This is a site for discussing roleplaying games. Have fun doing so, but there is one major rule: do not discuss political issues that aren't directly and uniquely related to the subject of the thread and about gaming. While this site is dedicated to free speech, the following will not be tolerated: devolving a thread into unrelated political discussion, sockpuppeting (using multiple and/or bogus accounts), disrupting topics without contributing to them, and posting images that could get someone fired in the workplace (an external link is OK, but clearly mark it as Not Safe For Work, or NSFW). If you receive a warning, please take it seriously and either move on to another topic or steer the discussion back to its original RPG-related theme.

So I recieved Tunnels and Trolls..

Started by Daedalus, February 11, 2011, 12:26:11 PM

Previous topic - Next topic

Bloody Stupid Johnson

Quote from: Daedalus;440737Is that pretty easy to do or does it take alot of work

The solos aren't really written for use as group adventures. I did run Amulet of the Salkti like this once in a long term campaign, and same with Deathtrap Equalizer; tried and failed with City of Terrors on another occasion doing a one-off.
Any of the dungeon type modules the problem is that you don't have a map to work from, so ideally you'd go through beforehand (perhaps playing it) and draw a map. If I'd done that it probably would have saved me some trouble with Amulet, for instance. Captif D'Yvoire is another one that's quite good and might work this way. Naked Doom would, but its quite short.

City of Terrors failed as a group adventure just due to goofiness and often limited options in the text- you'd certainly have to be prepared to toss out stuff and invent stuff on the fly, and the city has about 500% as much going on as any sane place - orc invasions or human sacrifices in mid swing whenever you get there, Archers Guilds that the gods demand you go break into. The players found it pretty silly and they left to have a side adventure with pirates instead.

Arena of Khazan would be very easy to run for a group, but its basically just combat.

Deathtrap Equalizer or Beyond the Silvered Pane are weird adventures where you're teleported into an array of different situations basically by die roll (roll 3d6 to see where you start, or on the longer trip you go through 3 to 18 in order). Works, but fairly whimsical.

The adventures are good for inspiration though, and I've often used bits and pieces from them one way or another.


On the other hand, T&T as a system is so simple that converting an existing GM adventure from another system to T&T really should be a snap...assign some MRs, beef up NPCs by giving them some level-ups and looking up Dice+Adds of their weapons, assign some appropriate saving throws for anything tricky depending on how hard it is...pretty straightforward really.

enelson

Has anyone run Keep on the Borderlands using T&T?

If you want to run Clerics in T&T, there was an old Sorcerer's Apprentice article that included Priests in T&T. Did I mention Sorcerer's Apprentice was a cool magazine? Also there's an article on how to run Cthulu adventures with T&T before Call of Cthulu was released.  Also a great short story by Karl Edward Wagner about his character Kane.  Dang. I wish I could find old copies of that magazine.
 

Silverlion

Quote from: Daedalus;440737Is that pretty easy to do or does it take alot of work

Doing solo's takes more work than using D&D modules, since you can sub in monsters easy, but its a bit harder to get the pathing elements of solo modules to break open.
High Valor REVISED: A fantasy Dark Age RPG. Available NOW!
Hearts & Souls 2E Coming in 2019

Daedalus

Quote from: Bloody Stupid Johnson;440834On the other hand, T&T as a system is so simple that converting an existing GM adventure from another system to T&T really should be a snap...assign some MRs, beef up NPCs by giving them some level-ups and looking up Dice+Adds of their weapons, assign some appropriate saving throws for anything tricky depending on how hard it is...pretty straightforward really.

Cool.  I havent gotten to that part yet as I am still working my way through the rulebook.

But that's good to know for the future.

Daedalus

Quote from: Silverlion;440852Doing solo's takes more work than using D&D modules, since you can sub in monsters easy, but its a bit harder to get the pathing elements of solo modules to break open.

Sounds like I would be better servered converting over D&D modules instead.  thanks for the information

Silverlion

Quote from: Daedalus;440896Sounds like I would be better servered converting over D&D modules instead.  thanks for the information

T&T modules are great fun, though. Mad and silly at times though.
High Valor REVISED: A fantasy Dark Age RPG. Available NOW!
Hearts & Souls 2E Coming in 2019

Daedalus

Quote from: Silverlion;440902T&T modules are great fun, though. Mad and silly at times though.

I am not going to neglect them.  I just want to keep all of my options open

Anat13

Quote from: Daedalus;440699Does anyone know of a good place to find adventure Ideas for T&T?

The magazine I edit for Peryton Publishing, Elder Tunnels, is a magazine of T&T scenarios. We're on DriveThru RPG and Lulu. http://www.perytonpublishing.com/elder_tunnels.htm  I had a blast working on the Halloween issue! The next issue will come out sometime in March. TrollsZine is another magazine focused on T&T. http://rpg.drivethrustuff.com/product_info.php?products_id=83082

-Christy

IceBlinkLuck

There are several made for T&T dungeon crawls that can be hunted up online. Jim Peter's 'Dungeon of the Bear' is quite extensive and very, very lethal. There's also the 'Isle of Darksmoke' another dungeon setting. I've never run Darksmoke, but I have run Dungeon of the Bear a long time ago before I started building my own T&T world. It was a lot of fun and I can recommend it highly.
"No one move a muscle as the dead come home." --Shriekback

Daedalus

Quote from: Anat13;441756The magazine I edit for Peryton Publishing, Elder Tunnels, is a magazine of T&T scenarios. We're on DriveThru RPG and Lulu. http://www.perytonpublishing.com/elder_tunnels.htm  I had a blast working on the Halloween issue! The next issue will come out sometime in March. TrollsZine is another magazine focused on T&T. http://rpg.drivethrustuff.com/product_info.php?products_id=83082

-Christy

Thank you Christy, I will check that out.   I am always looking for some good adventures to run as well as inspiration for my own campaign ideas.

Daedalus

Quote from: IceBlinkLuck;441757There are several made for T&T dungeon crawls that can be hunted up online. Jim Peter's 'Dungeon of the Bear' is quite extensive and very, very lethal. There's also the 'Isle of Darksmoke' another dungeon setting. I've never run Darksmoke, but I have run Dungeon of the Bear a long time ago before I started building my own T&T world. It was a lot of fun and I can recommend it highly.

Darksmoke you can pick up very cheap.  Dungeon of the Bear seems more on the pricey side.  I am going to keep my eye out for adventures

Bloody Stupid Johnson

Quote from: Daedalus;441839Darksmoke you can pick up very cheap.  Dungeon of the Bear seems more on the pricey side.  I am going to keep my eye out for adventures

IIRC you would also actually already have part of Dungeon of the Bear, if you got Castle Ward with the rulebook. Dungeon of the Bear is a single adventure that includes Castle Ward + the dungeons under it i.e. its Ward plus some expansion.

Daedalus

Quote from: Bloody Stupid Johnson;441896IIRC you would also actually already have part of Dungeon of the Bear, if you got Castle Ward with the rulebook. Dungeon of the Bear is a single adventure that includes Castle Ward + the dungeons under it i.e. its Ward plus some expansion.

Oh I wasn't awear of that.  That's cool to know.

I am still working on learning the rules to T&T, they are well like reading stero instructions which is kind of a pain, but I will barrel through it.

Daedalus

Just an update, still working on the rules but I am finding the rule book at some points difficult to read (like reading an instruction booklet) and not as well explained as they could be.

But I haven't given up on T&T

Silverlion

Quote from: Daedalus;442922Just an update, still working on the rules but I am finding the rule book at some points difficult to read (like reading an instruction booklet) and not as well explained as they could be.

But I haven't given up on T&T

Yeah, I can understand that. I found it crisp and easy to understand, but I'm having a hard time with the "Indie" spun Smallville RPG.
High Valor REVISED: A fantasy Dark Age RPG. Available NOW!
Hearts & Souls 2E Coming in 2019