This is a site for discussing roleplaying games. Have fun doing so, but there is one major rule: do not discuss political issues that aren't directly and uniquely related to the subject of the thread and about gaming. While this site is dedicated to free speech, the following will not be tolerated: devolving a thread into unrelated political discussion, sockpuppeting (using multiple and/or bogus accounts), disrupting topics without contributing to them, and posting images that could get someone fired in the workplace (an external link is OK, but clearly mark it as Not Safe For Work, or NSFW). If you receive a warning, please take it seriously and either move on to another topic or steer the discussion back to its original RPG-related theme.

So, I'm looking for a "light" generic system

Started by KillingMachine, June 02, 2007, 11:07:51 PM

Previous topic - Next topic

Ian Absentia

Yeah, but I was not the first one to think it, was I?

!i!

Blue Devil

Quote from: HinterWeltNot sure this is precisely what you are looking for but it might be close. Iridium Lite has been accused of being more of a "medium" than a "lite" game but at 6 pages it is easy to determine if it meets your needs.

Iridium Lite

Bill

Ok, this is the second time I have seen Bill talk about this.

I now have to find out what Iridium is all about.

I am off to download it.

KillingMachine

Quote from: Dr Rotwang!I am here to tell you that the new D6 rules are an improvement in almost every way.  I say "almost" because the starship stuff in the core Space book is a little 'meh' and the new initiative rules are kind of tricky to figure if, umn, you are me.  

Would you (or anyone) happen to know if the "D6 Space Ships" supplement does a good job of filling in the gaps in the core book?
 

arminius

Quote from: Blue DevilOk, this is the second time I have seen Bill talk about this.

I now have to find out what Iridium is all about.

I am off to download it.
Thank you for telling us.

Blue Devil

Quote from: Kester PelagiusThe Iridium system is great for classic fantasy and sci-fi but I'm not sure it really does the whole nuevo lite cinematic thing well, assuming that's what the OP was looking for.  Of course I suppose that depends on the person using it, eh?

And, like the man said, it's only 6 pages.  :D

From what I have seen it looks like it could do it without any problems.

Another great system for system lite is Unisystem which has a cinematic version.  It's really a great system.

Blue Devil

Quote from: KillingMachineWould you (or anyone) happen to know if the "D6 Space Ships" supplement does a good job of filling in the gaps in the core book?

What gaps do you feel the D6 Space Core book has?

I am curious.  However I will tell you from talking to a gamer friend of mine who has D6 Space Ships he thinks it's a great supplement, So I would suggest picking it up.

HinterWelt

Quote from: Kester PelagiusThe Iridium system is great for classic fantasy and sci-fi but I'm not sure it really does the whole nuevo lite cinematic thing well, assuming that's what the OP was looking for.  Of course I suppose that depends on the person using it, eh?

And, like the man said, it's only 6 pages.  :D

Oops, I missed that part. Yeah, I have to say, IL is not very cinematic assuming I have a firm grasp on that term. Essentially, IL has a bit too much lethality for it to be overly cinematic. Although, it does have Karma points which are meant to be used like drama or plot points, i.e. a means for players to affect plot outside the flow of the game. Also, you have Fatigue which covers a spell point aspect as well as allowing the forcing of spell effects/rerolls for activation.

Still, It meets a lot of the other criteria well. I think he could make the transition from D20 to IL without too much trouble.

Bill
The RPG Haven - Talking about RPGs
My Site
Oh...the HinterBlog
Lord Protector of the Cult of Clash was Right
When you look around you have to wonder,
Do you play to win or are you just a bad loser?

James J Skach

Quote from: HinterWeltOops, I missed that part. Yeah, I have to say, IL is not very cinematic assuming I have a firm grasp on that term. Essentially, IL has a bit too much lethality for it to be overly cinematic. Although, it does have Karma points which are meant to be used like drama or plot points, i.e. a means for players to affect plot outside the flow of the game. Also, you have Fatigue which covers a spell point aspect as well as allowing the forcing of spell effects/rerolls for activation.

Still, It meets a lot of the other criteria well. I think he could make the transition from D20 to IL without too much trouble.

Bill
What minor change would you suggest to lessen the lethality? Is that even possible?
The rules are my slave, not my master. - Old Geezer

The RPG Haven - Talking About RPGs

Tom B

Based on what you said, you might be interested in EABA by BTRC.  There is a lite version available for free download if you'd like to take a look at the mechanics to see if they're for you.

Normally, I consider EABA a bit crunchier than a true "lite" game, but your criteria tend to be a bit crunchier as well...so it might be a good fit.  EABA is low-end cinematic in flavor, and uses a type of dicepool system.  Your have a dicepool based on attribute and skill, which can be reduced based on difficulty or outside factors.  You roll and take the highest 3 dice.

Pretty simple in play, but the game includes a lot of advanced options if you find yourself wanting to enhance it.  The spell or power system is fairly involved, but incredibly flexible.  That's probably the single crunchiest aspect of the system.
Tom B.

-----------------------------------------------
"All that we say or seem is but a dream within a dream." -Edgar Allen Poe

HinterWelt

Quote from: James J SkachWhat minor change would you suggest to lessen the lethality? Is that even possible?
Most definitely. In Iridium Standard I have the optional rule of using Base Fortitude instead of distributing the Base Fortitude to all areas then dropping Targeting and areas. Depending on how cinematic you wish to go you could double or triple the Base Fortitude. This would result in a character able to take more hits.

A second way would be to allow bonuses to Defense (the target number to hit a target on a d20) based on class, say, +5 for Fighter types, +4 for Thieves, + 3 for Performers and +2 for Intellectuals. This would result in more misses.

Finally, if you would rather, you can use the Karma and Fatigue mechanic to allow the players to avoid deadly situations, do physics defying wire work and the like.

Those are the ones off the top of my head.

Thanks,
Bill
The RPG Haven - Talking about RPGs
My Site
Oh...the HinterBlog
Lord Protector of the Cult of Clash was Right
When you look around you have to wonder,
Do you play to win or are you just a bad loser?

KillingMachine

Quote from: Blue DevilWhat gaps do you feel the D6 Space Core book has?

I am curious.  However I will tell you from talking to a gamer friend of mine who has D6 Space Ships he thinks it's a great supplement, So I would suggest picking it up.

Oh, I wasn't speaking about me feeling that it has gaps, because I haven't read it. I was asking Doc, since he mentioned that he felt that the starship stuff in the corebook was "meh". I was just curious if the Space Ships supplement sufficiently handles any shortcomings that the core book might have in that department.
 

David R

The Pundit and Sosthenes speak much truth. OtE may be the way to go. I'm currently running a campaign using the system (actually if I'm not mistaken that was the Pundit's choice when I was cruising for a system ;) ) but not the setting...but Savage Worlds is also a cool choice, since I just recently concluded a short term campaign with it, I can honestly say it's pretty cinematic IMO and all that.

Regards,
David R

Wil

SilCore is fairly rules light, and it does have options for making things cinematic. I've actually run Tribe 8 games without referencing the rulebook at all, it's that easy to remember. The SilCore system, however, might be considered more universal than generic - there are no rules for magic, psionics, superpowers, etc.
Aggregate Cognizance - RPG blog, especially if you like bullshit reviews

Kester Pelagius

Quote from: Blue DevilFrom what I have seen it looks like it could do it without any problems.

Another great system for system lite is Unisystem which has a cinematic version.  It's really a great system.

It must be because my nose is buried in the Nebuleon material it never occured to me to recommend Iridium Lite.  For some reason when I think of it I keep thinking about space opera stuff.  Which isn't necessarily a bad thing.  :D
Mise-en-scene Crypt: My cinema blog.  Come for the reviews stay for the rants.

Have you had your RPG FunZone today?

Kester Pelagius

Quote from: HinterWeltOops, I missed that part. Yeah, I have to say, IL is not very cinematic assuming I have a firm grasp on that term. Essentially, IL has a bit too much lethality for it to be overly cinematic. Although, it does have Karma points which are meant to be used like drama or plot points, i.e. a means for players to affect plot outside the flow of the game. Also, you have Fatigue which covers a spell point aspect as well as allowing the forcing of spell effects/rerolls for activation.

Still, It meets a lot of the other criteria well. I think he could make the transition from D20 to IL without too much trouble.

Karma points are good but, and I don't want to suggest Iridium is crunchy, it's not, but when I think of "lite" systems I don't generally think of systems that have formulae for determining sub-stats.  Which, IIRC, Iridium (or at least Nebuleon) does.  But, you're right, it does meet most of the OP basic criteria, and it's only 6 pages.  Gotta love that!

So, my bad, try Iridium.
Mise-en-scene Crypt: My cinema blog.  Come for the reviews stay for the rants.

Have you had your RPG FunZone today?