dice, the result is even more deterministic.

-The social combat system is too complex for my taste. Maybe it works all right, but I couldn't bring myself to use it, it felt stiffed, and I didn't want to interrupt the roleplaying scenes.

-I felt the system was easy to abuse, some combos are overkill, and it is very easy to create the best swordman of Westeros ever... as a just created character.

-I didn't like the way armors worked. They absorb damage but make you easier to be hit. The way armors work makes a lot of sense once you apply the optional fatigue rules, but it gets a little too complex and metagamey.

So, after running a few sessions of SIFRP, I talked to my friends and told them I didn't feel comfortable with that system and wanted to use Mongoose RuneQuest 2 instead (yes, a 1d100 derivative). Despite their cries of anguish (well, not really), we converted the characters to MRQ2, and I feel much better GMing it, it's incredible what running a system you feel comfortable with can do.

So what is my advice? Use a system you like and feel comfortable with, your gamemastering will be much better, and you will have more fun. That said, even if you use Openquest (or another system), I recommend you use the SIFRP house creation system and generate a house for your PCs (we did), trust me, it's a lot of fun.
Grając zaś w grę komputerową, być może zdarzyło się wam zapragnąć zejść z wyznaczonej przez autorów ścieżki i, miast zabić smoka i ożenić się z księżniczką, zabić księżniczkę i ożenić się ze smokiem.

Nihil sine magno labore vita dedit mortalibus.

And by your sword shall you live and serve thy brother, and it shall come to pass when you have dominion, you will break Jacob's yoke from your neck.

Dios, que buen vasallo, si tuviese buen señor!

daniel_ream

Quote from: Claudius;495563I recommend you use the SIFRP house creation system and generate a house for your PCs (we did), trust me, it's a lot of fun.

Does it need much converting to run under MRQ2?  (Are there any dice mechanics, even?)
D&D is becoming Self-Referential.  It is no longer Setting Referential, where it takes references outside of itself. It is becoming like Ouroboros in its self-gleaning for tropes, no longer attached, let alone needing outside context.
~ Opaopajr

Claudius

Quote from: daniel_ream;495568Does it need much converting to run under MRQ2?  (Are there any dice mechanics, even?)
The house generation system uses (like the rest of the game) d6s. I wouldn't convert anything, I would just use the system as it is. When rolling house fortunes, have the PC roll Lore (Stewardship) divided by 20 in d6, maybe adding 1d6, for example, if a PC has Lore (Stewardship) 80%, make him roll 4d6 or 5d6.
Grając zaś w grę komputerową, być może zdarzyło się wam zapragnąć zejść z wyznaczonej przez autorów ścieżki i, miast zabić smoka i ożenić się z księżniczką, zabić księżniczkę i ożenić się ze smokiem.

Nihil sine magno labore vita dedit mortalibus.

And by your sword shall you live and serve thy brother, and it shall come to pass when you have dominion, you will break Jacob's yoke from your neck.

Dios, que buen vasallo, si tuviese buen señor!

finarvyn

I've come to the conclusion that a decent Game Master can run almost any setting with almost any rules set. Most posters who advocate a "perfect" system for whatever setting under discussion are biased by their love for that rules set and would say it's perfect no matter what setting was being proposed.

GURPS, BRP, D&D 4E, and other rules sets all do pretty much the same things, only they approach them in slightly different ways. They all could work for almost any setting if the Game Master is familar with the rules and the setting. For me, I prefer OD&D or C&C for most games. That's my own bias speaking and may have no bearing on whether those rules work for you.

Just my two cents.
Marv / Finarvyn
Kingmaker of Amber
I'm pretty much responsible for the S&W WB rules.
Amber Diceless Player since 1993
OD&D Player since 1975

Claudius

Quote from: estar;495508Personally I think GURPS or Harnmaster are better suited than d100 RPGs. The former because of the advantage and disadvantages system and latter because Harnmaster is a brutal low fantasy RPG.
Don't you consider Hârnmaster a member of the 1d100 family?
Grając zaś w grę komputerową, być może zdarzyło się wam zapragnąć zejść z wyznaczonej przez autorów ścieżki i, miast zabić smoka i ożenić się z księżniczką, zabić księżniczkę i ożenić się ze smokiem.

Nihil sine magno labore vita dedit mortalibus.

And by your sword shall you live and serve thy brother, and it shall come to pass when you have dominion, you will break Jacob's yoke from your neck.

Dios, que buen vasallo, si tuviese buen señor!

daniel_ream

Quote from: finarvyn;495610GURPS, BRP, D&D 4E, and other rules sets all do pretty much the same things, only they approach them in slightly different ways.

Frankly I think that says more about the paucity of variety in RPG design than anything else.

As an obvious example, the notion of having a set of rules for modelling an organization as a single entity in such a way that organizations can interact with each other and PCs can interact with the organization is a relatively rare thing in RPG design, and is usually tightly tied to the setting (Covenants in Ars Magica, Houses in Song of Ice and Fire, Kingdoms in Birthright, etc.).
D&D is becoming Self-Referential.  It is no longer Setting Referential, where it takes references outside of itself. It is becoming like Ouroboros in its self-gleaning for tropes, no longer attached, let alone needing outside context.
~ Opaopajr

crkrueger

Quote from: finarvyn;495610GURPS, BRP, D&D 4E, and other rules sets all do pretty much the same things, only they approach them in slightly different ways. They all could work for almost any setting if the Game Master is familar with the rules and the setting.

Oh yeah dude, 4e could totally rock LA Noire...

or, you know, not.
Even the the "cutting edge" storygamers for all their talk of narrative, plot, and drama are fucking obsessed with the god damned rules they use. - Estar

Yes, Sean Connery\'s thumb does indeed do megadamage. - Spinachcat

Isuldur is a badass because he stopped Sauron with a broken sword, but Iluvatar is the badass because he stopped Sauron with a hobbit. -Malleus Arianorum

"Tangency Edition" D&D would have no classes or races, but 17 genders to choose from. -TristramEvans

Claudius

Quote from: finarvyn;495610I've come to the conclusion that a decent Game Master can run almost any setting with almost any rules set. Most posters who advocate a "perfect" system for whatever setting under discussion are biased by their love for that rules set and would say it's perfect no matter what setting was being proposed.
I don't know if I'm a decent GM, but I know I couldn't run any setting with any rules set. I can only run a setting and a system I like and feel comfortable with.

Regarding the "perfect system" part, I realized a long time ago there are no perfect systems, unfortunately! There are, though, systems better tailored to the task.

QuoteGURPS, BRP, D&D 4E, and other rules sets all do pretty much the same things, only they approach them in slightly different ways.
That's because they're all roleplaying games. They all have a chargen chapter, a combat chapter, etc. But those different approaches make a world of difference, at least to me.

QuoteThey all could work for almost any setting if the Game Master is familar with the rules and the setting.
If the GM likes and is comfortable with both the setting and the system, yes.

QuoteFor me, I prefer OD&D or C&C for most games. That's my own bias speaking and may have no bearing on whether those rules work for you.
And OD&D and C&D don't play like RuneQuest or SIFRP. I'm not saying they're worse, or better, but different, and that difference matters to me. A lot.
Grając zaś w grę komputerową, być może zdarzyło się wam zapragnąć zejść z wyznaczonej przez autorów ścieżki i, miast zabić smoka i ożenić się z księżniczką, zabić księżniczkę i ożenić się ze smokiem.

Nihil sine magno labore vita dedit mortalibus.

And by your sword shall you live and serve thy brother, and it shall come to pass when you have dominion, you will break Jacob's yoke from your neck.

Dios, que buen vasallo, si tuviese buen señor!