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So I picked up Star Trek Adventures

Started by Biscuitician, July 07, 2017, 03:02:30 PM

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Biscuitician

Is this the finished product? Is that why it's cheap?

I dunno, something about it feels unfinished. The art is...ok for one thing.

Weird.

Brand55

AFAIK the PDF out now is the finished product, yes. The art looked fine to me; I've certainly seen better looking games but the art that I did pay attention to in STA was okay.

I was really excited when I first heard that STA was announced, but then when they said it was using the Modiphius 2d20 system (which I don't care for) it killed my interest in the game. I've glanced over the PDF and it could be a useful resource for a future Star Trek game using the upcoming Stars Without Number 2E or another system I like more, but I don't ever see myself making use of the official game as-is.

Biscuitician

Quote from: Brand55;973815AFAIK the PDF out now is the finished product, yes. The art looked fine to me; I've certainly seen better looking games but the art that I did pay attention to in STA was okay.

I was really excited when I first heard that STA was announced, but then when they said it was using the Modiphius 2d20 system (which I don't care for) it killed my interest in the game. I've glanced over the PDF and it could be a useful resource for a future Star Trek game using the upcoming Stars Without Number 2E or another system I like more, but I don't ever see myself making use of the official game as-is.

Its ok, certainly not bad, but it just looked a little unpolished.

I've never played with these rules. They seem ok, not sure you need Momentum, Determination AND Threat, but maybe it works.

Brand55

Quote from: Biscuitician;973816Its ok, certainly not bad, but it just looked a little unpolished.

I've never played with these rules. They seem ok, not sure you need Momentum, Determination AND Threat, but maybe it works.
The rules work fine, they just aren't to my taste. The 2d20 mechanic itself is far from my favorite task resolution system but I could live with it if I had to. Threat just pushes things over the top for me because I hate how the game is balanced around tying the GM's hands with meta currency. If that's not a problem for you then you'll probably like it. There have been a number of threads on the 2d20 system itself and games that use it here and at other forums if you want to hear more views. I know several people started out not liking it but changed their minds once they got to play around with the system.

DavetheLost

How Next Gen, DS9 era focused is the game? My interest is heavily. Scewed towards TOS and TAS.

Dumarest

#5
Quote from: DavetheLost;973857How Next Gen, DS9 era focused is the game? My interest is heavily. Scewed towards TOS and TAS.

You're not alone. Those are the only ones I use as background when I run Star Trek. But I like to set the game concurrent with the series, just set in a different region of space.

The reason is that I find the more shows they produced, the more avenues they closed off and the more claustrophobic the setting became for me. In the original show, the number of planets in the Federation was not defined, the government was just a vague federation of member states with few known laws like the Prime Directive, and what neighboring states (friend, foe, or neutral) existed was largely unmentioned. That leaves a lot of room for your campaign.

Brand55

Quote from: DavetheLost;973857How Next Gen, DS9 era focused is the game? My interest is heavily. Scewed towards TOS and TAS.
The primary focus is on TNG, Voyager, etc. but the game can be run for different eras. To quote the sidebar on page 3:

"Gamemasters wishing to run missions during different time periods will have no trouble using the rules as presented. If an item of equipment or technological advancement is unavailable in a certain era (such as transporters, replicators, etc.) there will be a note in a sidebar like this one. Additional advice for Gamemasters wishing to run games during the classic Kirk era or earlier, or after Shinzon, can be found in Chapter 10: Gamemastering (see p. 270) and in future supplements."

Chapter 10 has a sidebar on running games in the 22nd and 23rd centuries. Such campaigns tend to be more about exploration and voyages on the frontier. The rules don't need to be altered; the primary change is with equipment. As mentioned before there will likely be a supplement or two that fleshes out these eras, but in the meantime I'm sure fan-made material will crop up soon. Plus it likely wouldn't be too hard to whip up your own ships based on those in the book as examples if you're very knowledgeable about Star Trek history.

Baulderstone

Quote from: Biscuitician;973816I've never played with these rules. They seem ok, not sure you need Momentum, Determination AND Threat, but maybe it works.

That was my issue. I can understand as ST:TNG game have some meta leanings. The show regularly relies on main characters pulling technobabbble out of their ass to deal with situations. I just don't know why the system needs to be so complicated. Just making a damn tricorder reading involves strategically building your dice pool. I can get a lot of the same basic results as this system with the Ashen Stars variant of GUMSHOE with a lot less hassle.

I only played one short session, so I suppose it becomes more intuitive with time, but just reading the rules was a struggle, and I really wanted to like it.

Spinachcat

I joined the playtest, downloaded the rules, read them...and walked away. I love Star Trek, but the rules left me cold. I still want to try out a demo session at a con. I just could not see myself running it as is. Of course, it is possible it plays better than it reads.

Biscuitician

Quote from: DavetheLost;973857How Next Gen, DS9 era focused is the game? My interest is heavily. Scewed towards TOS and TAS.

It's fundamentally early VOY era (though not the Delta quadrant). there's no stats for Tholians I can find, for example. Though it has tellarites, andorians and even denobulans.

I'm not sure how many TOS era ships are included.

There is stuff for TOS in there, but not much, and the format of the book is based on LCARS.

Anon Adderlan

Quote from: Biscuitician;973816not sure you need Momentum, Determination AND Threat, but maybe it works.

Ironically, the reason 2d20 even has a shared momentum pool is because the designers thought having an individual pool for each character made things too complicated.

The whole thing's an incoherent \#Shitshow, and I'm genuinely angry at how it turned out. At least #TalesFromTheLoop is fantastic. In fact it's probably a better system for running #StarTrek too.

Biscuitician

#11
Quote from: Anon Adderlan;973909Ironically, the reason 2d20 even has a shared momentum pool is because the designers thought having an individual pool for each character made things too complicated.

The whole thing's an incoherent \#Shitshow, and I'm genuinely angry at how it turned out. At least #TalesFromTheLoop is fantastic. In fact it's probably a better system for running #StarTrek too.

Not sure I'd call it incoherent, but then I haven't finished reading it.

Lack of Tholian is my benchmark for the gold standard in trek gaming, of any kind :D

On the other hand, more games should have this kind of price point. In fact I don't understand why the rest of their 2d20 games aren't similarly priced.

Malleustein

Quote from: Spinachcat;973903I joined the playtest, downloaded the rules, read them...and walked away. I love Star Trek, but the rules left me cold. I still want to try out a demo session at a con. I just could not see myself running it as is. Of course, it is possible it plays better than it reads.

My experience exactly. I haven't been so sure a system wasn't for me since trying Fantasy Flight's Star Wars.  Thankfully, in both cases, there are already perfectly good games for these licenses out there.
"The Point is Good Deeds Were Done and We Were Nearby!"

jeff37923

Quote from: Anon Adderlan;973909At least #TalesFromTheLoop is fantastic.

Wait.

 There is an RPG based on Simon Stalenhag's artwork?

Where is it and how the fuck can I lay my hands on it!?
"Meh."

crkrueger

#14
Quote from: jeff37923;974243Wait.

 There is an RPG based on Simon Stalenhag's artwork?

Where is it and how the fuck can I lay my hands on it!?

Right Here on rpg.now

It's from Modiphius based on their Mutant: Year Zero system (which is NOT 2d20).

TheDungeonDelver has been rockin' an 80's Florida campaign with it based on the Urban Legend of the Polybius Video Game.
Here's more of it.
Even the the "cutting edge" storygamers for all their talk of narrative, plot, and drama are fucking obsessed with the god damned rules they use. - Estar

Yes, Sean Connery\'s thumb does indeed do megadamage. - Spinachcat

Isuldur is a badass because he stopped Sauron with a broken sword, but Iluvatar is the badass because he stopped Sauron with a hobbit. -Malleus Arianorum

"Tangency Edition" D&D would have no classes or races, but 17 genders to choose from. -TristramEvans