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[FATE Core/FAE] Should I give FATE another try?

Started by The Butcher, July 06, 2014, 02:33:07 AM

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estar

Quote from: Snowman0147;765343Well I went further than that.  

  • I got rid of the skill pyramid and replace them with attributes.  Sure you start out at the low end, but it leaves room for growth for the long run.
  • Replace boxes with different hp like health tracks.  For my games I went for wounds (physical health), heroics (think vitality), and spirit (mental/spiritual health).
  • Change how milestones work.
  • Added in advantages and disadvantages.  I bought some Zombie Dice and used the green dice for advantages, yellow dice for normal fudge rolls, and red dice for disadvantages.  So if you ambush some one your gonna roll greens and have higher chance to get +s to your roll.  If your wondering I made brains into +, foot prints into 0, and shotgun blasts into -.

Point is it should feel more like a traditional game.

Again all stuff covered in Fudge except they call Advantages Gifts, and Disadvantages Flaws.


Here is are some links the Fudge SRD. I highly recommend the 10th anniversary hard cover.

The Grey Ghost Offical SRD
The above but formatted a lot nicer as a PDF.

Understand that Fudge is first and foremost a toolkit for constructing a specific RPG. In that aspect it is similar to Fate Core or Fate Accelerated. The main difference is that it is presented as a traditional RPG with traditional options.

The downside of Fudge is that +1 is a big deal compared to other systems. So it takes some careful work to make things work out as you expect between things of different power levels. But on the other hand the way it handles things of different scale is absolutely brilliant. It can be run with a lot of mechanical detail or be run rules lite. It just depends on the options you pick.

Nice touch with the Zombie dice.

estar

Quote from: Bill;765467Has anyone played Fate without the meta constructs? I like the simplicity of the core skill roll mechanic.

But I just don't need to "Create a Complication" Etc,... as a actual meta game mechanics.

Yes I have. As I said earlier without the Fate Economy and all that it is a another variant of Fudge.

I use aspects as a blanket terms that covers advantages, disadvantages, and packages. For example a player who makes his character a member of the city guard of the City State of Invincible Overlord. would put down that as an aspect. It would mean that he has all the in-game privileges and complications that go along with it.

It not much different than writing a character background however I found it to provide a little more structure and I can hand out a list of available aspects for players to pick from if need be.

Note I am ignoring the meta game mechanics in favor handling everything in-game.