Feels as though it's been a while since we had one of these. I wanted to see, though of course theRPGsite is hardly an unbiased microsocm representative of the whole hobby, what people here were actually playing or GMing?
What system, what setting? If you're using books not nominally from that same system/setting, you can include that too.
Right now, unfortunately, nothing (waiting to sell the house!).
Before that, Dungeon World. Now working on a mashup of Barbarians of Lemuria with some of the DW conceits.
5e D&D + BX Karameikos setting. Playing. DMing is on hold as one player we havent heard from or seen in months.
5e tandem of 3 different groups in the same game playing different days but all tracked by the DM.
Star Frontiers sporadically.
Waiting on a Boot Hill session to start set in the Burned Bush Wells area.
Playing: Ars Magica 5e (not super into it, to be honest). L5R 4e (it's a ton of fun!).
Running: playtest for the OSR project I'm working on. (Inspired by the Dragon Strike board game and the Darkest Dungeon video game; as well as OSRIC, BD&D etc.)
Nothing at the moment. Trying to convince people to try Flashing Blades isn't easy as everyone seems more interested in fantasy. Also trying to decide what game would work with Dawn Patrol for a World War I flying aces game. May end up playing Traveller or The Fantasy Trip as sci fi and fantasy are easier sells. Most gamers I meet want magic powers or at least FTL travel.
Two campaigns
One 5e D&D default setting (nominally FR, but only really the basic geography). DM is picking and choosing from the published adventures and his own thoughts for a actually pretty good sandbox. We are playing as a Drow house recovering after the house elders were expunged (and executed) for displeasing Lolth.
Playtesting our 'loosely based on Mad Max' game that my friend and I developed.
Teaching D&D5e to some people at work (one of the marketing people has "become a Dungeon Master" on her bucket list!).
Gearing up to run WOIN OLD Fantasy for my setting, play testing some magic stuff and kicking the tires on the rules. I'm thinking of publishing with this system.
Running 5e for another SAT group so they can try it out (using the newly updated Sunless Citadel! - one of my favorite modules. And I hate modules. :D).
Playing Call of Cathuluo. Mystery on the Orient express. Hoping to finally get to run Amber (LoG&S LoO). Hoping to to play or run D&d 5th ed.
Recently finished running both FFG Star Wars and Gods of the Fall and am now running Blades in the Dark. Very interested in 7th Sea.
The Darkening of Mirkwood, using The One Ring. Just a session in so far, so too early to tell how good it is, but the signs are reassuring.
Prior to that, Firefly which was so-so. I like the system (Cortex+) and have backed the current KickStarter, but the campaign was a bit too close to real-world for my escapism.
On going: Scarlet Heroes with a player who wants to try DM'ing. She likes the 'intimacy' of a one on one game for learning, I'm playing a fantasy Conan, I'm happy. FFG's Edge of The Empire (House ruled, namely allowing to buy attributes at 20x the new stat, so from 2 to 3 costs 60XP), Adenventure League 5e.
On Hiatus: Homebrewed FR 5e (A buttload, which a is a massive barrel, but not quite as large as a tun, of house rules, which frankly, the game system seems to be handling better than I expected.)
Starting next Sunday: An M&M 3e game I'm calling Emerald City Squires, as the players are playing teens that are adapting to their new powers after the activation event that's been named the Silver Storm.
We can only gather maybe twice a month or less. We have rotating GM's too.
Running: OSR sci fi kitbash of space marines scenarios using gear from Hulks & Horrors and classes from Starships and Spacemen. Monsters of my own devising.
Playing: B/X heavily houseruled. It's been fun, but very Vietnam style. We are switching to DCC soon and I am excited.
12 sessions into The Darkening of Mirkwood, using The One Ring
5e Dragon Queen campaign and prepping for a Mythras game now that's winding down.
Running two D&D 5E games, one more or less according to the Starter Set, and another completely homemade setting and adventures. The latter has one thing I haven't done before: It's almost entirely sandbox now, but started as semi-plotted adventures, with me telling the players that the "training wheels come off at 5th level." We had some new players that had never done sandbox before, and thought we'd try the training wheels option instead of, "After you lose 3 or 4 PCs, you'll figure it out" method.
GMing
5e D&D weekly in Golarion Rise of the Runelords/Shattered Star, PCs are 11th-13th level
5e D&D online about twice weekly sandbox in Wilderlands of High Fantasy using the 3e version, PCs in two groups, 7th & 11th-17th level.
4e D&D Nentir Vale fortnightly, PCs 2nd level.
Classic Mentzer D&D Mystara weekly approx, PCs in main group 13th-18th level, plus a solo 9th level PC in the Hollow World. After a couple years I'm looking to rest the main group soon.
Playing a nominally weekly 4e D&D game, I think we're 3rd level now.
It's been 98% D&D for me recently; I played I think 3-4 sessions of Call of Cthulu - Achtung! Cthulu a year or so back, and around 10 sessions of Savage Worlds - War of the Dead 7 years ago.
Wrapped up a Cthulhu by Gaslight campaign about a month and a half ago. Using CoC 6th edition rules. In a couple of months, I'll probably start up another CoC campaign, but in the 'classic' era. (CoC is one of the few Rpgs I run these days).
I'm playing in a Gurps 4e campaign, that's using the Alternity Dark*Matter setting.
Playtesting my homebrew hex mage (working title) in two different groups, one online. Playing Rules Cyclopedia as well.
Running D&D1, and starting a WarpWorld (the old version) game for an occassional break from D&D.
Playing: Nothing currently.
Running an original-series era Star Trek game using Savage Worlds.
Before that was Call of Cthulhu.
Next up may be a return to our B/X campaign.
Ugh.
I am GMing a Dark Sun game using houseruled 2nd edition AD&D.
I'm also playing in a campaign using Pathfinder rules, but set in Greyhawk and revisiting all the old TSR era modules.
I ugh because both are very sporadic. It's not regular gaming, but like once a month, maybe, depending on schedules.
Two Tekumel campaigns (what else:p)
One game is using a LotFP rules mash up with lots of EPT elements thrown in, while the second one is using D&D 5e as the core rule set. Had to do a lot of monster conversions from EPT to 5e.
Both games have become a welcome change from the exclusive AD&D 1e and EPT rules that I have been using for 30+ years.
GMing four games. Three are mine: Classic SC2 Setting, Out Of The Ruins, and Sabre & World, one is my son's: Look! Up In The Sky!. Last two are weekly, first two alternating biweekly. All of them are StarCluster 4 games.
Right now I'm only playing in the occasional game of Savage Rifts. My group is in a bit of flux due to several issues including two of the members moving to Florida on short notice. Assuming all goes well, in the next month or so I'll be starting up either a new campaign of East Texas University (Savage Worlds) or Firefly using some homebrewed revisions to the Mini Six ruleset.
I don't know what Savage Rifts is but I'm picturing awesome H. Rider Haggard-inspired pulp explorations of Lost World-type rift valleys in Africa or South America in the late 19th century.
Quote from: Dumarest;962680I don't know what Savage Rifts is but I'm picturing awesome H. Rider Haggard-inspired pulp explorations of Lost World-type rift valleys in Africa or South America in the late 19th century.
It's Palladium's Rifts setting using the Savage Worlds system.
Quote from: flyingmice;962684It's Palladium's Rifts setting using the Savage Worlds system.
I've only ever heard of the former. I have only experienced the latter in the Pirates of the Spanish Main game.
I like my idea better!
Quote from: Dumarest;962685I've only ever heard of the former. I have only experienced the latter in the Pirates of the Spanish Main game.
I like my idea better!
The basic Savage Worlds system can do your idea. Which I have to say, sounds pretty awesome...
5e D&D in Greyhawk and some CoC one shots. CoC seems to be winning over the table and may take over from D&D. Want to try out the Spirit of 77.
GMing:
GURPS Bunnies & Burrows
Blue Rose
A number of different variations of Exalted using Godbound rules
Playing:
Pendragon
13th Age
Demon: the Fallen
DMing D&D 5th Edition, Tyranny of Dragons. It was only supposed to be a 'system test', but we're 18 sessions into it now, so it looks like we're going to finish it.
D&D 5E and Traveller. Fairly consistent for a few years. Played some WoD (Mage and Vampire) last year too.
Quote from: RPGPundit;962575Feels as though it's been a while since we had one of these. I wanted to see, though of course theRPGsite is hardly an unbiased microsocm representative of the whole hobby, what people here were actually playing or GMing?
What system, what setting? If you're using books not nominally from that same system/setting, you can include that too.
Was playing the Dark Albion setting, using the Mongoose Traveller 1st Edition rules. But then MgT2 came out. So now my players want to give feudal technocracy a shot, since I'm always talking about speculative fiction using such settings. So Dark Albion it is then, ha! But centuries later, and with starships this time.
As a GM :
Chroniques Oubliées (french D20 OGL game) : running a homebrewed campaign.
The Laundry, though adapting the last two books in the series may be tricky.
Tried Coriolis, not convinced by the system, to say the least.
As a player :
Yggdrasil, but the GM uses the Pavillon Noir rules.
Dungeon World, we're having a good time. I don't care much about the rules but it did influence the style of the GM for the better.
Plus a few one-shots to test my own games.
At the moment: nothing. I'm on hiatus after the birth of my son (though he's nearly 18 months old now!) and haven't gotten back into it yet. I've been coding a mod for Medieval 2: Total War in the meantime.
I'm playing in a Night's Black Agents game, an Ashen Stars game and a CoC 7e campaign (curse of Nineveh) together with a few OSR games online. I'm in a playtest for D101 games new fantasy setting. Prepping to run 3 CoC 7e one shot games plus a Mythras Rome game, a Sprawl demo game and a Laundry game for the first weekend in June at UK Games Expo. I've temporarily given up on my local group as they wanted to play nothing but hack n'slash fantasy.
I shall be running the new Runequest and probably DCC locally for FreeRPG day in June. With the release of Bree for C7 I might go back to my One Ring game in June after about 9 months break.
I am running a 5e D&D game set in Greyhawk, almost weekly.
GMing Mutant: Year Zero.
Quote from: kobayashi;962792Tried Coriolis, not convinced by the system, to say the least.
I'm curious about what you think about Coriolis. My players really like it, especially space combat.
Playing: 5e Curse of Strahd campaign. It's a decent campaign, well run by the GM, which is pretty much the only reason I'm enjoying it. I've never warmed to 5e and I imagine I never will.
Are we counting PbP games? If so, I'm playing a hobbit in a The One Ring campaign, a dwarf (whose stats are so low I'm sure he'd qualify for government assistance were he real) in a DCC campaign, and an Orlanthi in a HeroQuest: Glorantha campaign.
Running: Running a HeroQuest: Glorantha campaign primarily for my daughter, where she's plotting to steal the Crimson Bat. I'm getting ready to run some demos at the FLGS, including two on Free RPG Day, DCC and the new RuneQuest.
GMing a hex- and dungeon-crawl set in Qelong, using ACKS rules. This one's run more than a year and is still going strong, which won't set any records but is decent enough in my local circle.
Strictly that's all I've got active, but I'm notebooking for a future Traveller (Mongoose 1e) game.
I am playing in a friend's MgT 1e space opera campaign -- space espionage really.
I am planning on running an early 80s espionage campaign using GenreDiversions 3e. It will be a bait and switch campaign -- my players don't mind them. It will either be an Able Archer goes hot and the PCs will do the Morrow Project cryosleep or it will turn into Night' s Black Agents and the PCs will go vampire hunting...
I still have to decide.
Started running Swords & Wizardry Complete. So far, so good- giant rats are whomping the pc's and npc's:)
Quote from: S'mon;962621GMing
5e D&D weekly in Golarion Rise of the Runelords/Shattered Star, PCs are 11th-13th level
5e D&D online about twice weekly sandbox in Wilderlands of High Fantasy using the 3e version, PCs in two groups, 7th & 11th-17th level.
4e D&D Nentir Vale fortnightly, PCs 2nd level.
Classic Mentzer D&D Mystara weekly approx, PCs in main group 13th-18th level, plus a solo 9th level PC in the Hollow World. After a couple years I'm looking to rest the main group soon.
Playing a nominally weekly 4e D&D game, I think we're 3rd level now.
It's been 98% D&D for me recently; I played I think 3-4 sessions of Call of Cthulu - Achtung! Cthulu a year or so back, and around 10 sessions of Savage Worlds - War of the Dead 7 years ago.
Damn, son! Is that a game every other day? Awesome!
Quote from: Kravell;962804I'm curious about what you think about Coriolis. My players really like it, especially space combat.
In a nutshell:
_my players felt like their characters were incompetent and forced to use the Prayer to the Icons mechanic way too often. The players felt like their character were useless and they saw the "Prayer to the Icons" as a rule loophole to patch the system.
_The action point economy in combat, too boardgamey for our group tastes.
_Space combat left them cold. It's not bad, it's just neither better or worse than any space combat system out there (From
Ashen Stars to
Traveller).
_the system, while perfect for
Mutant Year Zero doesn't fit too well to
Coriolis IMHO. Getting one success is hard, even with good skill levels.
_as someone pointed out on the Fria Ligan forums (http://forum.frialigan.se/viewtopic.php?t=2247) : "
that sales pitch is by Fria Ligan [Arabian Nights in Space]
The original authors of the campaign wrote it for the previous edition of the game, which did not (AFAIK) use that particular sales pitch.". A few djellabas and a politically correct adaptation of the Muslim religion doesn't justify the "Arabian Nights" subtitle. You may as well say that Firefly is "
Monkey King in Space" because everything is written in chinese.
_I do like the setting though (a bit like a subsector in
Traveller) and I'm waiting for the big campaign
I don't want to derail the thread so if you have more questions you can PM me. I already had a lengthy discussion on Google+ about this and one of the designers pitched in :
"
But again, I think your reasoning is completely fair and hope you can enjoy the game with a ruleset more to your liking! I really dig Traveller as well."
So, I kept the PDFs, I'll wait for the campaign and if its any good, I'll run it with
Traveller (Mgt 2e).
Have just finished a short campaign set in Ancient Egypt using Barbarians of Lemuria. Game was 30% real history, 30% pulp, 30% a detective/spy story and 10% Lovecraft. Planning a few one-shots (still using BoL), one on a pulpy John Carter influenced Mars, one a Torchwood game set in WW2, and possibly something else... my players are eager to return to Thebes, but I need a break from that.
I just stopped running Mutant Chronicles because I've grown to hate the system, the needless crunch, and the god awful rulebook.
I'll suck AD&D's or S&W Whitebox's cock, if they'll take me back for a campaign or two.
Quote from: Gruntfuttock;962843Have just finished a short campaign set in Ancient Egypt using Barbarians of Lemuria. Game was 30% real history, 30% pulp, 30% a detective/spy story and 10% Lovecraft..
That sounds like an awesome good time.
Wrapping up 5e version of Forge of Fury. About to start on 5e Hidden Shrine of Tamoachan, which will be interesting, since one of the players went through it many years ago. We'll see how much he recalls.
Quote from: Nerzenjäger;962849I just stopped running Mutant Chronicles because I've grown to hate the system, the needless crunch, and the god awful rulebook.
I'll suck AD&D's or S&W Whitebox's cock, if they'll take me back for a campaign or two.
[video=youtube;zojlK5A7FaA]https://www.youtube.com/watch?v=zojlK5A7FaA[/youtube]
My character in Exalted 3 recently became a Solar, playing an unorthodox xia in Wandering Heroes of Ogre Gate, and a Sword-Bearer in the Mythras campaign that features sentient swords, and no other magic:p.
I'm also running a couple of games, but these are on hold. I'm taking a rest from Refereeing for the time being, after being the primary GM in the group for a couple years;).
Quote from: AsenRG;962859My character in Exalted 3 recently became a Solar, playing an unorthodox xia in Wandering Heroes of Ogre Gate, and a Sword-Bearer in the Mythras campaign that features sentient swords, and no other magic:p.
I'm also running a couple of games, but these are on hold. I'm taking a rest from Refereeing for the time being, after being the primary GM in the group for a couple years;).
So, when do you sleep again?
I was playing in a weekly The Strange game. It had a planned ending which we just hit last Saturday after 6 months of play.
Currently I'm playing in a:
weekly Mythic Pathfinder
monthly Anima: Beyond Fantasy
monthly D&D 5e
We're going to do a bunch of 1-shots to figure out what to replace The Strange with and I'm looking to run demos of:
Lamentations of the Flame Princess
The Sprawl
Symbaroum
Mutant: Year Zero
Godbound
Running a Basic Fantasy game and a Silent Legions game.
Quote from: Kiero;962793I've been coding a mod for Medieval 2: Total War in the meantime.
Do tell! What is it?
TFT, GURPS, and homebrew rules and new designs based on those.
Quote from: darthfozzywig;962877Do tell! What is it?
Europa Barbarorum II (http://www.moddb.com/mods/europa-barbarorum-2) - I'm one of the main developers (I'm a code-monkey, we have historians, linguists, artists and many others). We're gearing up for another major release (version 2.3) soon.
Just released another "test" version (http://www.twcenter.net/forums/showthread.php?743622-Announcement-Europa-Barbarorum-II-2-2p-released!) earlier this week, it patches over the last big release, 2.2b.
If you like Total War games, and find the Hellenistic/Roman era interesting, then it might be right up your street.
Quote from: Nerzenjäger;962849I just stopped running Mutant Chronicles because I've grown to hate the system, the needless crunch, and the god awful rulebook.
I'll suck AD&D's or S&W Whitebox's cock, if they'll take me back for a campaign or two.
Huh. I recently repurchased copies of the MC 1st and 2nd ed rulebooks. (And a couple of the sourcebooks.) Care to go into some specifics? (I assumed 1st or 2nd edition, because I'm not up on the current state of MC. Perhaps this is a more recent edition?)
I just wrapped up my Savage Worlds Greybox Realms game. Been wanting to do SW Rifts/Sci-Fi... but my players convinced me to do Star Wars. So I'm working on a Sith Empire campaign set in the Old Republic.
Quote from: Ratman_tf;962892Huh. I recently repurchased copies of the MC 1st and 2nd ed rulebooks. (And a couple of the sourcebooks.) Care to go into some specifics? (I assumed 1st or 2nd edition, because I'm not up on the current state of MC. Perhaps this is a more recent edition?)
I'm talking about the new edition. It has nothing to do with the previous editions rules-wise. MC is helluva setting, but all the official RPGs so far were not up to the task IMHO
Still playing the AD&D 1e game I've been playing since the 80s, though much less frequently. I did start a 5e game which is kind of a sequel to that, taking place in a new universe created by one of my characters turned NPC after becoming a deity.
Currently playing two games, one with my established group of turbonerds and another with some rookies. The old hands are about to play Shadowrun 5e and boy am I dreading it. The GM is usually rather good though so my hopes aren't totally dashed. I'm running Godbound for them after that, so we'll see how that goes. The rookies are playing 13th Age, and it's pretty by-the-numbers: go kill the orcs, who are being jerks and killing people. It's actually pretty refreshing to have a simple campaign with a clear opponent for once instead of a bunch of conspiracies, with each one containing a bunch of smaller conspiracies, and so on. I've GMed for them in the past, so it's nice seeing the guy running it step up to the plate and take a good swing at writing a plot and so on.
Until my life got turned inside out, (work schedule changed due to an injury, and now on top of that we're moving) the wife and I were playing D&D 5E and Savage Worlds (my own SF setting) with some Ars Magica on the side.
When the dust settles and we land in the Kansas City area, I'm hoping to go back to working M-F again and return to "gaming as usual" but I'm not sure which RPGs are popular out there nowadays so who knows?
Running Deadlands Reloaded (Coffin Rock). And played a bit of Symbarum.
Playing? Occasional pick-up games of Icons.
GMing? Icons and D&D 5th Edition are on my to-do list.
Quote from: RunningLaser;962863So, when do you sleep again?
Between the games, of course:D!
Running -
Pathfinder - Scarred Lands setting
Night's Black Agents - Dracula Dossier
Mutants & Masterminds - Emerald City (Freedom Universe)
Fate/Shadow of the Century - (Shadow of the Century)
Playing
Pathfinder - Strange Aeons
Right now I am running a few wuxia campaigns and playing in a supers game.
Playing in a 5th Edition D&D campaign that started out as a face-to-face game but moved to Roll20 when half the group scattered across the country.
GMing BRP / Magic World and Call of Cthulhu
Running 0D&D, 1x a month
Playing in a 5e Campaign, 1-2x month
Working on a Gamma World & a Castles & Crusades adventure... Pretty much continuously in my spare time.
Got an idea for a new D&D campaign setting today, based on one of my original pre-1980 campaign settings. Been idly adding a few details and a new hex map for that today.
I'm running a weekly DCC game on Roll20. Homebrew setting based on lots of Irish mythology.
Prepping for a Castles & Crusades game. I gave it a previous try, but abandoned it pretty quickly, and declared the Codex of Aihrde the most boring thing I've ever read. Lately I've been rereading the Umbrage Saga though and compiling notes on all 6 modules, thinking it'd be a fantastic sandbox campaign to run. Maybe I can work in a biweekly game of it soon.
Quote from: Xavier Onassiss;962966When the dust settles and we land in the Kansas City area, I'm hoping to go back to working M-F again and return to "gaming as usual" but I'm not sure which RPGs are popular out there nowadays so who knows?
I'm also running a monthly DCC game, stringing together published modules, at a KC gameshop. Once you're settled in the area, let me know if you're looking for a group.
Quote from: Nerzenjäger;962933I'm talking about the new edition. It has nothing to do with the previous editions rules-wise. MC is helluva setting, but all the official RPGs so far were not up to the task IMHO
Ah. Ok.
I'm running my Lamentations of the Flame Princess campaign (https://talestoastound.wordpress.com/tag/lamentations-of-the-flame-pricess/). The setting is spun together from the many LotFP modules as well as scenarios of my own design. The game is set in 17th Century Europe. But not only is the Thirty Wars War raging, but an interplanetary war of different realities is being fought across Europe as well.
So the Duvan'Ku temple from Death Frost Doom is in the Alps. Sorcerers from Carcosa has been sending agents and spies to our world in order to take it over (to have access to more human sacrifices). And the Player Characters have tracked down a magical ship that can travel between alternate earths (Qelong, Castle Gargantua, and Isle of the Unknown, among others.) They have just arrived in Qelong, seeking a very powerful magical substance that can help them stop the invasion of the King in Yellow from conquering earth from Carcosa.
Running a Heroes Unlimited 2nd ed game, street level and dark focus. Also started up a Palladium Fantasy game for my kids, since they were curious about what I was working on with Heroes Unlimited.
Quote from: Dumarest;962585Trying to convince people to try Flashing Blades isn't easy as everyone seems more interested in fantasy.
I feel ya, brother.
Quote from: Dumarest;962585Also trying to decide what game would work with Dawn Patrol for a World War I flying aces game.
Boot Hill,
GangBusters and
Mercenaries, Spies, and Private Eyes all come to mind.
Quote from: Dumarest;962585Most gamers I meet want magic powers or at least FTL travel.
Cretins.
Quote from: Nihilistic Mind;962833Damn, son! Is that a game every other day? Awesome!
I think I managed a game a day one week. :D
This week I ran/played/will run
Saturday - 5e online
Sunday - 5e tabletop
Monday - no 4e game, (a) it was cancelled & (b) I had thought I had a dinner date, which also got cancelled. :(
Tuesday - Classic D&D Hollow World
Wednesday - 5e online
Thursday - I'm running 4e today
Friday - I'm running Classic D&D
After that I'm running 5e online Saturday & 5e tabletop Sunday, expect to play 4e Monday, GM Classic Tuesday, GM 5e Wednesday, GM 4e Thursday (unless the dinner date reschedules and I'm feeling generous...)
Then I'm on vacation. :)
(It probably helps I don't watch TV).
My main campaign at the moment is Hackmaster 5E in the Kingdoms of Kalamar setting. The group is edging towards 10th level after nearly two years of play, and are likely to be moving on from Frandor's Keep in the near future, on the trail of a treasure map acquired by one of the PCs.
I'm also running some Blades in the Dark on alternate weekends for three players from the main Hackmaster group. We managed three sessions, but there has been a bit of a hiatus since then due to scheduling issues.
My next game was going to be Mythras, then I shifted my interest to Godbound, but now it looks like it might be Rolemaster. That won't be for another year or more, though.
Quote from: under_score;963039I'm running a weekly DCC game on Roll20. Homebrew setting based on lots of Irish mythology.
Prepping for a Castles & Crusades game. I gave it a previous try, but abandoned it pretty quickly, and declared the Codex of Aihrde the most boring thing I've ever read. Lately I've been rereading the Umbrage Saga though and compiling notes on all 6 modules, thinking it'd be a fantastic sandbox campaign to run. Maybe I can work in a biweekly game of it soon.
I'm also running a monthly DCC game, stringing together published modules, at a KC gameshop. Once you're settled in the area, let me know if you're looking for a group.
Thanks for the invite!
Quote from: Black Vulmea;963096I feel ya, brother.
Well, Dawn Patrol is shelved for the nonce. I need to do more reading than Sagittarius Rising before I'd feel competent enough to run more than a few games in that setting. But mainly because between a guy I've known and played with off and on for about 30 years, a guy I met via a bulletin board at a game store a few years back, a girl he works with whose pants he's trying to get into and who wants to try roleplaying , and a couple of interested parties located via Meetup, Flashing Blades may yet be pulled off. So I'm rereading The Three Musketeers, digging through France in the Age of Louis XIII and Richelieu (Victor-L. Tapié), and for the first time will read Twenty Years After, The Vicomte de Bragelonne, Louise de La Valliere, and The Man in the Iron Mask, so at least I think I will be able to establish the right sort of feel even if historical accuracy is somewhat off. Also I need to make some notes on the rules and run some practice fights.
Quote from: S'mon;963102I think I managed a game a day one week. :D
I envy you your plentiful gaming opportunities - but not as much as I envy you the energy to actually make use of all of them. :eek:
Quote from: Dumarest;962585Also trying to decide what game would work with Dawn Patrol for a World War I flying aces game.
If you don't mind games designed in the current century, there is my old In Harm's Way: Aces In Spades (http://flyingmice.com/aces.html) game. some weird people liked it.
Quote from: Dumarest;962585Well, Dawn Patrol is shelved for the nonce.
Sigh... :D
Quote from: flyingmice;963242If you don't mind games designed in the current century, there is my old In Harm's Way: Aces In Spades (http://flyingmice.com/aces.html) game. some weird people liked it.
Sigh... :D
You should do an In Harm's Way and Starcluster Bundles of Holding.
Quote from: Baeraad;963240I envy you your plentiful gaming opportunities - but not as much as I envy you the energy to actually make use of all of them. :eek:
Well some of those games are just 2-3 hours text chat online, Tuesday is just an hour or so solo tabletop game with my son. The Thursday Friday & Sunday games are full tabletop games of 3 or 4 hours though.
My Monday dinner date just got rescheduled to this Monday, so I just let my Monday GM know I can't play (again). Mia better not cancel yet again or I'll have to start giving D&D priority though... :D
Quote from: CRKrueger;963247You should do an In Harm's Way and Starcluster Bundles of Holding.
Hello, Mr. Krueger! :D
I am not equipped to sell bundles of holding. Some of my games have been
in bundles of holding before, but that's not up to me. Thank you for suggesting it though! :P
DM:
AD&D 1st, Greyhawk, Irongate Campaign
RIFTS Two-Headed-Giant campaign
Player:
AD&D 1st, Forgotten Realms
RIFTS Two-Headed-Giant Campaign
Mechwarrior 3009 campaign
GM'ing: Shadow of the Demon Lord campaign, characters are up to 3rd level now and we're going to shoot for 10th! Playing about once every 3 weeks.
GM'ing On Hold: Runequest 6th/Mythras doing the Book of Quests, Warhammer FRP 1st-ED end of the world with zombies, Call of Cthulhu 5.6-ED classic adventures like The Haunting. These we haven't picked up for >6 months.
GM'ing Prep: The Dark Eye 5th-ED, Savage Worlds Lankhmar
Playing: Basic D&D (game on hold right now), The Esoterrorists (game on hold)
Basically life gets in the way of our more frequent gaming, what with family drama, jobs, and my cancer surgery, but I'm hopeful we'll be able to play more as the year goes on.
GM: Homebrew Superheroic Fantasy in Hero System
Playing: Nothing, but have upcoming The Fantasy Trip.
Also starting a Advanced Fighting Fantasy game for my nephews when they visit this summer.
I am playing in a glacially slow paced Crypts & Things PbP game.
DMing Castle Falkenstein. Currently stealling a plot from an old Call of Cthulhu adventure...
Bouncing between video game design and tabletop campaign planning like a maniac. Really doing my head in.
D&D 5e stole my PnP soul when it was in playtesting. Quickly decided it was now my favorite system. But I still have yet to actually play with it. Proves hard to get these things together in a way that'll work for group roleplay dynamics when I only have two friends and am married to one.
Also have put a lot of time into sketching out Demon: The Descent and Numenera campaigns. Have a narrative for the latter that really tickles my fancy, but I still have to get over how distractingly gamey I think cyphers are. How is everything single-use? How does that happen! I understand the mechanical reason, it's beautiful and I agree with it wholeheartedly, but from an in-universe standpoint how the fuck...
Running: Exalted 3rd ed for my old 1st ed Exalted group, and while it's crunchy-but-fun at low levels, I am already anticipating how unplayable it's going to get once everyone has more xp under their belts. Also running my decade-old supers game with a FASERIP-clone called Mutants & Marvels. It's doing the job nicely, but I'll probably try Cortex for the next 'season'.
Playing: D&D 5e, the one about the giants that's based on King Lear. We're over-levelled and having mad funs, so the DM wants us to roll new characters to mop up a lot of the lower-level content we missed or skipped or maybe he just wants to kill us a bunch.
Planning: My first ACKS sandbox, which is keeping my head busy in a nicely old-skool way.
Just started playing in a Dungeon Crawl Classics game.
Quote from: AsenRG;962859My character in Exalted 3 recently became a Solar, playing an unorthodox xia in Wandering Heroes of Ogre Gate, and a Sword-Bearer in the Mythras campaign that features sentient swords, and no other magic:p.
I'm also running a couple of games, but these are on hold. I'm taking a rest from Refereeing for the time being, after being the primary GM in the group for a couple years;).
I should add to this that I let myself be persuaded to bring my Exalted 3E game out of retirement:).
All of the above are still on, but one of the other GMs didn't have the time to prepare, which she likes doing even if then we make choices that have anything to do with her preparation. And since all the players in that game were already present, and we found the charsheets, it just happened, somehow;).
Lately, Blades in the Dark. Before that, we had 1-3 shots of Shadowrun, Apoc World, Eclipse Phase and Sagas of Icelanders.
I was really hyped for Eclipse Phase but at first contact with it's system, the group gave up and we ended up playing just one shot. A pity, I really like it's setting.
Solo gaming the German created The Dark Eye core rules 5th edition through the Pirates guide to Freeport setting, since I don't have the almanac yet, it's in the mail, this setting The Dark Eye is so we'll detailed, and I enjoy the rules for the system.
Playing a 5E campaign, original setting, playing a Lejendary Adventure campaign, original setting, and running AD&D 1st Ed, set in the 9 hells, more Dante's Inferno than Manual of the Planes.
Quote from: Shawn Driscoll;962790Was playing the Dark Albion setting, using the Mongoose Traveller 1st Edition rules. But then MgT2 came out. So now my players want to give feudal technocracy a shot, since I'm always talking about speculative fiction using such settings. So Dark Albion it is then, ha! But centuries later, and with starships this time.
Holy shit, seriously? That's awesome!
Live, I running D&D Basic. For a group of guys that was running AD&D. I could not sell them on HackMaster and admittedly its fun. Though there have been a couple of funny AD&D spots.
Online, I'm playing Savage Rifts. Also a lot of fun. Though not nearly as brutal as Rifts... Which I miss.
I'm probably still running the same things as the last time there was a thread like this: my original Dark Albion campaign, my DCC campaign, and my "wild west" historical Aces & Eights campaign. I'm also semi-regularly doing playtest runs of Lion & Dragon.
Playtesting this 99.999999% complete (seriously, just wrapping up the foreword and doing another check for sporadic sentences I didn't finish for whatever reason) D&D/d20ish RPG thing using a heavily modified Age of Worms adventure path (almost done with A Gathering of Winds).
It started as a 4E D&D hack but it quickly became something wildly different (I think the only specifically 4E thing left is that I'm using levels for monsters instead of Hit Dice): I'd say it's something between 2nd and 3rd Edition D&D in terms of complexity, or maybe 5th Edition though it lacks feats and other fiddly bits.
Here's the cover minus the title and logo (girlfriend and I are doing all of the art):
[ATTACH=CONFIG]984[/ATTACH]
Quote from: Dumarest;963236Well, Dawn Patrol is shelved for the nonce.
Well, you shamed me into blogging again (http://www.therpgsite.com/showthread.php?36776-Rules-light-Old-West-RPGs&p=959375#post959375), about an epic multi-generational campaign that weaves together
Boot Hill,
Burros & Bandidos,
Dawn Patrol,
GangBusters, and
Daredevils (https://promisecity.blogspot.com/2017/05/in-long-run.html). Hope you find it interesting.
Quote from: Dumarest;963236. . . Flashing Blades may yet be pulled off. . . . Also I need to make some notes on the rules and run some practice fights.
There's a sample
FB combat (http://le-ballet-de-l-acier.obsidianportal.com/adventure-log/gentlemens-disagreement) on my campaign wiki (https://le-ballet-de-l-acier.obsidianportal.com/).
Playing in a Rolemaster 2nd ed game. Home brew. My first level sorcerer just took a gaping chest wound after delivering Minor Pain by touch attack to an evil floating head. Good times. Bi-weekly.
Also in a 1st ed AD&D game. 1-2 a month. This month off because thespian DM got some stage work. Last game everyone died except my 5th level MU. We'll be rebooting in the Realms, and my magician will get to gandalf a bunch of 1st level characters. It will be interesting.
Hoping to reboot my BFRPG (homebrew) game as DM in July for an old friend and his 20 something son, and son's buddy. He's sceptical because .... it's "Basic" man ... but the boys (3.0/3.5/4.0 vets) are excited to try out Old School.
I have a standing invite to play in another AD&D game but am leery of over-commitment.
Quote from: Black Vulmea;964361Well, you shamed me into blogging again (http://www.therpgsite.com/showthread.php?36776-Rules-light-Old-West-RPGs&p=959375#post959375), about an epic multi-generational campaign that weaves together Boot Hill, Burros & Bandidos, Dawn Patrol, GangBusters, and Daredevils (https://promisecity.blogspot.com/2017/05/in-long-run.html). Hope you find it interesting.
I saw that and I like it! Sounds like it would be a lot of fun to play. I'm a Spanish Mexican Californio myself.
https://en.m.wikipedia.org/wiki/Californio
QuoteThere's a sample FB combat (http://le-ballet-de-l-acier.obsidianportal.com/adventure-log/gentlemens-disagreement) on my campaign wiki (https://le-ballet-de-l-acier.obsidianportal.com/).
Hey, thanks for that, I was just coming back to this thread and didn't know you had posted this. I'll probably be printing out and ripping off a number of your Really Bad Eggs posts for reference in binder. We're going to be rolling up characters soon. A couple of players have ideas for their personalities and goals already. Our sole female player wants to be a Cyrano de Bergerac-ish wastrel poet gallant ladies' man. I said go for it.
I'm running a bi-weekly Lamentations of the Flame Princess game (heavily houseruled, and set in my own custom world), and playing in a monthly Pathfinder game.
Local group I know just started up a large Gurps campaign. They also play 2e D&D regularly.
Playing Pathfinder because everybody else wanted to, sigh. Fortunately the referee knows the rules really well and lets me just say what I want to do.
And the whole "interesting maneuvers for fighters" has turned out to be utter bullshit. Everybody with a melee weapon has one optimum attack they spam every time. Whether I say "HASSAN CHOP" or "HASSAN POWER ATTACK" is fucking irrelevant.
I always suspected this was the case, but it's nice to have confirmation.
HASSAN CHOP would be an awesome feat.
I played a Paladin in the last Pathfinder campaign, and in the DW campaign before that. I didn't want to be "talky man" again, so I made a straight vanilla fighter with high strength and a two handed sword, and I named him "Hassan." The fighter, not the sword.
GMing: Base Raiders, Homebrew system running B4 The Lost City.
GMing next week: Dungeon Crawl Classics
Playing: AD&D 2e
Playing next week: Heroes Unlimited
Quote from: Voros;964723HASSAN CHOP would be an awesome feat.
[video=youtube;fFH_KTUooj4]https://www.youtube.com/watch?v=fFH_KTUooj4[/youtube]
Quote from: Dumarest;964664I'll probably be printing out and ripping off a number of your Really Bad Eggs posts for reference in binder.
You cannot rip off what is freely given. I hope you find some of it useful.
Quote from: Dumarest;964664We're going to be rolling up characters soon. A couple of players have ideas for their personalities and goals already. Our sole female player wants to be a Cyrano de Bergerac-ish wastrel poet gallant ladies' man. I said go for it.
Can't wait to hear more.
Quote from: Gronan of Simmerya;964725I played a Paladin in the last Pathfinder campaign, and in the DW campaign before that. I didn't want to be "talky man" again, so I made a straight vanilla fighter with high strength and a two handed sword, and I named him "Hassan." The fighter, not the sword.
You should name the sword "Cid", then. Just so you could say "Hasan chops with El Cid":D!
And yes, PF doesn't deliver on the interesting manoeuvres promise, unlike DCC and the like, I'm sorry you had to play it;).
D&D 5E, set in Greyhawk (mainly because I got the Living Greyhawk Gazeteer for half-off at a sinking brick 'n mortar game store just before it went under), with the Redhurst Academy of Magic (from the 3.0 E sourcebook of the same name) serving the same purpose as Miskatonic University in my old Call of Cthulhu games: adventure hooks, background exposition, and expedition funding,
Quote from: Black Vulmea;964778You cannot rip off what is freely given. I hope you find some of it useful.
Can't wait to hear more.
I was hoping to start this long weekend but I and they all have various plans already in place. I'm shooting for next weekend. If it happens as planned, I will see about posting a summary or something.
Quote from: AsenRG;964842You should name the sword "Cid", then. Just so you could say "Hasan chops with El Cid":D!
And yes, PF doesn't deliver on the interesting manoeuvres promise, unlike DCC and the like, I'm sorry you had to play it;).
I've always thought the whole "interesting maneuvers" thing was bullshit anyway. I love playing a fighter in OD&D. Tactics are in the mind, not the rules.
I don't mind PF as long as I don't have to buy the whore. And it's silly fun yelling "HASSAN CHOP" every time I roll the dice.
Quote from: Vile Jester;963413Bouncing between video game design and tabletop campaign planning like a maniac. Really doing my head in.
D&D 5e stole my PnP soul when it was in playtesting. Quickly decided it was now my favorite system. But I still have yet to actually play with it. Proves hard to get these things together in a way that'll work for group roleplay dynamics when I only have two friends and am married to one.
Also have put a lot of time into sketching out Demon: The Descent and Numenera campaigns. Have a narrative for the latter that really tickles my fancy, but I still have to get over how distractingly gamey I think cyphers are. How is everything single-use? How does that happen! I understand the mechanical reason, it's beautiful and I agree with it wholeheartedly, but from an in-universe standpoint how the fuck...
Hi! I'm a big fan of the Cypher System and was hoping to help. :) Cyphers, in-setting, are one use because they're kitbashed/modified from poorly understood tech. Anything with consistent uses becomes an artifact. You can also "find" a cypher by the assumption your character knows how to fiddle with a thing to get a useful item. An example would be defeating a robot and then ripping out its parts and jury-rigging pieces into something useful. This jury-rigging is mechanically represented either by a quick roll on the chart, perhaps resulting in a shield and detonation cyphers. This means you "found" a shield cypher by fiddling with its battle-shield array and modified a battery into detonation cypher. If you as a GM wanted, you could have one of the robot's arm-blades become a laser-sword artifact. A player could also spend a couple XP to say they tear out the robot's IFF and use it to waltz past the other sentries, masking their movements for the rest of the time in the protected complex. The IFF breaks after they leave so if they return, the robots will notice them again.
Anyway, I hope that helped and I'm always up to chat Cypher!
Quote from: Gronan of Simmerya;964912And it's silly fun yelling "HASSAN CHOP" every time I roll the dice.
How many of the gamers around the table actually understand the reference?
Quote from: Dumarest;964851. . . I will see about posting a summary or something.
Looking forward to it - hope it all comes together.
Quote from: Black Vulmea;964922How many of the gamers around the table actually understand the reference?
In my group, all of them, but the youngest is well into his 40s.
Quote from: Black Vulmea;964923Looking forward to it - hope it all comes together.
Me too. But don't get your expectations up; I'm not the scholar you are so my setting will probably be more of a melange of popular misconceptions of Renaissance France, like "Best of the Beach Boys" to your "Pet Sounds." But then again Dumas got his chronology wrong all through The Three Musketeers...
Quote from: Dumarest;964935Me too. But don't get your expectations up; I'm not the scholar you are so my setting will probably be more of a melange of popular misconceptions of Renaissance France, like "Best of the Beach Boys" to your "Pet Sounds." But then again Dumas got his chronology wrong all through The Three Musketeers...
Just have your players watch Richard Lester's "Three Musketeers" with Oliver Reed, Michael York, Richard Chamberlain, Frank Finlay, Raquel Welch, Faye Dunaway, Christopher Lee, and Charelton Heston.
Running:
AD&D - Greyhawk. Usually 1/ month for over two years now. Orcus and Demogorgon have both made an appearance.
WFRP 2e- 1/ month. Few sessions in. Group is currently clearing out an old dwarf mine that a bunch of Khorne worshipping goblins are using as a lair. It's a blood bath.
Playing in:
WFRP 2e - Rolled a servant. Going for spy next then assassin.
Quote from: Gronan of Simmerya;964912I've always thought the whole "interesting maneuvers" thing was bullshit anyway.
With all due respect, no, they aren't, it's just Pathfinder that fails at the execution, IME:).
QuoteI love playing a fighter in OD&D. Tactics are in the mind, not the rules.
I play a fighter in pretty much all games, but the games where I have actual decent manoeuvres, like DCC/Low Fantasy, Mythras, Spellbound Kingdoms, and even the frigging Exalted 3, totally help with that.
QuoteI don't mind PF as long as I don't have to buy the whore. And it's silly fun yelling "HASSAN CHOP" every time I roll the dice.
Given the PF SRD and the fact that you aren't running it, you probably wouldn't need to;).
Quote from: Dumarest;964935. . . I'm not the scholar you are so my setting will probably be more of a melange of popular misconceptions of Renaissance France, like "Best of the Beach Boys" to your "Pet Sounds." But then again Dumas got his chronology wrong all through The Three Musketeers...
I took 'historical license' more than a few times - if the 'trope-maker' can do it, then certainly lowly I can as well.
Firefly/ Serenity - I only get to run a hand full of times a year.
Quote from: Gronan of Simmerya;964956Just have your players watch Richard Lester's "Three Musketeers" with Oliver Reed, Michael York, Richard Chamberlain, Frank Finlay, Raquel Welch, Faye Dunaway, Christopher Lee, and Charelton Heston.
Is that the same as the one with Charlton Heston as Richelieu? Pretty good, though a little heavy on the pratfalls for my taste. I'm also pushing the 1990 Cyrano de Bergerac starring Gerard Depardieu.
Quote from: Black Vulmea;965282I took 'historical license' more than a few times - if the 'trope-maker' can do it, then certainly lowly I can as well.
Yes, my defense* will be "Dumas got it wrong too, so too bad." Besides, as soon as play begins we are in alternate-universe 17th Century France. So there.
*To be fair, my players never try to throw facts in my face anyway.
Quote from: Dumarest;965315Besides, as soon as play begins we are in alternate-universe 17th Century France. So there.
This is particularly relevant in
Flashing Blades where the career system allows you to become Richelieu, Turenne, Fouquet,
et al. Part of my campaign planning is preparing to deviate from the historical timeline once the adventurers grab hold of the levers of power.
Quote from: Black Vulmea;965320This is particularly relevant in Flashing Blades where the career system allows you to become Richelieu, Turenne, Fouquet, et al. Part of my campaign planning is preparing to deviate from the historical timeline once the adventurers grab hold of the levers of power.
There are also those anachronistic clubs right there in the rulebook. Have any of your PCs risen to such heights? I have a mixed bag of players, some I've known a while and some newcomers, but the ones I am familiar with are usually undone by their own ambitions. Which, frankly, is hilarious at the table and even funnier in retrospect. Now and then I love to dredge up memories of their "cunning plans" (as Baldrick might say).
Quote from: Dumarest;965314Is that the same as the one with Charlton Heston as Richelieu? Pretty good, though a little heavy on the pratfalls for my taste. I'm also pushing the 1990 Cyrano de Bergerac starring Gerard Depardieu.
Dot's der bunny. More comic than Dumas, yes, but the attitude of the protagonists is very accurate.
So we're supposedly on for Saturday. I'll try to post whatever happens. I may just use the scenarios in the back of the book* to start.
*The current edition of Flashing Blades is all in one volume. I have the boxed set but prefer not to sully it at the table since it's hard to find another. The contents are exactly the same; it's only the packaging that is different.
Is there a subforum where I would post about the adventures of Chappuzeau, d'Aubignac, Louvigny, and d'Espagnet?
Quote from: Dumarest;966512Is there a subforum where I would post about the adventures of Chappuzeau, d'Aubignac, Louvigny, and d'Espagnet?
I'd advise you to make a blog.
I have a few books by Dumas but have yet to read them. I doubt they're very faithful but the 1935 version of the Three Muskateers and 34' Count of Monte Cristo are pretty much note perfect for dashing adventure and sword fights, the 41' version of the Corsican Brothers is a bit grimmer and has a terrific lead villian in Akim Tamiroff who nearly steals the picture.
The Man in the Iron Mask from 39' is directed by James Whale, 'nuff said. From the same era the 37' Prince and the Pauper is Twain not Dumas but is very much in the well crafted adventure mode they had nailed through the 30s and much of the 40s. I find by the colour era the films are more hit and miss.
I'm playing in a game of Mage: The Ascension (the 20th anniversary version), where I'm playing a Verbena who has come to New Orleans. His almost idiotic courage has led to him becoming something of a hero to the local Mages, most of whom are Orphans. He's basically a really nice guy...who beheads vampires with sickles and seals his enemies inside standing stones. He figures the scarier he is, the fewer people he'll have to kill. Basically, I asked myself how scary someone who was a real Druid might be if he just showed up in a modern city, and it's turned out fairly interesting.
A few weeks ago, the GM for that game ran a Fomori one-shot, and I played a Fomori with mutations that made him look like a devil. Personality-wise, he was the Robot Devil from Futurama. The other players included a young lady who used the rules to build a Warhammer 40K Space Marine-alike, and a guy with a two-foot-long prehensile monster penis. We got sent on a mission to Surinam to fight werefrogs. A good time was had by all, and somehow we managed to survive. (The human support squad, on the other hand...ouch.)
I'm currently planning a game set in Polynesia, where the players can choose from Menehune, Kahunas (that would be Polynesian Mages), homid-born weresharks, or Mortals with Inspiration points a la Adventure! I'm going to try to keep it from getting too racist. I envision something like a modern-day Moana meets Lilo and Stitch, only with more headhunting, cursed tikis, and shark attacks. This one is ending up needing a lot of research.
I'm also planning a game of Kindred of the Ebony Kingdom, since my GM has all but requested one for his birthday in July. He believes that it is impossible to run KotEK without having it turn into an uncomfortable racist cluster-fuck of guilty white gamers all apologizing to each other, and I'm going to try to prove him wrong. And fail hilariously, perhaps. Should be fun either way. What's the worst that could happen?
Quote from: Voros;967114I have a few books by Dumas but have yet to read them.
You should.
Was recently playing in a Warhammer 1E campaign. The GM is taking a break from running so someone else is resuming a 5E D&D campaign at the moment.
Running another 5E D&D campaign set in Karameikos. This one has been running since 5E released and the party is 14th-15th level. Currently started running a conversion of CM2 Death's Ride.
Also running an AD&D 1E campaign (PHB only no UA stuff) with the party currently adventuring inside the Forbidden City.
Quote from: AsenRG;967120You should.
I know. :D
Quote from: Voros;967124I know. :D
Then get to it;)!
I'm running a Blades in the Dark game currently. We like it quite a lot.
Quote from: Voros;967114I have a few books by Dumas but have yet to read them.
So did you?
Right now, I'm running Dark Albion. Ran yesterday's session using Alephtar's Revolution d100. While it's a fine ruleset, I'm looking at switching over to FH&W or possible Pundit's included house system (or a blend).
I'm also midway running through a JB007 game ("The Island of Dr. No) online, with one player (as 007).
I've got a five session BASH game, semi-Marvel setting with Dr. Strange and Elektra reboots as the PCs, but currently on break.
3e Shadowrun.
Currently running Mutant Future. At 13 players I am going to break the campaign into two groups.
Mostly active at conventions over the past two years: Gary Con (March), NTRPG Con (June) and GameHole (Nov).
- Running Astonishing Swordsmen & Sorcerers of Hyperborea (AS&SH)
- Playing AD&D and OD&D
Quote from: Dumarest;979818So did you?
They're all packed up at home. Will be on my to do list as soon as they arrive in September.
Just finished pre-game prep, winding up to start 1.5 new GURPS campaigns (I call it 1.5 because they're both happening in the same setting, at the same time, but in different locales with different scopes and characters).
These days if I'm gaming at all, odds are that I'm probably running some variety of GURPS; that being said, I'm usually reading a few other games for mechanics or philosophies to shamelessly assimilate for the purposes of my own campaign/system. I also recently snagged a few DCC adventures for re-fluffing down the line, 'break in case of emergency'-type stuff can be handy to have around.
Currently running FFG Star Wars Sith campaign set in the Old Republic.
Moldvay Basic at the moment. If I run something next with our group it will be 1st edition WFRP.
Currently running Marvel Heroic Roleplaying based on the Exiles series. Planning Barbarians of Lemuria based on Super Mario Bros. (System #6 for this particular obsession.)
Running Stars Without number fortnightly midweek.
We did a character gen session last night and system overview for SWN revised edition, which was fun and went well.
We had a couple of old movies playing in the background as well (Zardoz and Dr Phibes).
I run DnD 5e on weekends twice a month.
I play in a Dnd 7th ed (the latest version) Call of Cthulhu campaign irregularly (whenever the GM has time), usually on a Friday or Saturday evening about once a month.
I would like to get a semi regular campaign going for "Silent Legions" run in a "Hammer house of horror" style sometime.
You can't run sci-fi "fortnightly midweek"!!
I would so love to advertise a Warhammer game as fortnightly midweek, but nobody in LA would know when to meet.
Other than FLGS game days, I am in early playtests for my new-ish RPG, and early playtests for my 2 boardgames. The RPG went back to the drawing board after the Spring testing and relaunching this Fall. It was originally OSR which is my wheelhouse, but it didn't feel right. So I stepped back and dodged done a design rabbit hole which produced some interesting bits for the relaunch. We will see.
My two boardgames are getting prepped for public playtests in our local game designer crucible of tears and pain. I have high hopes for one of them, because the early playtests have rocked on that one.
Quote from: Spinachcat;980176You can't run sci-fi "fortnightly midweek"!!
Why not? I run it in the middle of the week (Wednesday or Thursday) on a fortnightly basis...
*Confused*
Midweek just means in the middle of the week (like a Wednesday or Thursday or something like that), not weekly. Well I suppose if you don't qualify it with "Fortnightly", it would mean that.
Anyway, moving right along.. Fortnightly on a Wednesday or Thursday../... better? ;)
okay, so three months on.... ...was running 0D&D, dropped it. The college kids found it too lethal (LoL)
Still playing in a 5e Campaign 2x month.
Working on Gamma World setting... still...
Also putting together a MIndjammer campaign setting binder.
So, am not GMing anything. Nick wants to run a Trail of Cthulu campaign and has been putting together an adventure for that.
Pix of our D&D 5e Sunday gathering last few weeks...
[ATTACH=CONFIG]1214[/ATTACH]
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Quote from: danskmacabre;980179Why not? I run it in the middle of the week (Wednesday or Thursday) on a fortnightly basis...
I'm thinking maybe Spinachcat was joking about the somewhat archaic sound of the phrasing in relation to playing sci-fi.
Going off you previous post, a friend of mine that deals in media sent me a spare BluRay of
Zardoz recently. I don't care what people say. That movie is awesome.
Quote from: Baulderstone;980187I'm thinking maybe Spinachcat was joking about the somewhat archaic sound of the phrasing in relation to playing sci-fi.
I'm old and Archaic, so it's no surprise.. heh.
Which bit is seen as Archaic? Fortnightly or midweek? or both?
Quote from: Baulderstone;980187Going off you previous post, a friend of mine that deals in media sent me a spare BluRay of Zardoz recently. I don't care what people say. That movie is awesome.
Yeah Zardoz is an interesting movie. I feel it's a commentary on the 60s hippy culture.
Either way, it's funny to see the "Groovy" costumes.. heh.
It's got some nice ideas for RPGs too.
Dr Phibes is fun Horror satire. It doesn't take itself seriously at all.
Quote from: danskmacabre;980188I'm old and Archaic, so it's no surprise.. heh.
Which bit is seen as Archaic? Fortnightly or midweek? or both?
I'm guessing the fortnightly part. Nothing wrong with being archaic though.
QuoteYeah Zardoz is an interesting movie. I feel it's a commentary on the 60s hippy culture.
There is definitely some of that.
QuoteEither way, it's funny to see the "Groovy" costumes.. heh.
Yes. I don't take it that seriously. It's definitely a good choice for a background movie for an RPG session.
QuoteDr Phibes is fun Horror satire. It doesn't take itself seriously at all.
To my shame, I've somehow never seen that.
I'm running a monthly Tekumel game, using D&D 5e.
Quote from: Baulderstone;980191There is definitely some of that.
I think it has some relevance to nowadays as well. What with Gender identity, sexuality etc being a big topic of discussion in general. Especially in social media. Although I'm pretty tired of the subject these days.
Quote from: Baulderstone;980191Yes. I don't take it that seriously. It's definitely a good choice for a background movie for an RPG session.
Yeah, we stopped occasionally to comment/discuss aspects of the movie and have a laugh at it too.
Oh, and I played a movie called "Lifeforce" as well. A British 80s movie about "Space vampires".
I got some ideas from it for my SWN campaign and I wanted the players to see the alien space ship, as I used a ship like it in the campaign.
Quote from: Baulderstone;980191To my shame, I've somehow never seen that.
Dr Phibes is a lot of fun. I believe there's 3 Dr Phibes movies in total. All worth watching.
As to the SWN revised rules. I really like it and the players in the up and coming campaign are looking forward to trying it out.
They've been playing in my 1st Ed SWN campaign for a couple of years now.
So a couple more sessions of the 1st Ed campaign. Then wrap it up and write the characters as NPCs into the campaign world and start a new campaign with the old characters as a faction in the new campaign.
The players will get to make decisions about their old characters actions once per game month.
Quote from: danskmacabre;980199I think it has some relevance to nowadays as well. What with Gender identity, sexuality etc being a big topic of discussion in general. Especially in social media. Although I'm pretty tired of the subject these days.
I can understand that.
QuoteOh, and I played a movie called "Lifeforce" as well. A British 80s movie about "Space vampires".
I got some ideas from it for my SWN campaign and I wanted the players to see the alien space ship, as I used a ship like it in the campaign.
That's another great background movie. It's pacing is too uneven for me to consider it truly good, but I still like it, and it has a lot of great visuals (When I say great visuals, I am talking about the special effect. Get your mind out of the gutter!).
QuoteAs to the SWN revised rules. I really like it and the players in the up and coming campaign are looking forward to trying it out.
I really like the psychic rules and space combat. I haven't had time to read it all yet though.
QuoteThey've been playing in my 1st Ed SWN campaign for a couple of years now.
So a couple more sessions of the 1st Ed campaign. Then wrap it up and write the characters as NPCs into the campaign world and start a new campaign with the old characters as a faction in the new campaign.
The players will get to make decisions about their old characters actions once per game month.
That's the perfect way to wrap up the campaign. However, if action movies have taught me anything it is that announcing you are two sessions away from retirement is just asking for a TPK. I hope none of the players recently bought a space yacht.
Zardoz and Lifeforce are both great bad movies.
Quote from: Baulderstone;980204That's another great background movie. It's pacing is too uneven for me to consider it truly good, but I still like it, and it has a lot of great visuals (When I say great visuals, I am talking about the special effect. Get your mind out of the gutter!).
Heh yeah, there were some appreciative comments about some of the errm.... "Visuals"... :D
And for the age of the movie, decent special effects too..
Yeah, it's not a great movie, but some nice ideas to use for an RPG and fun to watch whilst doing something else, such as character gen.
Quote from: Baulderstone;980204I really like the psychic rules and space combat. I haven't had time to read it all yet though.
The more I read of the new edition, the more I like it.
I was a bit wary of the compression of skills and how they're so generalised and linked to background for definition. But it's growing on me.
Quote from: Baulderstone;980204That's the perfect way to wrap up the campaign. However, if action movies have taught me anything it is that announcing you are two sessions away from retirement is just asking for a TPK. I hope none of the players recently bought a space yacht.
Heh yeah, last session, they "Acquired" a semi-derelict "Space Vampire" cruiser, much like the
one in "Lifeforce" although much smaller (the one in the movie is a few kilometres long).
But they're currently in a sort of derelict space ship graveyard and there's an active jumpgate manned by crazy Psychics who have given them a few days to grab a ship and leave the area (for reasons that are too convoluted to describe here).
The ship is still sort of haunted though and not fully explored, although they have enough fuel for one jump.
Then they'll probably have to make some sort of deal with another faction (which is sort of set up ), as cruisers are horribly expensive to run and repair, not to mention needs a large crew number.
It's interesting though, as it's the only cruiser in the known sector. Everything else is a Frigate or smaller.
Well there's some carriers (Bannerjee corporation), which are technically cruiser class, but not made for battle.
Quote from: Voros;980205Zardoz and Lifeforce are both great bad movies.
Well put.
Quote from: danskmacabre;980211The more I read of the new edition, the more I like it.
I was a bit wary of the compression of skills and how they're so generalised and linked to background for definition. But it's growing on me.
I see the approach to skills in 2E as an alternate method rather than a full replacement. Use the one that best suits your campaign. If you want a grittier feel, then you are better off with the 1E approach. If you want a campaign where farmboys can hop into a state-of-the-art fighters and fly them with no problem, you are better off with the 2E approach. I can easily foresee times I would want to go with either approach.
I wish your players luck with their haunted cruiser.