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So.....Gamma World?

Started by Tasty_Wind, October 25, 2022, 11:52:27 AM

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Tasty_Wind

Did any of you play Gamma World back in the day? Is anyone one still playing it? What edition did you/ are you playing?
What about clones like Mutant Future or Mutant Bastards?
What about similar games like Mutant Year Zero?
Who even owns the rights at this point?

I'm kinda surprised that with the rise of popularity of Bethesda's Fallout games, whoever holds the rights didn't try to get in on the action.

I know that 7e was built off D&D 4e, and went the way of a fart in the wind, but has that been it?

Osman Gazi

I played it, still have a copy, of both the 1981 & the 1983 versions.  Played it a lot back in the day.  Didn't play any of the later versions.  Fun times.  Also Metamorphosis: Alpha (1976), kind of a pre-Gamma World game that only took place on a generation starship that got lost.  Really enjoyed both games.

Greentongue

There is a little bit of "Metamorphosis Alpha" out in the wild still.

Chainsaw

Jim Ward ran a game of MA for me and some others at NTRPG back in 2013 or so. Pretty fun. He named the youngest player as the LT and the oldest player as Sarge. All party decisions had to be relayed to Jim through LT through Sarge. All party orders came through Sarge from LT. Created some funny moments. I think some really fast giant slugs killed us all in the end though.  8)

oggsmash

Quote from: Tasty_Wind on October 25, 2022, 11:52:27 AM
Did any of you play Gamma World back in the day? Is anyone one still playing it? What edition did you/ are you playing?
What about clones like Mutant Future or Mutant Bastards?
What about similar games like Mutant Year Zero?
Who even owns the rights at this point?

I'm kinda surprised that with the rise of popularity of Bethesda's Fallout games, whoever holds the rights didn't try to get in on the action.

I know that 7e was built off D&D 4e, and went the way of a fart in the wind, but has that been it?

  I thought Darwin's world was probably one of the better spiritual clones of Gamma World, and given that is also has a Savage Worlds version, I am a pretty big fan of that.  I do have the old box set that is in new condition (bought it at a used books store still sealed in the plastic a few years back) and have considered running the old version just for giggles.  I find Mutant Epoch is also a pretty good spiritual clone as well (and maybe more so than Darwin's world, Darwin's world seems a cross between fallout and gamma world, and Mutant Epoch seems like Gamma world with a MUCH more prolific creator and different game system at the wheel). 

Greentongue

Well if you like VTTs, you might like this. Made with the RPG Engine.
https://imgur.com/w8E1lrQ

Omega

DMed 2nd ed GW from around 1999 to 2005. And DMed it alot long before that.

Also did a bunch of sprite work for the Gamma World mod pack for FRUA. Have an unfinished Famine in Fargo module still on the drive.

Thor's Nads

2nd edition Gamma World is in my top 3 RPG's of all time. (D&D, CoC, GW). Every edition is pretty good in its own way except the White Wolf version. Even the card game version WotC made a while back has its virtues.

I read a lot of Andre Norton books in my tweens and it reminded me a lot of Starman's Son, so I was predisposed to like it. I hear another novel Hiero's Journey (1973 by Sterling Lanier) is even more similar to GW. It's on my shelf waiting to be read.
Gen-Xtra

Rhymer88

I absolutely loved GW and I played it a lot back in the 80s. There is a similar German rpg called Gammaslayers, which is set in a crazy post-apocalyptic Germany. It's based on a fantasy rpg called Dungeonslayers.
http://www.dungeonslayers.net/gammaslayers/

BoxCrayonTales

I never got the chance to play, but the setting sounds fun. If I understand correctly some editions changed the cause for the apocalypse. I think it would be neat to have multiple campaign settings using the same rules.

Omega

#10
In early editions the reasons for the cataclysm were...

1st ed: A nearly prophetic depiction of ideology wars devolving into terrorist groups and then waging flat out super-science war on eachother.

2nd ed: Bare bones mention of the Social Wars. There was also mention of a terrorist group called the Apocalypse that may have done the deed in a bid to hold the world hostage.

3rd ed: No one knows other than war broke out and civilization laid ruin.

4th ed: Nothing other than mention of a war.

Alternity GW: Alien invasion

d20m GW: Outsourced to White Wolf: ideology wars armed with mind altering nanotech while AIs driven mad from boredom get in on the act when all hell breaks loose. Nano-World is the more fitting title.

4eD&D GW: aka 7e. Large Hadron Collider creates a poor mans Rifts setting.


finarvyn

Quote from: Chainsaw on October 25, 2022, 07:20:56 PM
Jim Ward ran a game of MA for me and some others at NTRPG back in 2013 or so. Pretty fun. He named the youngest player as the LT and the oldest player as Sarge. All party decisions had to be relayed to Jim through LT through Sarge. All party orders came through Sarge from LT. Created some funny moments. I think some really fast giant slugs killed us all in the end though.  8)
This is a great story! Jim ran me in an MA adventure at GaryCon one year. We were consumed by some sort of mold or fungus. Pretty nasty stuff and I was the only one who made it back to the rocket and escaped the planet.
Marv / Finarvyn
Kingmaker of Amber
I'm pretty much responsible for the S&W WB rules.
Amber Diceless Player since 1993
OD&D Player since 1975

PulpHerb

Quote from: Tasty_Wind on October 25, 2022, 11:52:27 AM
Did any of you play Gamma World back in the day? Is anyone one still playing it? What edition did you/ are you playing?

Yes, I bought it the same day I bought Holmes. I went up to Toys by Roy in the mall in Beaumont Texas to get the Holmes box. They were sold out (Christmas of 77) but had the stand alone book. What they were also sold out of was dice, but another customer said I could get the dice in Gamma World.

So I bought both. Memories are dim, but I think I read Gamma World first as I was more a sci-fi reader than fantasy at the time.

I do remember trying to trace the hex grid on the back cover to make my own hex paper.

Quote
What about clones like Mutant Future or Mutant Bastards?
What about similar games like Mutant Year Zero?

Yes, no, and no, but I have played MCC.

QuoteWho even owns the rights at this point?

I'm kinda surprised that with the rise of popularity of Bethesda's Fallout games, whoever holds the rights didn't try to get in on the action.

I know that 7e was built off D&D 4e, and went the way of a fart in the wind, but has that been it?

Wizards still owns it to the best of my knowledge. If that's true, the cluster that is Wizards around knowing what to do with RPGs explains why. Maybe it'll be a 5e setting next year. Arguably it is more amenable to the "modern Seattle" feel they want all their settings to be than most classic D&D settings. Hell, some of the residents of Seattle and Portland look like GW mutants.

7th was fun in a goofy way, but then again I enjoyed Type IV D&D as a running board game with friends. GW7 is that just more random because of the semi-collectable powers cards. It was closer to what I'd expected Wizards to try with Type IV D&D.

PulpHerb

Quote from: Greentongue on October 25, 2022, 01:49:16 PM
There is a little bit of "Metamorphosis Alpha" out in the wild still.

Goodman Games is actively producing MA material, both for the classic and a hinted version for the redone Star Siege.

They did a huge Starship Warden book by Jim Ward that came with a preview of the redone SS rules.

the crypt keeper

Last year played online in a 1e game. Detroit Suck City. I went full Kamandi with a shoot first ask questions later Pure Strain Human. I like going against the odds. Once I got guns and decent armor I could fight it out with the best of those mutie scum! The BBEG was the band KISS and their KISS Army of course.
The Vanishing Tower Press