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RPG Design Questionnaire

Started by Nerzenjäger, July 04, 2018, 09:09:31 AM

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Dirk Remmecke

My first questions would be meta questions like:

  • How many stats do I, as a GM, need to set up an encounter?


  • What dialogue do I want to have at the game table? Do I want dialogue where players recalculate what modifiers they can amass before they roll dice? Where they ask what modifiers stack? Where they use overly-abstract, technical, made-up language? ("Compel", "+1 forward", "condition", "keyword", "buff/debuff")
Or where almost the whole back and forth between players is describing actions and results in natural language?
[/LIST]


Many years ago I read a thought experiment (maybe on a blog): Before sitting down and thinking about rules write a (fictive) game transcript of your ideal game session of your new game.
  • What is the typical session structure you want to have? (in media res, collaborative setting definition, mission briefing?)
  • What are typical situations the characters have to overcome? What is the default adventure?
  • What kind of dialogue do you want to have in a typical combat? (Do you want the count of 5 foot squares? Technical-tactical discussions about flat-footedness or triggers of attacks of opportunity? Ordered or wild and chaotic dialogue?)
  • How long should a typical encounter run? 5 rounds? 20 rounds? How many descisions and single player actions (refer to the character sheet, roll dice, communicate something to the GM) are there in a round? How long do they take?
Use that as your guideline, periodically go back to that "transcript" to check how far you deviated from it, and purge all rules that stand in the way of this dialogue to occur.

I never did that but I always found it fascinating.
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Nerzenjäger

Quote from: Dirk Remmecke;1048604My first questions would be meta questions like:

*SNIP*

I never did that but I always found it fascinating.

Thanks for chiming in, Dirk.
"You play Conan, I play Gandalf.  We team up to fight Dracula." - jrients

RPGPundit

Or to put it more succinctly: what are you trying to emulate?
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Ashakyre

How do the mechanics tie into the fundamental gameloop?

NYTFLYR

Quote from: Warlord Ralts;1047852This is the big one. "Am I reinventing the wheel here when Firestone has the market cornered"

Im sure with my game, I've reinvented the wheel, but every pulp game I have tried seemed to be missing something, there are a lot of great ideas out there though...
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Spinachcat

This is a good thread.

Continue your brain downloads!

Nerzenjäger

How does the game's genre model onto the game's rules?
"You play Conan, I play Gandalf.  We team up to fight Dracula." - jrients

RPGPundit

Many of these seem to be variants on the same question.
LION & DRAGON: Medieval-Authentic OSR Roleplaying is available now! You only THINK you\'ve played \'medieval fantasy\' until you play L&D.


My Blog:  http://therpgpundit.blogspot.com/
The most famous uruguayan gaming blog on the planet!

NEW!
Check out my short OSR supplements series; The RPGPundit Presents!


Dark Albion: The Rose War! The OSR fantasy setting of the history that inspired Shakespeare and Martin alike.
Also available in Variant Cover form!
Also, now with the CULTS OF CHAOS cult-generation sourcebook

ARROWS OF INDRA
Arrows of Indra: The Old-School Epic Indian RPG!
NOW AVAILABLE: AoI in print form

LORDS OF OLYMPUS
The new Diceless RPG of multiversal power, adventure and intrigue, now available.