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So what rpg got pulp right for you?

Started by Balbinus, October 31, 2007, 06:03:40 PM

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flyingmice

Quote from: alexandroI really like "one-roll to see if you hit AND how much damage you do" systems. It saves valuable game-time and nicely avoids the silliness of scoring a "perfect hit" and then rolling a low damage result.

Only if you assume that there is any difference between various rolls under (or over in roll-over systems) the TN. The rules say "Any roll under/over the TN is a hit," not "Any roll under/over the TN is a hit, and the lower/higher/closer to the TN the better." Conceptually, in such systems any roll which hits is identical in potential. The quality of said hit is adjudicated separately.

Now I have no problem with either concept, but some people have problems with one or the other. It's purely a perceptual problem. There is no real difference.

-clash
clash bowley * Flying Mice Games - an Imprint of Better Mousetrap Games
Flying Mice home page: http://jalan.flyingmice.com/flyingmice.html
Currently Designing: StarCluster 4 - Wavefront Empire
Last Releases: SC4 - Dark Orbital, SC4 - Out of the Ruins,  SC4 - Sabre & World
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flyingmice

Quote from: alexandroNot in my experience (and many others)- 4 hour combats that only take up 10 minutes ingame from Shadowrun, anyone? This kinds of situations can easily happen in a dice pool system, if the rules are way too granular.

And I have five minute combats in-game that take fifteen minutes using systems with separated hit determination and quality. Might the difference be in the particulars, not in the generalities?

-clash
clash bowley * Flying Mice Games - an Imprint of Better Mousetrap Games
Flying Mice home page: http://jalan.flyingmice.com/flyingmice.html
Currently Designing: StarCluster 4 - Wavefront Empire
Last Releases: SC4 - Dark Orbital, SC4 - Out of the Ruins,  SC4 - Sabre & World
Blog: I FLY BY NIGHT

Enlightened

I have run Pulpy-style things in GURPS, Savage Worlds and Wushu (Pulp-fu).

And by far Wushu worked the best for it.  I've never actually played SotC, but even though it looks like a good system, I might still prefer to run pulp in Wushu because of the PoNT and the system's overall simplicity.
 

Spike

Quote from: alexandroNot in my experience (and many others)- 4 hour combats that only take up 10 minutes ingame from Shadowrun, anyone? This kinds of situations can easily happen in a dice pool system, if the rules are way too granular.


Having played Shadowrun for many years, under many editions, I must tell you, sir: you are doing it wrong.


I've seen many a shadowrun showdown (like shaolin showdown without the annoying dragon...) go down in the space of two or three character's actions. Less than a full initiative pass. If you can stretch that out to four hours, more power too you.

For myself, I've often seen more reasonably long combats take far less time than the astral recon's that proceeded them. If you have a beef with Shadowrun, use that example. Combat, with it's high lethality, rarely took o'erlong.
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