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So, who's making a D6 project?

Started by J Arcane, May 31, 2009, 03:14:13 AM

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J Arcane

Quote from: HinterWelt;306266Well, I can see that. Just made the suggestion based on your comment on brand awareness and strength.
That was more just general commentary on the usefulness of STL vs. OGL.  Really, I'm mostly interested in whatever I think will provide the right feel.  I actually toyed with D20 in an earlier development stage, but it was just way too much work.  I think I got as far as one custom class before I just threw my hands up at the prospect of having to do that kind of thing for the whole game.
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Spinachcat

Quote from: HinterWelt;306257I would expect 3K with little effort. Possibly double that if I put my mind to it.

Thank you!  Which of your games would you convert to D6?  

My only concern about Open D6 is that there needs to be an in-print hardcover anchor game in the game stores for the gaming public to become aware that D6 has risen from the dustbin.   I like Bill Coffin's Palladium work, but nothing I have seen regarding Septimus sounds exciting.

Without an anchor game, D6 is just more chatter among the very small online circles.

Ghost Whistler

Not sure I agree with that. They just need to get the website and the documentation and the legal stuff sorted so everyone knows what the score is and what they can do. A print book is superfluous IMO.
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HinterWelt

Quote from: Spinachcat;306278Thank you!  Which of your games would you convert to D6?  
I am of a couple of different views on this. First thought: Shades of Earth and Nebuleon. The reason for these two would be to try and capture some of those Indiana Jones and SW nostalgics, offer something akin but not precisely the same. This could be tricky since inevitably there would be those who say "That is not IJ/SW!!! It is abomination!!". Also, the niche could well be filled by the original books.

The second thought is go entirely empty niche. Convert Roma and Supers Inc and possibly Squirrel Attack! The advantage here is room for a lot of new rules and crunch value plus Roma has some brand recognition outside of Iridium (our house system). The problem here is whether there is interest in these genres for d6. I often find that is not insurmountable though.
Quote from: Spinachcat;306278My only concern about Open D6 is that there needs to be an in-print hardcover anchor game in the game stores for the gaming public to become aware that D6 has risen from the dustbin.   I like Bill Coffin's Palladium work, but nothing I have seen regarding Septimus sounds exciting.

Without an anchor game, D6 is just more chatter among the very small online circles.
Well, and that is the golden ring. If Roma became that anchor game (HinterWelt is carried through distro) you end up holding the high ground. However, that said, the brand could well stand on its own. Some clever back text with wording like "Same engine that powered WEG Star Wars" or some such would go a long way to tap that market. Also, proper access to the SRD is far more important at this point. I can market and advertise my own games if I have access to the rules.
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Werekoala

Ok, so I've been reading the old 1st Edition Star Wars d6 from WEG, and I have to say, I really like it so far. Its got me hankering to run some Star Wars again, in fact. The rules are streamlined to the point that it promotes fast combat, but its easy to make it more detailed if you want to, as far as non-combat skills go. I kinda like the fact that you can end up rolling a handful of dice for resolutions - seems to me that the more dice you are rolling, the greater the range of possible outcomes, which is something missing from 1d20 of 3d6 type games. In other words, Star Wars focuses on being Star Wars and does it much better than GURPs, say, simply because GURPS is busy trying to be everything else, if that makes sense.

So, that said, if I would be considering a d6 project - how different is the d6 they're going to make "licensable" from what I've been reading over the weekend? Or is it structurally the same? I know there is a more "advanced" version out there, but all I have to go on so far is the first one.
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aramis

Quote from: Werekoala;307136The rules are streamlined to the point that it promotes fast combat, but its easy to make it more detailed if you want to, as far as non-combat skills go.

1st ed is a bit TOO streamlined for many. You'll want the Rules Companion if you want to use any of the later supplements with it; the differences between 1E+RC and 2E are not too major.

Really, tho', I love WEG SW 2E best of the effectively 4 "editions" of WEG SW... (1E, 1E+Rules Companion, 2E, 2E revised and expanded)... and D6 Space is pretty close to another.

Scaling was the big addition in RC... and while there are several different versions of scaling, it's the most important rules addition. (D6 space is the simplest, and quite workable. But I still prefer RC or 2E)

The Game Guy

Getting this post on topic....

Yes, I am working on two D6 projects and considering converting a couple of games over to D6.

Right now I am working on a Spycraft like game for D6 as well as a Mecha rulebook for D6 as well.

While I am excited about both, the Mecha rulebook edged out the Spycraft like game because, well I love Mecha.

Seanchai

Has the SRD thingy come out yet?

Seanchai
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Ghost Whistler

since no further word on it has been reported here (or anywhere afaict), I'm guessing not. Slowly the wheels turn.
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The Game Guy

Quote from: Seanchai;309016Has the SRD thingy come out yet?

Seanchai

Sadly no which is really bumming me out but I can only bring it up so many times

Ghost Whistler

ok, well....why isn't it out?

Fair question innit?
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Strangelove

#41
I thought it was because they were insisting on making this "build-your-own-ruleset" website where you could pick and choose what elements to include and have it produce a nice looking set of rules that would share appearances with other people's work.  The SRD wasn't going to come before this ambitious site was launched.

Personally it seems like a waste to me.  Desktop publishing is so prevalent these days I just can't see someone wanting to do more than cut and paste rulebook text into their own layout so they can play with extra text, art, examples, etc. Companies intending to do this for profit are not even going to start on a project until their lawyers look at the Opend6 SRD.  Fan projects are not likely to be hesitant to start since they wouldn't be using a lawyer's services but are still being slowed by having to re-type or OCR scan the rules sections they want to include in their work.

It really seems like they have the order of importance reversed.  The SRD should have been ready when they made the announcement because it would have put the non-WEG wheels in motion for how ever long it takes for them to get this book builder site together.

J Arcane

I do agree that the whole "custom generated rulebook" thing is a fool's errand, and pretty much felt the same in the end about similar projects suggested by a few of the other publishers here.  I just don't see it working out anything that isn't a disjointed mess, and in the mean time it takes a lot of work to get the system up to the level of a disjointed mess.  

I'd just as soon see it skipped, in favor of a nice simple wiki or something.
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Strangelove

Quote from: J Arcane;309165I do agree that the whole "custom generated rulebook" thing is a fool's errand, and pretty much felt the same in the end about similar projects suggested by a few of the other publishers here.  I just don't see it working out anything that isn't a disjointed mess, and in the mean time it takes a lot of work to get the system up to the level of a disjointed mess.  

I'd just as soon see it skipped, in favor of a nice simple wiki or something.

Exactly.  A wiki would *seem* to meet all the requirements of having rules available for cut-paste, searching, posting fan created open d6 material, cataloging optional fan rules, etc all in a centrally located place.

Something like that might actually get me to learn how to contribute and edit a wiki instead of just passively using them.

The Game Guy

Quote from: Ghost Whistler;309159ok, well....why isn't it out?

Fair question innit?

I dont know.  Hellsreach has even said it would be as easy as taking the 3 D6 .pdfs and just tacking on the OGL and giving them away for free.

Why he hasnt dont that frustrates me.  It doesnt help me, the guy running the West End Games Fan Forum (and currently the official WEG forums) to stay confident.

I like Eric and he is in my group, so I wont say anything negative about him but yes, I am frustrated.

And now he is gone for a week on vacation so it wont happen anytime soon